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Аватар для Nature_renamed_562435_14022021
Награжден за: За победу в 2х конкурсах на GoHa.Ru Зомби мутанта
Награжден за: гЫх! Признанный автор
Награжден за: Ведение и создание стартовых гайдов по Warhammer Online Просветитель
Награжден за: За помощь форуму и посетителям раздела Warhammer Online
Re: Warframe - Патч “Цепи Харроу” теперь доступен и на консолях
Always prepared to sacrifice. This monastic Warframe uses the Void to bolster allies’ defenses and amplify their lethality.

Get Harrow today by purchasing him in the Market for Platinum, or by completing the Chains of Harrow quest and finding his parts! His parts can be found in the Defection mission type, Grineer Fortress Spy missions, and from enemies corrupted by Void Fissures!

Harrow’s Abilities:
  • Passive: Harrow’s overshield cap is doubled.
  • Condemn: Harrow casts a wave of energy that chains enemies where they stand. Each enemy held reinforces Harrow’s shields.
  • Penance: Harrow sacrifices shields to boost reload and fire rate, while converting damage inflicted on enemies into health for Harrow and nearby allies (including companions). The more shields are sacrificed the longer the buff lasts.
  • Thurible: The more energy channeled the greater the reward for each kill
  • Covenant: Protect nearby allies with an energy force that absorbs all enemy damage and converts it to a Critical Chance bonus that can stack up to 2x for all those under the Covenant for a short duration. The more damage is prevented, the bigger the bonus. Headshots are amplified even further.
6 x Syndicate Weapon Mods are back!

Previewed in the Operation: Ambulas Reborn, 6 Syndicate Weapon Augments are back and here to stay!
Avenging TruthEntropy DetonationStockpiled BlightVoltage SequenceNeutralizing JusticeDisarming Purity

These can all be found in their corresponding Syndicates for Standing!

New Weapons!

Harrow’s signature Primary weapon, the Scourge is a Corrosive spear gun that shoots wave projectiles with high Punch Through and guaranteed Status Effects. Thrown spears attach a bullet attractor to the heads of all enemies within 14 meters, and continues to pulse every 7 seconds and attaches bullet attractors for 3 seconds wherever it has landed.

Harrow’s signature Secondary weapon, the Knell, has the utility of a sniper with the sight and zoom with the convenience of a pistol. This single round magazine sidearm grants 100% ammo efficiency for 3 seconds (that can be refreshed when active) and 0.5x Critical Damage added per headshot with a maximum of 3 stacks.

New Customizations!

Nave Syandana
Harrow’s signature Syandana.

Suffragan Harrow Alt Helmet
An alternate helmet for Harrow. Find it in the Market or Alerts!

Return to Warframe’s first planet with a completely new look. Earth Remastered offers improved volumetric lighting, a conversion to PBR materials, and a new vegetation system, which create a mood and atmosphere far more advanced than the original January 2014 update did. The new lush forests of Earth are yours to explore. This Update turns the formerly good-looking planet into a stunningly lush, beautifully lit, alive, organically structured environment.

Note from our Sound Design Team:
We’ve breathed life into Earth’s ambiance by adding a greater variety of unique sounds as you move between the different areas, connecting tunnels/paths, and between the day and night cycle. You can now experience the sounds of more unique wildlife in the lush forest heavy areas, while the overrun Grineer areas focus more on the clunking and chugging of their machinery. With performance gains and a clearer and more focused mix, Earth now offers a higher level of diversity, adding to the overall experience.

New Grineer Enemy - Chem Strike Nox!
Ghastly in appearance and even more unpleasant in combat, Nox is the newest Grineer experiment, a member of a tactical chem-focus unit, and enemy to the Tenno. Seared by an obsession with toxin and wielding a dart weapon that deals Toxin and Impact damage, Nox leaves clouds of deadly toxin whenever he goes. Take caution, destroying Nox’s helmet will release the toxin trapped inside. This Grineer unit is also extremely unstable and will explode in repulsive fashion when killed.
You may encounter Nox in enemy level 15 + Grineer missions.

