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25.11.2013
Re: The New World - Что нам известно об игре на данный момент
Сообщение от Lexxx20:
Мне кажется, чем дальше разработка идёт, тем больше Винс понимает, чего конкретно он хочет. Я надеюсь, что со временем туда он не начнет пихать всё-всё-всё :)
We're a very conservative studio. From another post:

"For the sake of lowering expectations:

I hope that the CSG will be a much better game [than AoD] because we've learned much and because I know what we did well, what was overlooked, and where we failed. So that "much better" won't come from making the game more epic with more classes and locations but from tightening up the overall design. The CSG will have 16 locations (AoD had 22 but many had a single point of interest), 21 skills (AoD had 23), 3 main factions and 3 smaller groups instead of 7 factions with parallell questlines in AoD. Some new features like learn by use and implants are based on AoD's designs (in AoD we had 3 skill pools: combat, civic, and general; now we'll have a pool for each skill so design-wise it's not some new and unexplored ground). The new features are party-based combat (but that's what DR was all about - focusing on combat exclusively to gain the experience), TB stealth (we had some rough designs for AoD but didn't have time), and gadgets/grenades which should be manageable since we won't have crafting or alchemy.

So the ambition is to make a better game, not a bigger game."

Цитата:
Сейчас у них главная задача сделать демо с 1 локацией, где будут все-все-все фичи.
With 4 locations. One location isn't enough to show the gameplay properly.

Edit:

Сообщение от Eriver:
Мощная статья Чувствуется, что игрушкой ты проникся на все 200%.


По ходу прочтения возник вопрос, а сколько человек эту игру делает?
Помнится, AoD делал один человек. Их сейчас стало больше?)
AoD team: programmer, animator, artist/designer, writer/designer, 2D artist (icons, portraits, main screen, interface, slides, etc).
CSG team: 2 programmers, animator with a better rig, artist/designer, writer/designer, 2D artist, 3D artist (models and props), proper concept artist.