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Дата создания: 27.07.2017 09:33
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04.04.2007
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Project Olympus



Fall Split Ranked Updates


  • “Our second round of Project Olympus changes are here! Ranked is
    an important part of our game and allows players to play competitively
    against each other. We have taken time to focus on improving some
    existing systems and give players more insight into the Matchmaking
    process.”
  • New Pick & Ban Feature : Planning Phase
    “The first major change is a new Pick & Ban phase called ‘Planning
    Phase’. This phase will help improve player communication, especially in
    situations like console where communication is more difficult.”
    A new phase is being added to Ranked called Planning. During this short
    30 second period, players can highlight Gods they wish to play, while
    also highlighting Gods they wish to ban. If multiple players select the
    same Gods they want banned, a number will appear next to that god to
    indicate how many players recommended that ban. The goal is to improve
    communication for teams the second they are in a lobby together, while
    giving console players additional tools to communicate their plans.
  • 30 seconds has been removed from the total amount of Bank Time to accommodate for this new Planning phase.


New Matchmaking Division Rank


  • “In SMITE Ranked play, your rank is not what determines
    Matchmaking. It is a progression system that over time will represent
    your actual skill.
  • Previously, players qualifying were given a rank as well as a
    hidden matchmaking rank. As the system became more sure of a player’s
    skill these two ranks meet. This can cause confusion as a Silver player
    who is very much on his way to earning Platinum gets paired against
    other Platinums.
  • Starting with this patch, this Hidden Matchmaking Rank will
    be visible. With this extra information players should be able to have a
    better understanding of what the system thinks about them as a player
    while giving more information to determine the quality of Matchmaking.
  • Players will now see a Matchmaking Division, in addition to the
    Earned Division. The Matchmaking Division is the division you are being
    Matchmade at (what the system estimates your skill level to be), while
    the Earned Division is a measure of your progress towards that estimated
    skill.
    This Matchmaking Division will only appear to the player and will not be
    publicly visible at initial launch.
    God Leaderboard Points
    “A system we implemented at the start of Season 4 was God Leaderboards,
    and the way players climbed the ladder was confusing to many players. We
    are now adding a point system to the leaderboard that will show how
    many points they receive after a single match. This point formula uses a
    combination of how difficult a specific match was, how high ranked the
    match was, and the outcome of that match with that specific god. This
    means a player winning in Bronze matches will gain less points than a
    player winning in Masters matches.”
    Players will now see the Point Value on the God Leaderboard that
    determines placement. Each win with a god gives that player a certain
    amount of points based off how difficult the match was and at what skill
    level the match was played. Losses deduct some points. This should
    better represent why players are ranked the way they are on the God
    Leaderboard.


Fantasy Point Tipping


  • “Have you ever had someone who really carried your game or
    was just fun to play with? You can now give that player Fantasy Points
    as a way to say thanks! At the end of the match, players will be able to
    tip a percentage of their earned FP from that game towards an allied
    player and the whole lobby will be notified that the tip occurred. If
    you want to grind out some extra FP, being kind can really pay off.”
  • Players can now tip a portion of their Fantasy Points earned in a
    Match to team members. If a player went out of their way to be kind,
    helpful, or got a Pentakill throw some Fantasy Points their way as a way
    to say they rock!
  • The tipping button will appear on the scoreboard in the End of Match Lobby.




Season Ticket: Fall Split



2017 Fall Split Pass Bundle


  • Dr. Madlove Cupid
  • Right to Vote on Season Games
  • Bonus Quests for FP
  • Double FP for Matches
  • 15 Team FP Boosters (2x of total received)
  • 15 Team Worshiper Boosters (2x of total received)


2017 Fall Split Pass Bundle With Points


  • All of the above +2500 Fantasy Points


Season Ticket Rewards


  • Limited Critical.Dmg Ne Zha
  • Greek Pantheon Recall
  • Egyptian Pantheon Recall
  • New: Hype Time! Level Up FX




Fall Ranked Split



New Season



Soft Reset:


  • Players have been soft reset, meaning previous Season performance
    will have an impact on where they qualify to. Players will need to
    complete 10 new qualification games before receiving their Fall Split
    starting rank.


MMR Division Adjustments:


  • Divisions have has their associated MMR values adjusted based on
    historical data. This should improve the accuracy of each division and
    the percentile of players that should belong in each division.
    Conquest had minor adjustments, while Joust and Duel had large
    adjustments. These modes should feel the largest difference and the best
    players of these modes should find themselves more able to reach
    Masters without a large game grind of low TP gains.