Dual-wield Thrown Melee And Secondary Weapons
Dual-wield any thrown Melee Weapon and a single-handed Secondary Weapon to destroy your enemies. Execute unique quick-melee combos and charged throws when dual-wielding for added damage.

Thrown Melee weapon stats have been revisited to balance this new feature:

  • Increased Critical Chance from 5% to 10% for Melee hits and projectiles
  • Increased damage from 30 to 35
  • Increased Crit Multiplier from 1.5 to 2
  • Increased Critical Chance from 5% to 10% for Melee hits and projectiles
  • Increased damage from 35 to 45
  • Increased Crit Multiplier from 1.5 to 2
  • Mastery Rank requirement increased to 1
  • Increased Status Chance from 25% to 30% for Melee hits and projectiles
  • Increased damage from 35 to 44
  • Changed damage type of recall discharge to Toxin
  • Increased Status Chance from 10% to 15% for Melee hits and projectiles
  • Increased Critical Chance from 10% to 15% for Melee hits and projectiles
  • Damage increased from 50 to 70
  • Recall discharge damage changed to Ice
  • Increased Mastery Rank requirement from 5 to 6
  • Increased Status Chance from 15% to 20% for Melee hits and projectiles
  • Increased Crit Chance from 5% to 10% for Melee hits and projectiles
  • Increased Crit Multiplier from 1.5 to 2
  • Increased damage from 35 to 45
  • Increased Mastery Rank from 0 to 7
Glaive Prime
  • Increased Status Chance from 20% to 30% for Melee hits and projectiles
  • Increased Critical Chance from 5% to 15% for Melee hits and projectiles
  • Increased Crit Multiplier from 1.5 to 2
  • Increased damage from 45 to 50
  • Knockdown added to recall discharge
  • Increased Mastery Rank requirement from 0 to 10
Friend Notes!
Add Notes about your existing friends or create new Notes to send with your future Friend Requests! This will allow you to keep track of your friends list in more detail - know someone who is great with an Octavia? Remember if someone is always in it for the long haul? Add Notes today!
Evacuation is back and it's called Defection!
Returning from 'The Pacifism Defect' preview, Defection is here. Find Harrow Systems + new 'Bane of Corrupted' Mods!
  • Added Galleon, Asteroid and Infested Ship Defection missions to Dark Sector nodes in the Star Chart (Phobos Memphis, Saturn Caracol and Neptune Yursa).
  • Defection has been added to the Sortie rotation!
Melee Riven Mods are here!
Your Arsenal of Melee weapons has awaited the Riven treatment and the time has come! Rivens overall now have a 25% chance to be earned from Sorties.
Multiplayer Simulacrum is here!
For the moments where you wish you had a friend (or 3) with you in the Simulacrum to test a build!
Mandachord Packs!
2 new Mandachord instrument packs are here:
Epsilon Instruments - Electronic!Plogg Instruments - Pop-rock!
*Find them in your Arsenal for purchase!
New Captura Rooms!
In order to let you show off Earth Remastered, 3 new Captura Scenes have arrived! These can be obtained in Rare Crates on Earth:
Grineer Forest Factory SceneGrineer Forest Industry SceneGrineer Forest Water Pump Scene
2 Quest related Captura rooms have also been added - but spoilers mean we won't say too much. If you've finished Octavia's Anthem, you'll find Cephalon Suda offering a new Room. Once you finish Chains of Harrow, Red Veil will offer a new Captura room!
Excalibur (Exalted Blade)Chromatic Blade - Exalted Blade's damage type changes depending on energy color and status chance is increased by 50%.
Mag (Magnetize)Magnetized Discharge - Manually detonate Magnetize by recasting on the target. Enemies hit have a 50% chance to become disarmed.
Chroma (Effigy)Guided Effigy - Cast and hold to make Effigy move to your aim point. Deals 2000 damage per second to enemies in its path and roars on arrival stunning nearby enemies.
Volt (Electric Shield)Transistor Shield - Allies can pick up Electric Shield. 100% of damage absorbed will be added to Volt's Static Discharge.
Find these new Augments as Syndicate offerings today!
A Donda Decoration has been added!
After completing the Chains of Harrow quest, visit Palladino in Iron Wake to purchase your Donda for a small Ducat fee. Shiny for a shiny!
Community Made Skins for the following Items have been added to the Market! Check them out and support your fellow Tenno!
