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Старый 23.03.2018, 09:13   #2 
Nature
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Награжден за: За победу в 2х конкурсах на GoHa.Ru
Награжден за: гЫх!
Награжден за: Ведение и создание стартовых гайдов по Warhammer Online
Награжден за: За помощь форуму и посетителям раздела Warhammer Online
Re: В Paladins появится карта Ascension Peak и новая система скинов

General

  • New Siege of Ascension Peak Event
  • New Siege Map - Ascension Peak
  • New Home Page
  • New Loading Screen with Champion Splash Art
    • Unlock new Loading Frames as well!
  • New Ranked Season
  • New Champion lobby: New background and improved lighting and presentation
  • Minor Improvements to Player Silhouettes
Daily Login
  • Day 7 Login now rewards 35 Crystals instead of 25
  • Day 6 Login now rewards 15 Crystals Instead of Gold
Quests
  • Final Reward for completing 40 Daily Quests has been changed from a Diamond Chest to a Gold Chest
  • Daily Quests will no longer reward small amounts of crystals.
General Bug Fixes
  • Fixed and issue with Mastery Reward purchasing with gamepad.
  • Fixed death recap UI not displaying if Skill bar is not centered
Siege of Ascension Peak

Event PageLore Cinematic
Quests
During the Siege of Ascension Peak, you’ll have access to 3 quest chains for a total of 12 quests. These quests will test your resolve, and you’ll get sweet rewards in the form of Gold and VIP Points for completing them.
The Ascended Assault
Paladin and Magistrate forces battle on the game’s newest map: Ascension Peak. Join the fight and turn the tide of battle in favor of the Paladins, or defeat Jenos on behalf of House Aico.
Players will be assigned a random character and represent either the Paladins or the Magistrate. Your mastery of each Champion will see you through to victory! Be Careful! Magistrate forces have Ascension Peak under constant fire. Dodge the explosives crashing down all around you.
The ascendance of Jenos has affected the battlefield. All Champions have 50% cooldown reduction--can you handle your newfound power?
Content
The event will feature 3 exclusive bundles which each hold a Crest. This Crest can be exchanged for any of the 3 new Roaming Emotes at the end of the 3 quest chains. If players purchase all three exclusive event bundles they will unlock the Limited Jenos Soul Eater Bundle for Free! At the end of the event, players who have unspent Crests will have them exchanged for an equivalent number of event emotes.
Cosmetics

Parts and Pieces
We are doing away with the Parts and Pieces system in OB68, in an important step forward to improve the overall quality of Paladins. This will allow us to create higher quality skins with less boxed-in and limiting parameters, and also increase the overall performance of Paladins. Be sure to read the full Parts and Pieces Blog Post which outlines the system transition.
  • Players owning a cosmetic piece of a skin will receive the entire skin.
  • All common and uncommon recolors except the following have been removed from the game, Players will be refunded accordingly:
    • 7,125 gold for every common cosmetic piece being removed
    • 11,250 gold for every uncommon accessory or body piece being removed
    • 14,250 gold for every uncommon weapon being removed
Champion Skin Androxus Wraith Ash Hellion Barik Foreman Bomb King Monarch Buck Summit Cassie Coral Drogoz Tyrant Evie Evocation Fernando Daring Grohk Beast Grover Autumn Inara Sunstone Jenos Millennium Kinessa Atomic Lex Lawbringer Lian Dusk Maeve Vagrant Makoa Montego Mal'Damba Cursed Moji Plum Pip Sulfur Ruckus Sprocket Seris Taboo Sha Lin Bravado Skye Pilot Suit Strix Phoenix Talus Geist Terminus Monolith Torvald Arcanist Tyra Alluvial Viktor Khaki Willo Bluebell Ying Seer Zhin Nomad
  • Champions will have 1 purchasable common/uncommon recolor.
  • Common recolors are now purchasable for 30,000 Gold or 160 Crystals
  • Uncommon recolors are now purchasable for 40,000 Gold or 200 Crystals
  • Voice packs are now tied to a single purchase per champion.
  • Owning a champion’s default voice pack allows access to any voice pack for the skins you own or purchase in the future for that champion
  • Players owning a voice pack for a champion will receive that champion’s default voice pack
VIP Rotation
  • Clockwork Torvald, and Steam Demon Androxus are leaving the VIP rotation.
  • Oni Talus has been added to the VIP rotation.
Androxus
Jenos
Soul Eater Bundle - LIMITED
  • This Bundle is unlocked for FREE by Purchasing the other 3 bundles in the event.
  • The Contents of this Bundle are all limited and will never be attainable again!
  • Bundle Contents
Maeve
Seris
Jade Priestess Bundle (300 crystals)
Skye
Academic Bundle (300 crystals)
Strix
Vivian
Zhin
Demon Slayer Bundle (300 crystals)
Other
  • Town Crier (play 25 ranked games)
    • Announcer Pack
  • Warbound (win 100 ranked games)
    • Title
Roaming Emotes
  • These new Roaming Emotes allow you to move your champion as they are emoting.
  • The Roaming Emotes are unlocked by completing the event quest lines and then exchanging a Crest (acquired in the event bundles) for the emote of your choice!
    • Strix Roaming Emote - Bold Bird
    • Maeve Roaming Emote - Cutting Shapes
    • Androxus Roaming Emote - Dab
Season 2 - Ranked