Ranked Reward:


  • Fall Recall Skin




Misc and Gameplay



  • The End of Match Lobby will now display Experience earned if you are not Level 160.
  • Respawned Phoenixes will have new “weakened” animation postures and FX to convey they deal less damage after respawning.




Bug Fixes



  • Stone Cutting Sword:
    • Fixed an issue where players would not receive a stack if they dealt a killing blow.
  • AthenaAthena:
    • Fixed an error on the K screen that would cause her Passive to have no description.




Relics - Balance



Bracer Of Undoing:


The Health and Mana restored by Bracer of Undoing is being
decreased. Players using this in the early game could quickly negate
early aggression and tankier late game characters received a massive
amount of Health returned. With a decrease to 40%, this Relic should be
easier to counter.”



  • Decreased the Health and Mana restored from 50% of recent Damage taken to 40%


Bracer Of Undoing Upgrade:


  • Decreased the Health and Mana restored from 50% of recent Damage taken to 40%




Items - Balance



  • Atalanta’s Bow
    • “Atalanta’s Bow provides basic attack gods the ability to gain a
      short burst of speed to juke and to give chase. This duration was a bit
      to short to really utilize this effect. By increasing it to 3 seconds
      players should have more time to make plays with this additional speed.”
    • Increased duration of Movement Speed Buff from 2s from 3s
  • Demonic Grip
    • “In the Mid-Season patch, we made large changes to the Ring tree
      which removed Attack Speed as a stat for Telkhine’s Ring and Shamans
      Ring and replaced them with Movement Speed. Toxic Blade and Witchblade
      received more aggressive stats, but are more utility based than purely
      focused on attack speed. We are adjusting Demonic Grip to more heavily
      focus on Attack Speed and lowered cost and Power to accommodate this
      change.”
    • Decreased Cost from 2300 to 2150
    • Decreased Magical Power from 65 to 40
    • Increased Attack Speed from 15% to 30%
  • Hastened Ring
    • “Hastened Ring gives Mages strong chasing power with their Basic
      Attacks. At 4 seconds of Haste on a 30 second Cooldown this item was
      unreliable. Increasing the duration while reducing the Cooldown will
      help this item feel more impactful and more often.”
    • Increased duration of Haste Buff from 4s to 6s
    • Decreased internal Cooldown from 30s to 25s




Gods - Balance



Anhur Cupid


“Anhur is an aggressive hunter who has been underperforming in
the competitive and casual scene for some time. We are increasing the
reward for being aggressive with Disperse and letting him threaten his
opponents with Desert Fury more often.”



  • Disperse:
    • Increased Damage from 50/90/130/170/210 to 70/110/150/190/230
  • Desert Fury:
    • Decreased Cooldown from 90s to 75s


Cernunnos Cupid


“It’s happening! Cernunnos is strong in many situations, but this
should come with some drawback. Horn Charge is going to be riskier to
use early against opponents due to its decreased Damage while late game
Cernunnos will not be hitting as hard in Summer Heat. In addition to
these adjustments, The Wild Hunt is also seeing a Cooldown increase.
This is a powerful Crowd Control effect that does not suffer Diminishing
Returns and should have a longer Cooldown to match.”



  • Shifter of Seasons:
    • Decreased Physical Power Scaling of Summer Heat from 10% to 5%
  • Horn Charge:
    • Decreased Base Damage from 90/140/190/240/290 to 70/125/180/235/290
  • The Wild Hunt:
    • Increased Cooldown from 90s to 100s


Freya Cupid


“Freya is struggling from the mid-season adjustments. While
Chronos and Sol had alternative Mage builds, Freya was more reliant on
the higher options of Attack Speed items and the Hastened Fatalis
effect. Hastened Ring and Demonic Grip are both seeing significant
improvements that will directly affect Freya, but we wanted to give more
power to her base kit to help her out.Her Base Attack Speed is being
increased from .95 to 1 which will make any Attack Speed item she
obtains more impactful. Additionally, Pulse is seeing a base Damage
increase that will help her clear more effectively until she can get
these Attack Speed items online.”



  • General:
    • Increased Base Attack Speed from .95 to 1.0
  • Pulse:
    • Increased Base Damage from 20/30/40/50/60 to 30/40/50/60/70


Osiris Cupid


“Judgement Tether provides a massive Damage reduction debuff to
anyone afflicted that ramps up over time. At the highest levels of play
this ability was used not only for the stun, but to disrupt enemies from
being able to engage effectively. We are reducing the amount of Damage
he can mitigate by removing the Bonus Damage reduction occurs over the 4
seconds of judgement tether. This change is targeted towards where
Osiris was seeing effectiveness (high level coordinated play) and as the
meta shifts towards more late game strategies we will keep a close eye
on Osiris to see if he needs further adjustments in the future.”