  • TennoGen Bundle XI
  • Mag Knaita Skin by prosetisen
  • Oberon Destrier Helmet by Rekkou
  • Mirage Graxx Skin by Faven_PS
  • Aquiros Syandana by led2012
General Additions
  • A Mastery Rank 24 test has been added for eligible Tenno!
  • Special item pickups now display on the left side with emphasis rather than on the bottom resource bumper. You'll notice items like Kubrow Eggs, Weapon Blueprints, and other special items picked up in game now have more pizazz!
  • Mods that are already equipped on compatible gear now have a desaturated look and icon representing that they cannot be simultaneously used on compatible gear!
  • With Archwing 2.0, players can now fire their weapons while 'sprinting'. This functionality carried over to Submersible missions, but there was no animation to go with it. An animation has been added for this functionality!
  • There is now a Sentient category in the Simulacrum!
  • Selecting Emotes in the Arsenal now plays said Emote on your Warframe!
  • Added variants for enemy group knockback and get-up animations when they are struck together.
  • Added a new minimap zone marker for more interesting objectives. You will see the first example of this in Harrow’s Quest!
  • Added custom leap attack animations for the Nikana.
  • Added an “Opponent forfeited” message in Conclave Team Annihilation and Lunaro when the opponent team leaves the match instead of "Victory".
  • Added a “Thank you for your purchase” message when buying Slots from your Inventory.
  • Added muzzle flash to shotguns.
  • Added new blood effects for when you shoot or slash your enemies.
  • The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!
  • Added notification for Energy gained by hitting enemies with Void Dash (it was always 10 energy/enemy but you could never see this).
  • The Silva & Aegis Prime mace now spins while equipped and will increase/decrease when swinging/idle! I’m sure there is a Fidget Spinner joke in there somewhere...
  • Oberon’s Immortal skin has received the PBR treatment! This fixes issues with the Immortal Skin texture introduced this week as well as Oberon Prime’s shoulders appearing very plain without his Prime Armor attachments.
  • Slightly increased enemy count when you have more Excavators deployed than players to help balance the flow of spawned enemies (mostly experienced in Solo mode).
  • Adjusted the Igaro Syandana positioning on Hydroid to bring it closer to the body.
  • The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo. This enables you to change your matchmaking settings if you're playing Solo and try to invite someone.
  • Changed Fatal Acceleration to allow fitting on all Shotguns since trace-hit shotguns have their falloff altered by projectile speed Mods (this was already happening from Riven drawbacks).
  • Ash’s Fatal Teleport Augment will now only rotate the target so their back is facing you (before would rotate to front or back) since many weapons don't have frontal finishers.
  • Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.
  • Ratels are now more aware of the objectives in Excavation, Survival and Mobile Defense missions.
  • The Health Conversion Mod now activates upon taking damage instead of getting hit. Previously, Warframes (like Valkyr, Rhino or Nezha) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the Health Conversion Mod rather useless, and has since been changed to improve functionality.
  • Adjusted the force feedback when firing the Glaxion with a controller.
  • Force Feedback will now work as intended for all beam weapons when using a controller.
  • Oberon’s Renewal no longer affects Mirage’s Hall of Mirror clones since it does nothing but consume Energy.
  • Flipped the Desert-Camo icons to face the correct direction
  • Junctions that used to award Quest blueprints will now directly award the following Quests, thus removing the need to craft them in your Foundry:
  • The Limbo Theorem (Jupiter-Europa Junction)
  • Patient Zero (Pluto-Eris Junction)
  • Hidden Messages (Pluto-Sedna Junction)
  • Oberon and Oberon Prime have received new visual FX for Hallowed Ground!
  • Captura sessions now include a countdown and voting.
