General
These are a few broader changes made to the profession. There was a lot of feedback on the lack of speed and versatility of the profession, and these are intended to help address those concerns.
- Weapon swap has been added.
- Invoking legends is now an instant cast by default.
- Fixed a bug that prevented skill queuing from working correctly.
Staff
Staff damage was lower than it should have been and felt weak even as a support weapon. Damage will be increased, and the healing-power scaling will be increased to improve the staff’s support aspect.
- Rapid Swipe: Increased the damage by 30%.
- Forceful Bash: Increased the damage by 36%.
- Rejuvenating Assault: Increased the healing-power scaling by 50%.
- Punishing Sweep: Increased the damage by 33%.
- Debilitating Slam: Increased the damage by 100%.
- Renewing Wave: Increased the healing-power scaling by 30%.
- Surge of the Mists: Increased the damage by 11%.
Legendary Centaur Stance
Like the staff, this stance is all about support. The scaling of healing power was a bit low, and there was also an issue with the amount of time required to control the tablet.
- Ventari’s Will: Reduced the casting time from 0.5 seconds to 0.25 seconds. Increased the healing-power scaling by 33%.
- Natural Harmony: Increased the healing-power scaling by 20%.
- Purifying Essence: Increased the healing-power scaling by 100%.
- Protective Solace: Fixed a bug that allowed this skill to block unblockable projectiles.
- Energy Expulsion: Increased the knockback distance from 240 to 450.
Salvation
These changes will help boost the support feel as well as improve the duration of traits, which was too low in a few places.
- Tranquil Benediction: Increased the regeneration and swiftness durations from 1 second to 3 seconds.
- Tranquil Balance: Reduced the health threshold from 90% to 75%.
- Invoking Harmony: Increased the duration from 5 seconds to 10 seconds.
- Momentary Pacification: Fixed a bug in which daze was not working properly. Increased the daze from 2 seconds to 2.5 seconds, and added a 10-second internal cooldown.
Hammer
Overall, there was a lot of feedback that the hammer felt too weak as the profession’s ranged option. We wanted to keep the slow feel of using a heavy two-handed hammer, so instead we’re compensating by increasing the weapon’s damage across the board.
- Hammer Bolt: Increased the damage by 12%.
- Coalescence of Ruin:
- Increased the first tier of damage by 25%.
- Increased the second tier of damage by 17%.
- Increased the third tier of damage by 12.5%.
- Phase Smash: Increased the damage by 75%.
- Field of the Mists: Increased the field’s width slightly to make it more reliable.
- Drop the Hammer: Increased the damage by 20%.
Legendary Dwarf Stance
The casting time will be reduced here to help improve the flow of play and make it a bit more useable in a reactionary way.
- Forced Engagement: Reduced the casting time from 1 second to 0.5 seconds.
Retribution
The changes to this line will push the profession into a more tanklike direction. We want you to feel sturdier when you choose this specialization.
- Close Quarters: Reduced the range threshold from 600 to 360.
- Determined Resolution: Increased the damage reduction from 5% to 10%, and increased the health threshold from 50% to 75%.
- Enduring Recovery: Increased the amount of endurance from 15 to 25.
Mace
In a similar situation as the hammer, the mace wasn’t generating enough conditions to really feel like a threat. Since the mace and axe are the main condition weapons, we want to make sure they feel like they’re filling that role.
- Echoing Eruption: This skill will now also apply 3 stacks of torment for 6 seconds when it hits.
- Searing Fissure: Increased the burning duration from 2 seconds to 4 seconds per pulse. Reduced the casting time from 1.25 seconds to 0.75 seconds.
Axe
Just like the mace, the axe felt a bit weak for the amount of conditions it output.
- Temporal Rift: Increased the torment duration from 4 seconds to 8 seconds.
Legendary Demon Stance
This legend was a bit clunky overall, with casting times and condition output issues similar to the mace and axe. Embrace the Darkness will be changed to help provide more condition applications, casting times will be adjusted, and self-applied conditions will be changed to no longer use your condition duration so they feel less punishing.
- Embrace the Darkness: Reduced the pulsing interval from 3 seconds to 1 second. Decreased the self-torment duration from 3 seconds to 1 second per pulse.
- Empowering Misery: Reduced the casting time from 1.25 seconds to 0.75 seconds. The self-applied weakness no longer uses your condition duration.
- Pain Absorption: Reduced the casting time from 1 second to 0.5 seconds. The self-applied blindness no longer uses your condition duration, and its duration has been reduced from 8 seconds to 6 seconds.
- Unyielding Anguish: The self-applied cripple will no longer use your condition duration, and its duration has been reduced from 5 seconds to 3 seconds.
- Banish Enchantment: The self-applied vulnerability will no longer use your condition duration.
Corruption
Condition output will also be increased here, and the infinite resistance bug will be fixed.
- Opportune Extraction: Reduced the recharge from 15 seconds to 10 seconds.
- Diabolic Inferno: Increased the burning from 1 stack for 3 seconds to 2 stacks for 4 seconds.
- Rampant Vex: Increased the torment duration from 3 seconds to 4 seconds.
- Demonic Defiance: Fixed a bug that granted resistance when canceling legendary demon stance skills.
Invocation
There was an issue found in using instant skills after a skill completed, causing the next skill queued to cancel. That meant that whenever you had the invocation specialization line equipped, your skill queue would not work. We also lacked damage multipliers on the profession, so we’re taking this chance to remake the first two minor traits to help add more damage output options.
- Swirling Mists: This trait has been removed and replaced with Invoker’s Rage.
- Invoker’s Rage: Gain 5 seconds of fury when you invoke a legend.
- Revitalizing Breath: This trait has been removed and replaced with Ferocious Aggression.
- Ferocious Aggression: Gain 7% increased damage while under the effects of fury.
- Empty Vessel: Since invoking legends is now instant by default, this trait has been modified to make invoking a legend a stun breaker.