Event Page
Open Beta Patch 0.68 will mark the end of our Season 1 competitive cycle, and the beginning of Season 2! We have made a number of exciting changes for the new season, starting with renaming Competitive to Ranked. Players will now compete in multiple splits throughout the Ranked Season, earning unique rewards for each cycle.
Splits
  • Ranked Season 2 will be separated into 3 Splits for the remainder of the season.
  • New Splits will see a refresh in Split rewards and a soft reset of match making values.
  • Season 2 will come to a close near the start of 2019.
Season 2 Rewards
  • Reach Gold 5
    • Full Throttle Vivian - Limited Skin
  • Win 100 games
    • Warbound - Title
  • Win 200 games
    • End of Season Loading Frame - Coming Soon
    • Shows your highest tier achieved during the season.
Season 2 - Split Rewards
Split 1
  • Play 25 games
    • Town Crier announcer pack
  • Finish your placement matches
    • Gold Chest
Split 2
  • To be announced
Split 3
  • To be announced
Season 2 Ranked Changes
  • Bans have been increased from 2 to 4.
  • Added 30s to ranked draft to allow additional coordination around picks/bans
  • There will no longer be portrait frames indicating current ranked division.
    • At the end of the season, if you win 200 Ranked games, you will be awarded a loading screen Frame that represents your highest division achieved during the season.
  • Increased minimum required champions from 12 to 14, due to the addition of extra bans
  • Reduced number of qualifier matches from 15 to 10
  • Soft reset of matchmaking values
Season 1 Leaderboard Rewards
Congratulations to all players on their Season 1 leaderboard placement! If you’re reading these patch notes early, you still have a few days to climb the ladder. If you’re one of the best in the world at the end of Season 1, you can look forward to Crystal rewards:
  • Champion Leaderboards
    • 1st: 800 Crystals
    • 2nd: 400 Crystals
    • 3rd: 200 Crystals
  • Grandmasters Leaderboard
    • Top 1-5: 3500/player
    • Top 6-25: 2500/player
    • Top 26-50: 1500/player
    • Top 51-100: 800/player
Maps

