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Утёкшие патчноуты с 3авг по 12авг
These are the most recent balance updates as of 8/12, 10:30 AM PDT.

Engineer:

Rifle:

Overcharged Shot: Recharge decreased from 20 to 15
Jump Shot: Now applies Vulnerability with each explosion

Guardian:

Scepter:

Orb of wrath speed reduced from 400 – 375. Damage decreased from .75 to .72

Mace:

Mace 3 now allows player movement.

Mesmer:

Utility:

Feedback: Now casts at instant speed. Recharge went from 45 s to 40 s.
Arcane Thievery: Fixed a bug that increased the recharge if you took the trait that increased its range.

Ranger:

Weapon Skills:

Longbow:

Reduced cooldown on hunter’s shot, 15 -> 12, now adds Vulnerability.
Hunter’s shot now gives 10 Vuln up from 5, duration on vuln moved from 10 seconds to 8 seconds

Elite:

Rampage as one: no longer stops you from capturing a point

Warrior:

Heal:

Healing Surge: Now heals more based on your adrenaline level. ~5500,7000,8500
Healing Signet: Changed recharge from 40s to 25s; lowered base heal from 7300(8800 with heal spec) to 3200(3950 with heal spec); raised the passive heal from 85(135 w spec) to 250(300 w spec)
Mending: Changed recharge from 20s to 25s

Utility:

Signet of Fury: Cooldown set from 60 to 30.

Racial Balance Changes:

Asura:

Summon 7-Series Golem: Golem Power and Precision increased by 60%
Summon D-Series Golem: Golem Vitality and Toughness increased by 60%Power Suit’s Punch: Damage multiplier increased from 0.5 to 0.75Power Suit’s Shoot: Damage multiplier increased from 0.8 to 1.2Summon 7-Series Golem: Golem Power and Precision increased by 60%
Summon D-Series Golem: Golem Vitality and Toughness increased by 60%
Power Suit: Punch: Damage multiplier increased from 0.5 to 0.75
Power Suit: Shoot: Damage multiplier increased from 0.8 to 1.2
Power Suit: Barrage: Damage multiplier increased from 0.1 to 0.25
Power Suit: Spin: Knockback distance reduced from 400 to 140
Power Suit: Barrage: Damage multiplier increased from 0.1 to 0.25
Power Suit: Spin: Knockback distance reduced from 400 to 140

Charr:

Utility:

Battle Roar: Fury duration reduced from 15 to 8. Reduced number of Might stacks from 3 to 2.

Elite:

Artillery Barrage: Range reduced from 900 to 450. Duration increased from 8 to 10. Number of explosions increased from 15 to 20.

Human:

Heal:

Blessing of Dwayna: Base healing multiplier reduced by 80%. Regen duration reduced from 5 seconds to 3. Recharge reduced from 45 to 35.\UTILITY\

Utlity:

Prayer to Lyssa: Recharge reduced from 30 to 12.
Blessing of Lyssa: Recharge reduced from 50 to 35.

Elite:

Hounds of Balthazar: Burning duration reduced from 3 to 1. Power, Toughness, Vitality reduced by 10%.

Norn:

Elite:

Become the Snow Leopard: Prowl: Duration increased from 5 to 6. Recharge increased from 5 to 10.

Sylvari:

Heal:

Leafy Bandage: Base healing multiplier reduced by 70%. Recharge reduced from 60 to 35

Utility:

Seed Turret: Turret health increased by 100%.

Elite:

Take Root: Seed Turret health increased by 25%.Thorn Wolf: Condition damage per level increased from 0 to 10. Vitality increased by 10%.
__________________________________________________ _______
These are the most recent profession and balance updates.

Common:

Sigils and Runes:

All swap sigils now have internal cooldown of 9 seconds and trigger on Attunement swap.

Elementalist:

Heal:

Glyph of Elemental Harmony: Icreased rechare to 25 seconds.
Signet of Restoration: Recharge reduced to 25. Passive heal increase by 30%. Active heal reduced by 50%.
Ether Renewal: Can be used while moving.

Engineer:

Harpoon Gun:

Scatter mines: Now adds 2 stacks of vulnerability per mine.
Timed charge: Adds 3 stacks of bleeding.

Guardian:

Heal:

Signet of Resolve : Increased recharge to 40s. Increase heal by 25%
Shelter: Reduced recharge to 20s. Decreased Heal by 30%

Mesmer:

Greatsword:

Bouncing Blade: Now applies 3 stacks of might when it hits an ally; applies vulnerability to foes. Increased might duration from 5 seconds to 10; increased damage multiplier from .6 to .7.
Mind Stab: Mind Stab can now hit multiple targets, removes boons from foes. Damage increased from .7 to .85.

Heal:

Mirror: Reuced cooldown to 15 seconds.
Mantra of Recovery – Reduced healing by 50%.Now casts 2x (3x with trait)

Utility:

Feedback: Now casts at instant speed.
Veil: No longer cloaks allies if they are already cloaked.
Mantras – updated all mantras to be double cast by default and triple cast with the trait, including the heal. Rebalanced their effectiveness to take this into account.