  • With Harrow's enhancement to Criticals, we have slightly tweaked the colour gradient in which Critical hits are displayed. Introducing: Orange Crits! These now occur in between Yellow and Red Crits. Before, Crits became Red when 100% Crit Chance was achieved. Now Crits will be ORANGE in the 100.01-200% range, and Red will start at 200.01%+! This is solely a visual change.
  • Polished Grineer enemy AI vault over, drop down, etc. animations.
  • Adjusted skybox lighting in Pluto’s asteroid field.
  • Corpus featured in the Valkyr Prime trailer now reflect the new facial feature textures in-game.
  • Swapped out an old Grineer console panel with the consistent console panel in the Grineer Asteroid Fortress tileset.
  • Smoothed out Stealth and Parry finisher animations. Enemies will no longer pop in front of you and instead will properly align your Warframe with the enemy during the animation.
  • Lowered Armor and Health for Grineer Drahks.
  • Feral Kubrow have had their Armor reduced to 50.
  • Made the Cycuta and Verlorum Prime Sigils appear more metallic.
  • Improved glass rendering to be more accurate all in the name of good looking glass.
  • Adjusted the hitbox size of some of the Grineer units’ shoulder pads so that they don’t block headshots.
  • Updated terminology for Melee combo descriptions for Portuguese and Turkish.
  • Made several case changes to text in game.
  • Changed Kavat animation looping from laying on side to sitting up to growl, and then lay back down. Essentially, your classic cat behavior - unbothered.
  • Replaced an old door in the Derelict tileset with a newer version.
  • Improved navigation for enemies in the Corpus Ice Planet and Infested Salvage tileset.
  • Reduced the countdown when going to a Relay to 5 seconds.
  • Made slight adjustments to the stiffness of the Zaikhya Syandana.
  • Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.
  • Kubrow Eggs are now shown in the Inventory screen under the 'Misc' Tab.
  • Increased the elevator speed in Grineer Shipyard Defense missions from 14 seconds to 8 seconds.
  • Thought the Grakata couldn’t get any better? Well now it’s firepower sounds even more satisfying! We’ve improved it’s 3D sound to use stereo samples, which gives the Grakata a meatier sound when in close proximity to it. This gives ally and enemy Grakatas a more dynamic feel in 3D! Clem will be pleased.
  • Improved Excavator placement in Corpus Ice Planet tileset Excavation missions.
  • Darvo’s got a new groove with his newly PBR’ed outfit!
  • Improved the performance of Frost's Ice Wave Impedance Mod.
  • Clients will now be able to see the Host's Octavia Mallet Range FX for a few seconds when cast.
  • Dex weapon muzzle flash will now apply the chosen Energy color instead of mixing purple + Energy color. Previously it was always purple to keep the Lotus muzzle FX visible, but has since resulted in an unpleasant mix of colors.
  • Various improvements to Grineer animations including aiming, crouching, sprinting, and more. Transition animations have also been improved.
  • Further improved and refined language used to describe Ability, Power, and Energy throughout the game’s text.
  • Moved Valkyr Prime's Channelling FX to a different tint channel so they show up much better.
  • Changed Archwing Rush extraction marker to always path outside its zone to improve pathing flow.
  • Changed yellow 'destroy' markers in Corpus Reactor Sabotage missions to red.
  • Repositioned node to fix overlap of Natah quest text 'Find the Sentient Fragments' (Cressida) and Caleus on Uranus.
  • Swapped Morax and Baal's mission contents (Exterminate and Mobile Defense) on Europa so they aren't adjacent to nodes in other regions with the same missions.
  • Moved Europa - Armaros so text isn't so close to the region title.
  • Changed Mercury MPrime to Crossfire Exterminate (Infested vs Grineer, was Infested only)
  • Changed Europa - Armaros to Crossfire Exterminate (Infested vs Corpus, was Infested only).
  • Grineer Scorpions grappling hook now has a lifespan of 10 seconds to prevent lingering grapples from causing performance issues.
  • Tweaked fleeing enemies in Exterminate missions to flee sooner when you spot them.
  • The Limbo Theorem Excavation missions will now guarantee one of the Blueprints at the end of 3 extractors as an End of Mission reward.