New Siege Map: Ascension Peak
Design Changes
  • Removed Stealth Grass from Frozen Guard, Timber Mill, and Ice Mines. In some cases, replaced stealth grass with hard cover.
    • Developer Commentary: Stealth grass has always been a point of confusion for new players, while also adding little to map tactics for experienced players.
  • Ice Mines
    • The middle gates now open during the push phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.
    • Lowered the snow-capped trees so that players can no longer shoot through the base.
    • Added a ramp up to the second floor of the bases, giving players easier access to all parts of their base while defending.
    • Added a ramp along the payload route where players previously had to jump.
    • Adjusted lighting to better draw attention to gameplay spaces.
    • Changed ice walls to rock, and payload route to dirt.
  • Frozen Guard
    • Lowered the snow-capped trees so that players can no longer shoot through the base.
    • Returned to an earlier design where the cliffside flank was open.
    • Added a new ramp in the base area to allow defenders faster access to their spawn rooms.
    • Added cover to make for a more dynamic fight during the payload push.
    • Adjusted time of day to mid-morning, and adjusted other lighting to improve environment readability. Players should be able to assess options and dangers more easily.
    • Added cover on the ice wall platform near the capture point.
    • Changed ice walls to rock, and payload route to dirt.
  • Frog Isle
    • Improved collision on the ruined jaguar-head statue so players no longer slide off.
    • Removed foliage clutter to increase clarity and improve performance.
    • Added cover at the rock by the bases to close off a long sniper sightline.
    • Changed the time of day to noon to improve clarity.
    • Removed several trees along the cliff edge.
  • Timber Mill
    • Added freestanding walls around the sniper rooftops to limit sniper dominance.
    • Closed off the redundant wide-flank rooms to put the emphasis back on the capture point fight.
    • Optimized assets to improve performance.
    • To reduce the effectiveness of spawn camping from aggressive flanks, we closed off the water houses adjacent to the endzones, and added cover on the platform leaving the spawn room.
  • Jaguar Falls
    • Removed the tree on the edge of the base that made knocking enemies off the map inconsistent.
    • Removed the small planters along the wall on either team’s sides of the capture point. This planter was too small to provide effective cover, and more commonly snagged players during their movement abilities.
    • Removed player-sized foliage along walls for better visual clarity.
    • Removed foliage barrier at the hazard side of the bases, opening up a flying route.
    • Reduced the amount of foliage on the rock wall to increase clarity and improve performance.
Map Bug Fixes
  • Splitstone Quarry
    • Added collision to fill gaps between boards on the capture point and on ramps around the bases. This means fewer broken Inara walls, and fewer grenades going astray! (You can still shoot through gaps in the catwalks)
  • Magistrate’s Archive
    • Improved collision around arches so that players no longer get stuck.
  • Frog Isle
    • Fixed collision in the spawn room where players could clip into the wall.
  • Frozen Guard
    • Improved collision around the archways into the capture point.
Mechanics

Crowd Control Reduction
  • Resilience Price Increased from 200 to 300
  • All Crowd Control Reduction Cards now scale at {14|14}%.
  • Crowd Control reduction cards were previously only reducing the duration of Stuns. They now work like Resilience and will also reduce the effectiveness of Knockups, Knockbacks, and the duration of Slows. This change affects the following cards:
    • Ash - Indomitable
    • Barik - Brave and Bold
    • Cassie - Tumble
    • Drogoz - Apex Predator
    • Fernando - Immovable Object
    • Inara - Insurmountable
    • Makoa - Determination
    • Moji - Will-o-the-Wisp
    • Sha Lin - Poise
    • Skye - Twilight Armor
    • Terminus - Forsaken
    • Torvald - Glyph of Freedom
Reveal
  • No longer puts players revealed, or those who revealed, in combat.
  • Now always reveals through through walls and stealth.
  • Reveal on abilities always reveal to entire team unless otherwise stated.
  • Cards that provide reveal will only reveal to applicant unless otherwise stated.
  • Reveal VFX above Champions heads will now only display if you are revealed to the entire enemy team.
Jenos
  • Sidereal (Card)
    • Reveals to Self Only
    • Removed Reveal VFX
Kinessa
  • Open Season (Card)
    • Now reveals Stealth
    • Now reveals to Self Only
Lex
  • Retribution (Ability)
    • Ability description changed to to match intended design of making your target visible through walls, but not stealth.
  • Keen Sight (Card)
    • Updated description to reflect design intent of Retribution.
Lian
  • Shining Topaz (Card)
    • Reveals to Self Only
    • Removed Reveal VFX
Mal’Damba
  • Pungent Gourd (Card)
    • Now reveals Stealth
    • Reveals to Self Only
Ruckus
  • At the Ready (Card)
    • Reveals to Self Only
    • Removed Reveal VFX
Seris
  • Dark Sight (Card)
    • Now reveals Stealth
    • Reveals to Self Only
    • Removed Reveal VFX
Sha Lin
  • Skewer (Card)
    • Reveals to Self Only
Strix
  • Flare (Ability)
    • Now reveals through stealth
    • Now reveals to teammates
    • Reduced Radius 120 > 45
    • Added 3p Reveal VFX
Talus
  • Dark Vision (Card)
    • Now reveals Stealth
    • Reveals to Self only
    • Removed Reveal VFX


Moji
  • Boop (Card)
    • Now reveals Stealth
    • Reveals to Self Only
    • Removed Reveal VFX


Terminus
  • It Watches (Card)
    • Now Reveals Stealth
Viktor
  • Predator (Card)
    • Now reveals Stealth
    • Reveals to self only
Vivian
  • Sensor Drones (Ability)
    • Now Reveals to entire team
    • Now Reveals Stealth.
    • Reduced Radius 90 > 45
    • Adjusted VFX to be above head
Champions

Click here for the full Champion balance and bug fixes.
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