  • Judgement Tether:
    • Removed the bonus 5% Damage Reduction per second when a target was
      tethered. (This removes up to 20% Damage Reduction at maximum duration.)


Raijin Cupid
“Raijin underwent many targeted changes to reduce the frustration
of his opponents. When strong, he was frustrating to the point of
needing immediate nerfs to prevent him from ruining other players
experiences. With these changes done, we can now bring Power into
non-frustrating components of his kit. In this patch, we are increasing
the utility of each of his skills. Charge Tempo will now provide 2
seconds off all Cooldowns, helping Raijin consistently pressure the
enemy team. Percussive Storm will now pierce gods which has both lane
benefits but teamfight benefits as well. Finally, Taiko Drums is seeing a
reduction in the slow it applied to Raijin. This will make him feel
less like a target and help him position himself while firing out his
ultimate shots.”



  • Charged Tempo:
    • Increased Cooldown Reduction from 1s to 2s
  • Percussive Storm:
    • Percussive Storm now pierces enemy Gods
  • Taiko Drums:
    • Decreased self Slow from 40% to 20%


The Morrigan Cupid


“The Morrigan was slow to start, but has really ramped up in
performance over the recent SPL splits and at Dreamhack Valencia. Her
ability to transform to fit any situation is powerful, but what really
impacted games was her long Stealth. Players could use this far away
from a team and burst a squishy character without much (if any) warning.
With some CDR, she could be doing this nonstop. We are reducing the
duration of this Stealth effect while making it more expensive to spam
in the later stages of the game. This adjustment should allow the top
end players to have more counterplay options when fighting against The
Morrigan.”



  • Confusion
    • Decreased Stealth duration from 4/5/6/7/8s to 4/4.5/5/5.5/6.
    • And Adjusted Mana cost from 70 at all ranks to 60/65/70/75/80




New God: ArtioSol



Passive: Decompose


  • Enemy Gods hit by Artio’s Druid or Bear Abilities will begin to
    decompose. This effect decreases their Physical and Magical Protections.
    This effect stacks up to 8 times.
    Magical and Physical Protection Decrease : 3%
    Duration : 4s


Energy Surge (Druid):


  • Artio pulses out a strong wave of energy that damages
    (70/100/130/160/190 +35% of your Magical Power) enemies. She will heal
    (60/80/100/120/140 + 25% of your Magical Power) herself and allies
    within 55 units for each enemy god hit by this Ability.
    Cost: 50/55/60/65/70
    Cooldown: 10s


Maul Prey (Bear):


  • Artio slashes twice with her claws, damaging (50/80/110/140/170 + 35% of your Magical Power) enemies with each swipe.


Entangling Vines (Druid):


  • Artio creates a thicket of vines around herself that Cripples enemy
    Gods and decreases their Magical or Physical Power as long as they are
    in the area.
    • Druid Area Duration : 6/6.5/7/7.5/8s
    • Druid Power Debuff : 5/10/15/20/25%
    • Cost: 50/55/60/65/70
    • Cooldown: 14s


Ferocious Roar (Bear):


  • Artio lets out a ferocious roar that Stuns all nearby enemies and increases her own Physical and Magical Protections for 4s.
    • Bear Stun Duration : 1/1.1/1.2/1.3/1.4
    • Bear Protection Buff : 10/20/30/40/50 Protections


Life Tap (Druid):


  • Artio channels for 2s, draining the life from enemies. While
    channeling she deals Damage (15/25/35/45/55 +10% of your Magical Power)
    up to 5 times and Heals (15/20/25/30/35 +10% of your Magical Power)
    herself up to 5 times. Each hit increasingly Slows enemies and enemies
    hit all 5 times are Rooted for 1s.
    • Cost: 50/55/60/65/70
    • Cooldown: 15s


Heavy Charge (Bear):


  • Artio charges forward at an increased Movement Speed for 3s. Enemies
    she charges through take Damage (70/120/170/220/270 +50% of your
    Magical Power) and are Slowed for 2s.
    • Bear Slow : 10/15/20/25/30%.


Shapeshift (Druid):


  • Active: Artio Shapeshifts between her Druid stance and Bear stance.
  • Passive : Every time Artio hits an enemy with her Abilities, she
    becomes invigorated, increasing her Movement Speed and MP5 by 5 per
    stack. Stacks up to 8 times and stacks last 4s.
    • Movement Speed Per Stack : 1/1/2/2/3
    • MP5 Per Stack : 2/4/6/8/10
    • Cost: None.
    • Cooldown: 1s.

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