  • The Codex now auto-closes when beginning a Quest without a starting cinematic.
  • Forma-ing your equipment now brings you back to the Upgrade screen instead of to the main Arsenal.
  • Removed ability to mark Ayatan Stars since they automatically generate a marker.
  • Void Fissure Excavation missions now require players to crack open a Relic and have successfully-defended one dig site to completion before they can Extract.
  • Cephalon Fragment markers no longer appear if you have completed the Codex Entry or if you have scanned it in that mission, unless you're the initial marker.
  • Tweaked Limbo’s Vasiona Skin’s tintmasks at creator’s request.
  • Updated Frost Vojnik Skin’s weathering textures.
  • Buffed Avenging Truth’s stored damage to 20/30/40/50% from 10/15/20/25%.
  • Updated a bunch of Kickbot responses based on observations made by the Guides of the Lotus.
  • Sounds are now occluded when you are not looking directly at their source. This will help when attempting to locate enemies who are closest to you at all angles.
  • Improved the emoji icon in the chat window to avoid appearing with rough edges.
  • Infested Boiler minions will now target the last target of the Boiler that spawned them.
  • Adjusted the World State Window with the ability to display more Alert reward text if needed.
  • Polished multiple Agile and Noble idle animations for various weapons.
  • Polished single-handed Pistol reload animations, including adding clips to those weapons that did not have one.
  • Polished Tysis’ firing and reload animations.
  • Removed stacked color-correction when Melee Channeling to avoid an unsightly bright screen when spamming.
  • Polished Octavia’s Agile Animations.
  • Improved Condor Dropship pathing behavior in the Ambulas fight.
  • Corpus Ospreys can now receive headshots! You may now unleash devastating shots to their “faces”.
  • Made several mix improvements to bullet hit and Tenno Shield gaining/loss sound FX.
  • Damage numbers linger a little longer now.
  • Spawning enemies in the Simulacrum now prompts a message outlining what enemies were spawned and in what number. This message will also indicate who spawned them in Multiplayer Simulacrum sessions.
  • Excavators will stop spawning after extraction is enabled in the Archwing Quest.
  • Made small improvements to how idle enemies react to being hit by bullets by unseen attackers.
  • Active Kinetic Siphon Traps will timeout after 3 minutes (unless it is tethered to a target).
  • Moved asteroid belt in the Star Chart to be beside Ceres because, thankfully, Earth is not surrounded by asteroids - Ceres is!
  • The Chat Window is now accessible during loading screens, but you will be unable to link Rivens or Songs, view Profiles, click Chat Links, or edit Chat Filters when in loading screens.
  • Replaced Waypoint Markers with new area markers in the second mission of the Second Dream Quest, and updated the objective text to be more descriptive.
  • Toned down the FX on Puncture Status Effects.
  • Tweaked cloth stiffness of the Uru Prime Syandana.
  • Updated appearance of Warframe and Weapon Codex entries.
  • Codex Relic search now also searches Relic contents.
  • Dojo instances are now cancelled when no clan members are present.
  • Audited head hitboxes to ensure headshots are properly rewarded across all enemy units with applicable heads.
  • Tweaked Ash’s Smoke Screen ability sound.
  • Removed ability to chat in global channels (Region,Trading, etc) while in the loading screen. Squad/Clan/Alliance chat is still available. This is to mitigate unanticipated server strain.
  • Increased the time it takes for holding Melee before charged throw kicks in for dual-wielding. This should help with accidentally throwing instead of Melee attacking.
  • Adjusted the Zenith radar to show on enemies heads rather than the torso.
  • Removed the "X OPEN SLOTS" text from the Friends/Clan menu.
  • Optimized potential hitches caused by Infested Spawn Pods.
  • Vor’s Prize quest intro cinematic is no longer skippable.
  • Disabled mission failure for taking too long in Mastery Rank Tests.
  • Reduced Opticor charge time of from 2.5 to 2 seconds.