Ranger:

Axe:

Path of Scars: Increased the damage from 0.7 to 1.2 in each direction.
Whirling Defense: Increased the damage per hit from 0.15 to 0.25. Added 10s of Vulnerability per hit.

Longbow:

Increased the area of effect for Barrage from 240 to 360.

Heal:

Troll Unguent: Reduced the recharge from 40s to 20s

Traits:

Opening Strike: Increased from 2 stack to 5 stacks of Vulnerable.

Pets:

Juvenile Stalker now applies 5 stacks of might, up from 3.
Hyena base damage lowered by 40% because he can summon another hyena.

Thief:

Dagger:

Death Blossom: Now costs 4 initiaive

Sword:

Pistol Whip: 1/4 second stun is now 1/2 second. Second half now has evasion.

Heal:

Signet of Malce: Increaed the passive heal by 30% Decreased the active heal by 25%. Reduced the cooldown to 15s.
Utility:

Traits:

Assassin’s Reward Base heal at level 80: 50/init->70/init

Warrior:

Heal:

Healing Surge: Now heals more based on your adrenaline level. ~5500,7000,8500
Healing Signet: Changed recharge from 40s to 25s; lowered base heal from 7300(8800 with heal spec) to 3200(3950 with heal spec); raised the passive heal from 85(135 w spec) to 250(300 w spec)
Mending: Changed recharge from 20s to 25s

Utility:

Signet of Fury: Cooldown set from 60 to 30.
__________________________________________________ ____________________
These are the most recent profession and balance updates.

Elementalist:

Dagger:

Lightning Whip: Increased damage modifier from .5 to .6.
Lightning Touch: No longer apples Vulnerability, applies Weakness instead; cooldown increased from 6 seconds to 10 seconds.

Dagger Offhand:

Frost Aura: Increased Chill duration from 1 second to 2 second.

Scepter:

Water Trident: Reduced from 20 seconds to 18 seconds.

Engineer:

Utility:

Poison Grenade: Updated from applying a 5 second poison every second for 5 seconds with a 15 second cooldown to applying a 3 second poison every 2 seconds for 10 seconds with a 25 second cooldown.
Freeze Grenade: Updated from applying a 3 second Chill with a 15 second cooldown to applying a 2 second Chill with a 20 second cooldown.
Racial Skills all now have an associated toolbelt skill.

Mesmer:

Increased health modifier on clones from .2 to .3

Greatsword:

Mind Stab: Increased vulnerability duration from 6 seconds to 10 seconds; Mind Stab can now hit multiple targets

Staff:
Illusionary Warlock: Damage multiplier updated from .8 to .6

Downed:
Mind blast: Increased damage multiplier from .5 to .6

Necromancer:

No longer locked into death shroud for 3 seconds when you enter death shroud.

Staff:
Putrid Mark: Moved to slot 4; increased recharge from 15 seconds to 25 seconds

Ranger:

Longbow:

Reduced cooldown on hunter’s shot, 15 -> 12
Hunter’s shot is now 5 vuln, up from 3
__________________________________________________ _________________________________________

These are the most recent balance adjustments.

Common:

Sigils and Runes:

Sigil of Earth: Now has an internal cooldown of 2 seconds.

Rune of Ratasum: decreased the duration from 15 seconds to 5 seconds; decreased the duration of poison and weakness per pulse from 5 seconds to 2 seconds; increased the pulse rate from every 3 seconds to every seconds.

PvP Celestrial Amulet and Jewel: Increased the total stats it gives by a small amount.

Vulnerability now increases damage by 1% per stack.

Elementalist:

Weapon Skills:

Dagger:

Burning Speed – Increased recharge to 18 seconds; added evasion during this skill.

Staff:

Burning Retreat – added evasion during this skill

Utility:

Armor of Earth: decreased the Stability duration from 8 seconds to 6 seconds.

Engineer:

Pistol:

Explosive Shot: decreased the bleeding duration from 4 seconds to 3 seconds.

Utility:

Bomb Kit -> Works underwater
Tool Kit -> Works underwater
Grenade Kit -> Works underwater; Poison Grenade: 15s CD, 5s poison every second for 5 seconds-> 25s CD, 3s poison every 2 seconds for 10 seconds; Freeze Grenade: 15s CD, 3s Chill -> 20s CD, 2s Chill
Freeze Grenade
Racial Skills -> Added toolbelt skills

Traits:

Incendiary Powder: now has an internal cooldown of 4 seconds.

Guardian:

Utility:

Sanctuary: Lowered duration to 6 seconds from 10, Traits up to 8 seconds.

Mesmer:

Increased Clone health by 50%.