  • Temporarily removed Opticor beam thickness until it can be tested more thoroughly.
  • Narrowed camera view cone and adjusted placement of some cameras in Corpus Spy vaults.
  • Tweaked finisher animations for several weapons.
  • The Baro Ki'Teer's countdown in Relays now shows where he will arrive in next.
Exterminate Mission Changes:
  • Enemy units start easy and get tougher towards the end of the mission as more enemies are killed.
  • Eximus or special enemy mini-bosses will spawn at intervals as more enemies are killed.
  • Added an in-world marker like other missions.
  • Enemies in Crossfire missions now spawn with more variety. Previously the same few enemy units were used for all Crossfire missions. These have also been randomized in Alerts and Invasions, depending on the tileset.
  • Enemies will no longer be tracked once the required exterminate count is reached, and the tracker will now disappear after a few seconds.
Mobile Defense Mission Changes:
  • Added Mobile Defense consoles to more Grineer Shipyard and Asteroid tiles to increase the chance of playing in unique tiles for Mobile Defense missions.
  • Reduced the maximum total Defense time from 6 mins to 4 mins in the highest difficulty areas. Time is still divided between 2-3 consoles.
  • Increased the maximum concurrent enemy count during Defense stages to increase intensity.
  • Reduced console health slightly for a little added challenge.
  • Console health is higher in Solo missions.
  • Lockdowns can no longer occur at any point during Mobile Defense missions.
  • Enemy types start easy and get tougher with each console defended, similar to the Exterminate changes (also applies to Archwing Mobile Defense and Exterminate).
Procedural Level Changes:
  • Mobile Defense missions always have 3 consoles now, with the exception of those with special mobile defense tiles (see below). There is still a fallback of 2 consoles in case there was no room to spawn a 3rd, but this should occur very rarely.
  • Grineer Asteroid and Corpus Infested Ship tiles will now randomize with a 50/50 chance of it landing on a special Mobile Defense room or 3 individual large rooms with a console in each.
  • Added consoles to more tiles in Grineer Asteroid and Shipyards for more variety.
  • Made a couple tweaks to existing console locations in Grineer Asteroid and Shipyard tiles.
  • Removed tiles containing elevators on the main path in Grineer Asteroid, Corpus Ice Planet, and outpost tiles to improve spawning
  • Increased chance of spawning unique Mobile Defense rooms in several tiles - Corpus Ship, Corpus Outpost, Corpus Gas City, Grineer Galleon, Grineer Settlement, and Grineer Shipyards.
  • The Grineer Shipyard Mobile Defense tileset is back, and optimized for better performance and with new randomized console locations!
  • Made several procedural level length and layout tweaks for better tile variety in several tiles.
  • Reduced the maximum number of co-op (friendship) doors from 2 to 1.
  • Large rooms will now be favored over narrow corridors in the Corpus Ship tiles.
  • The Grineer Fortress Exterminate missions have been tweaked to reduce tile repetition and length.
  • Made several tweaks to reduce chance of large tiles repeating in Survival missions.
  • The Grineer Fortress Assault mission has been tweaked to have less filler tiles and shorter defense timers for the mission.
User Experience and UI QOL Additions & Changes:
  • Added “how-to reload” to tutorial instructions in Vor’s Prize.
  • Added names to offline consoles in your Landing Craft during Vor’s Prize to familiarize players with the equipment.
  • Added “click to open”, “select one”, and “press x to open” instruction labels to the Daily Tribute.
  • Added “Not available in mission” message over Dojo and Clan log entries when in mission.
  • Added Mastery progress bar for Squad members in the Squad panel.
  • Added a number to the overall Syndicate Standing bar in the End of Mission window.
  • Added descriptions for the Primary, Secondary, and Melee weapon options in Vor’s Prize when prompted to choose a weapon in each category.
  • Added a cool-down timer in chat rooms where you are limited to how frequently you can post.
  • Added the Mastery Rank icon and gave it a pulsing FX in the squad overlay (only visible in Landing Craft) when you are eligible for the next Mastery Test.
  • Added a blur effect to the background of the consoles at the front of the Landing Craft to improve readability. In-mission text has also received a similar treatment.
  • Added an in-world navigation marker to Rescue mission tiles to direct to main door hack panels within a 20-30 meter range.
  • Added a “hide window” Chat icon.
  • Added a “clear filter” button that instantly removes any text that has been entered into a filter box.
  • Added individual “destroy” icons to the fuel injectors on the Sabotage reactor in Vor’s Prize.
  • Added a UI indicator to Zenith (just like Zenistar) that shows how much time you have left on the disc before it's automatically recalled.
  • Added search bar and sorting capabilities to Dojo Room screens, Decoration selection screens, and Research screens.
  • Added Punch Through, Shotgun drop-off, and *Melee range weapon stats to the Arsenal. *(Melee range weapon stats in the Arsenal are still being worked on - soon!)
  • Added scrollbar to the Clan and Alliance Message of the Day in the Clan and Alliance Menus.
  • Changed the Corpus lockdown panel material and light from green to orange.
  • Changed Grineer lockdown panel locked material color to orange.
  • Changed the look and position of the squad invite notification FX.
  • Changed the Star Chart Nav Segment mission type in Vor’s Prize to “Quest” instead of “Sabotage” since the Sabotage objective is optional and not discovered until mid-mission. The same was done for the Foundry Segment retrieval mission (“Exterminate” to “Quest”).
  • Changed one of the unusable small console’s material to an “off” state to avoid confusion with active consoles.
  • Improved readability of Junction tasks.
  • Improved how rewards are sorted in the End of Mission screen. Rewards are now ordered as follows: Mission Score > Credits > Kuva > Components > Blueprints > Ayatan Sculptures > Ayatan Stars > Endo > Resources > Anything else.
  • Improved descriptions of numerous instructions during Vor's Prize.
  • Pressing Escape while the chat window is open will now minimize chat before closing any screens behind it.
  • Equipment is now sorted in your Profile by time equipped instead of percentage used.
  • Adjusted the Arsenal context action position to better align with the Arsenal itself.
  • Updated the active Quest nodes and pulse FX in the Star Chart with the Quest icon instead of a blue diamond.
  • Hacking terminals now display the context actions “Reset Alarms” or “Release Lockdown” instead of the generic “Hack Terminal” action.
  • All context actions now have the option to use a script to determine its action text dynamically.
  • “Credit Reward” and “Mission Credits” are now displayed as a single entry “Credits” in the End of Mission reward window.
  • A “Cannot Use in Archwing” HUD message will now appear under the ability bar when attempting to use Liset Air Support Charges and Kinetic Syphon Traps while in Archwing missions.
  • Improved the revive screen by adding an explicit “Revives Left This Mission” banner with the number of revives left.
  • The Hostage icon will now appear next to the name/health and shields bar of the Hostage when in the care of the Tenno.
  • Tweaked numerous timer descriptions to include 'Time Left' details, not just a default timer.
  • Removed Eximus spawns from Vor’s Prize during the Foundry Segment retrieval mission.
  • Picking up a starter weapon in Vor’s Prize now displays it in a rewards pop-up (similar to when a Foundry item is claimed).
  • Improved visibility of indicator in Grineer hacking puzzles.
  • You can now search for your Kubrows and Kavats by name.
  • Updated the Relic Pack opening UI to display possible rewards from each Relic.
  • Items in the Market will display its required Mastery Rank even if the player’s Mastery Rank surpasses it.
Weapon Changes:
Primary Shotguns (with the exception to the Phage) received buffs back in Update 17, and now we bring that same attention to Secondary Shotguns!
  • Damage increased from 15 to 38
  • Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10
  • Status Chance increased from 14% to 20%
  • Damage increased from 15 to 38