Weapon Skills:

Scepter Ether Clone (3rd hit): increased from a .6 multiplier to a .75 multiplier
Scepter Illusionary Counter: counter effect damage multiplier increased from 1 to 2.
Greatsword Bouncing Blade: now applies 3 stacks of might when it hits an ally; increased might duration from 5 seconds to 10; increased damage multilier from .9 to 1.3
Greatsword Mine Stab: increased vulnerability duration from 6 seconds to 10 seconds; Mind Stab can now hit multiple targets.
Staff Illusionary Warlock: reduced his cooldown from 4 seconds to 2 seconds; increased the damage multiplier from .4 to .6
Staff Chaos Armor: Now always applies protection for 5 seconds when applied, and now applies swiftness randomly when hit instead of protection.
Staff Chaos Storm: decreased the recharge from 40 seconds to 30 seconds.

Necromancer:

Weapon Skills:

Mark of Blood: 10r->6r
Chillbains: Moved to slot 3
Putrid Mark: Moved to slot 4, 15r->25r; works now.
Reaper’s Mark: 45r-40r

Traits:

Curses: Terror: 276-366dmg -> 300-600dmg

Ranger:

Weapon Skills:

Greatsword Swoop: increased the damage multiplier from .7 to 1
Greatsword Maul: increased the damage multiplier from .5 to .6
Greatsword Counter attack: increased the damage multiplier from 1 to 1.3

Utility:

Signet of the Wild: decreased the effects of the healing attribute on the passive regeneration.
Storm, Fire, and Stone Spirit: added a 3 second internal cooldown.
Sharpening Stone: decreased bleed duration from 10 seconds to 6 seconds; decreased sharpening stone duration from 60 seconds to 30 seconds.

Traits:

Survival 03/Skirmish 11 -> Combined into Skirmish 11
Survival 03 -> Shared Anguish: transfer disable to pet, 90 second recharge

Thief:

Initiative Regeneration increased from .6 -> .667 per second
Initiative Regeneration increased from 2 every 3 seconds to 3 every 4seconds.

Weapon Skills:

Dagger:

Wild Strike – Gain 10 Endurance with a successful strike.
Lotus Strike – Removed Weakness. Added 2s Poison.

Shortbow:

Cluster Shot -> Increased max targets from 3 to 5 on the full bomb. Separate clusters remain at 3 targets.
Disabling Shot: 2s->3s Cripple

Sword:

Tactical Strike: 1s Daze->2s Daze; can move while using this
Crippling Strike: Added 2s Weakness
Infiltrator’s Strike: 2 init->3 init. Added 1s Immob
Flanking Strike: removes 1 boon

Utility:

Infiltrator’s Signet -> Moved to Tier 1
Signet of Agility -> Moved to Tier 2
Venom duration decreased from 45 seconds to 30 seconds.

Elite:

Daggerstorm: now gives 8 seconds of stability.

Traits:

Critical Strikes: First Strikes – 10%% increased damage when Initiative is over 6.
Shadow Arts
Leeching Venoms: Damage no longer scales with the Healing attribute. Now scales with level only.

Warrior:

Utility:

Banners -> Work underwater

__________________________________________________ ______________________________
These changes were put into the game between 7/29 and 8/3.

Gameplay:

Escort destination markers disappear upon reaching the destination
Characters can only grant experience/rally credit once
Legendary and champion mob level is not bumped up when they scale
Players are now kicked from quest instances after one minute if the instance owner hasn’t entered the instance
Players are awarded guild influence for dungeon completion
Improved combat feel with small creatures
Players resurrect if they end up going into a quest instance while dead
Iconics are now attackable by creatures again
Players now receive bonus loot for killing higher level targets
Currency items that are soulbound to another character cannot be used to purchase from vendors
There is now an AFK timer that will boot players who are inactive for a set amount of time
Weapon swap is now an immediate order so it won’t be cancelled by mashing skills after queuing it up
Intimidates now reward XP and weapon skill completion credit
Necromancer:
Deathly Swarm should not spread conditions to gadgets
Ranger:
Pets are now more responsive to new commands while executing skills

WvW:
Guilds man now give up a claim on an objective by claiming a new objective
Different chapters of the same guild may now all have claims on the same map
Resurrectable guards now grant loot and experience again

UI:

Added more specific error reporting
Inventory options menu now resizes
Bags now sort again properly
General Scout UI polish
Gadget skill challenges should have indication icons over them now
When you have a loot window open, the interact button changes to a “Take All” button
Added Mystic Forge item sounds
Consumables always show the “Double-click to consume” text
When applicable, only one locked bag slot will display at a time
Chat:
Collapsed chat now scrolls to the bottom
Guild:
Added guild roster log string for role changes that weren’t caused by someone (IE Leader leaving and someone gets automatically promoted)
Influence tooltip now shows shard name
Guild members should show character names now
History items over a month old no longer reset their timer
Guild roster history shows leaves and self-kicks
Map/Compass:
Fixed panning and rotate button issues
Tooltip:
Added skill chain tooltips
Map completion has tooltips for each icon
There is now a tooltip for when you are level-scaled
Added a new icon for auto-attack tooltip on skills
Mail icon tooltip has an explanation when your mailbox is full
Skill tooltips tell you how to set auto-attack
WvW:
Added tooltips to show points for each structure category
Added a tooltip to tell the player the house next to your score indicates that it’s your home world