  • Damage fall off added starting from 7m and ending at 14 with a minimum damage of 10
  • Status Chance increased from 14% to 20%
Bronco Prime
  • Damage increased from 20 to 50
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13
  • Status Chance increased from 17.5% to 22%
  • Increased Crit Multiplier from 1.5 to 2
  • Mastery Rank 3 required
  • Damage increased from 15 to 20
  • Damage fall off reduced to 11m and ending at 22 with a minimum damage of 8
  • Increased Status Chance from 10% to 15%
  • Mastery Rank 6 required
  • Damage increased from 15 to 40
  • Damage fall off added starting from 13m and ending at 26 with a minimum damage of 14
  • Status Chance increased from 10% to 20%
  • Mastery Rank 6 required
Twin Rogga
  • Damage increased from 20 to 40
  • Damage fall off added starting from 10m and ending at 20 with a minimum damage of 10
  • Mastery Rank 8 required
Mara Detron
  • Damage increased from 20 to 30
  • Damage fall off added starting from 16m and ending at 32 with a minimum damage of 15
  • Status Chance increased from 10% to 20%
  • Critical Chance increased from 2.5% to 5%
  • Increased Accuracy for hip and aimed fire
  • Mastery Rank 9 required
  • Damage increased from 8 to 17
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5
  • Mastery Rank 10 required
AkBronco Prime
  • Damage increased from 20 to 50
  • Damage fall off added starting from 9m and ending at 18 with a minimum damage of 13
  • Mastery Rank 11 required
  • Damage increased from 9 to 22
  • Damage fall off added starting from 15m and ending at 30 with a minimum damage of 6
  • Increased mag size from 5 to 10
  • Mastery Rank 12 required
Twin Kohmak
  • Damage increased from 8 to 17
  • Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5
  • Increased Fire Rate from 5 to 8
  • Increased Recoil and decreased Accuracy
  • Mastery Rank 12 required
Revisit of some classic Warframe Secondary weapons:
  • Increased damage from 18 to 30
  • Increased Crit Chance from 5% to 10%
  • Increased Status Chance from 1% to 3%
  • Increased damage from 18 to 30
  • Increased Crit Chance from 5% to 10%
  • Increased Status Chance from 1% to 3%
  • Increased Mastery Rank requirement from 0 to 1
  • Increased damage from 15 to 20
  • Increased Status Chance from 1% to 8%
  • Increased Mastery Rank requirement from 0 to 2
  • Increased damage from 70 to 130
  • Increased Crit Chance from 15% to 20%
  • Increased Mastery Rank requirement from 0 to 3
  • Increased damage from 30 to 40
  • Increased Crit Chance from 10% to 15%
  • Increased Status Chance from 2% to 5%
  • Increased Mastery Rank requirement from 1 to 3
  • Increased damage from 15 to 20
  • Increased Status Chance from 1% to 8%
  • Increased Mastery Rank requirement from 0 to 4
Lato Vandal
  • Increased damage from 20 to 50
  • Increased Crit Chance from 8% to 20%
  • Increased Mastery Rank requirement from 0 to 4
  • Increased damage from 70 to 130
  • Increased Crit Chance from 15% to 20%
  • Increased Mastery Rank requirement from 0 to 4
Lex Prime
  • Increased Mastery Rank requirement from 0 to 5
Dex Furis
  • Increased damage from 15 to 16
  • Increased Crit Chance from 8% to 10%
  • Increased Status Chance from 5% to 20%
  • Increased Mastery Rank requirement from 2 to 5
Lato Prime
  • Increased damage from 22 to 37
  • Increased Crit Chance from 5% to 30%
  • Increased Status Chance from 5% to 20%
  • Increased Mastery Rank requirement from 0 to 6
Sicarus Prime
  • Increased damage from 40 to 50
  • Increased Crit Chance from 20% to 25%
  • Increased Status Chance from 10% to 20%
  • Increased Mastery Rank requirement from 2 to 7
Primary Weapon Revisits:
  • Increased damage from 350 to 500
  • Increased Status Chance from 45% to 50%
  • Added 100% Knockback Status Effect

  • Increased Accuracy when shooting from the hip in Full-Auto mode
  • Increased Accuracy when shooting in Semi-Auto when aiming
  • Increased damage from 25 to 28 in Full-Auto mode
  • Increased Critical Chance from 10 to 15% in Auto mode

  • Added 1m innate Punch Through
  • Increased Status Chance from 15% to 20%
  • Increased Critical hit Chance from 15% to 20%
  • Increased Critical hit multiplier from 2 to 2.5x
  • Enemies killed now disintegrate
  • Increased collision thickness of beam