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Старый 14.06.2017, 17:47
Аватар для Nature_renamed_562435_14022021
Награжден за: За победу в 2х конкурсах на GoHa.Ru Зомби мутанта
Награжден за: гЫх! Признанный автор
Награжден за: Ведение и создание стартовых гайдов по Warhammer Online Просветитель
Награжден за: За помощь форуму и посетителям раздела Warhammer Online
Re: Paladins - Патч 52. В игре появился новый герой и новый режим
NEW CHAMPION: Zhin, the Tyrant

Role: Flank
Health: 2000
  • [LMB] Inferno Blade
    • Within 2s, hurl burning oil with two quick swings that deal 450 damage and a heavy swing that deals 700 damage
  • [RMB] Counter
    • Enter a counter stance for 2s. If you take an enemy hit to the front of your character you negate any effects of the hit and counter attack with a melee strike dealing 800 damage
  • [Q] Billow
    • Disperse into smoke, become un-targetable and gain +20% movement speed for 2.5s.
  • [F] Whirl
    • Lunge forward while swinging your blade in a deadly arc dealing 400 damage to nearby enemies
  • [E] Spite - Ultimate
    • Launch forward and incapacitate an enemy with a series of vicious melee attacks dealing 2000 damage over 1.5s
  • Guillotine [Default]
    • [Spite] Spite Now deals 25% of the targets maximum Life with every hit. Also increases your ultimate charge rate by 15%.
  • Retaliation
    • [Counter] After Countering an attack you remain in your Counter stance
  • Smolder
    • [Billow] Heal for 60% of your maximum life over the duration of Billow
  • Hideout
    • [Billow] Increase the duration of Billow by 0.5s/1/1.5/2s
  • Perfect Block
    • [Counter] Successfully Countering an attack will heal you for 100/200/300/400 health
  • Wild Fire
    • [Whirl] Reduce the cooldown of Whirl by 0.5/1/1.5/2s for every enemy hit.
  • Blade Dance
    • [Whirl] Increase the distance of Whirl by 15/30/45/60%
  • Fuel for the Fire
    • [Whirl] Whirl grants 5/10/15/20% Lifesteal for 2s
  • Heartless
    • [Armor] Kills grant 10/20/30/40% movement speed for 4s
  • Master Stance
    • [Counter] Increase the duration of Counter by 0.25/0.5/0.75/1s
  • Up in Smoke
    • [Billow] Increase the speed of Billow by 10/20/30/40%
  • Dragon Oil
    • [Armor] Increase your ammo count by 1/2/3/4
  • Embers
    • [Billow] Activating Billow generates 1/2/3/4 ammo
  • Fan the Flames
    • [Billow] Kills reduce the cooldown of Billow by 25/50/75/100%
  • Footwork
    • [Counter] Increase your movement speed by 10/20/30/40% during Counter
  • Infamy
    • [Armor] Increase you maximum health by 50/100/150/200
  • Kindling
    • [Whirl] Activating Whirl generates 1/2/3/4 ammo
  • Malice
    • [Armor] Gain 5/10/15/20% Reload Speed
  • Viciousness
    • [Counter] Successfully Countering an attack will generate 2/4/6/8 ammo
New Gamemode: Onslaught

  • “We are excited to introduce the Onslaught Game Mode! Play any of your favorite champions or try someone new in this combat focused arena.”
  • Each kill scores the team 5 points, and controlling the large combat zone in the middle of the arena earns 2 points per second. The first team to 400 points, or the team with the most points after 10 minutes, wins.
  • Onslaught will currently replace Survival in the Game Mode Rotation

  • Added Legendaries, Loadout cards, & Items to History Page at end of match lobby
  • Combat Feedback
    • Made improvements to our in-combat sound priority, targeted at enhancing the sound of enemies attacking you from behind
    • Optimized damage source indicator
    • “We are aiming to improve awareness and clarity around damage sources. We’ve made improvements to the damage indicators on the edges of your screen and the way the game prioritizes sounds from enemies. We will continue to pursue improvements in this area.”
  • Replaced ‘Flank Kills’ with ‘Killing Blows’
    • “We believe killing blows are clearer to understand and just as good a measure of skill for Flanks.”
  • By Default, players will have ‘Show Team Health’ selected in options
  • Added Chat commands /ignore and /block players
  • Improved visibility of 'Press K to View Skills' message
  • Updated in game message when it’s the final point to win match
  • Improved Payload indicator to show how many players and the direction of movement
  • Added ability to equip an entire Collection after purchase
  • Reduce percent active cooldown cards now work off full cooldown value, rather than cooldown remaining. Fixed bugs with this system that broke cooldown refunds for abilities with charges.
  • “Hi-Rez has developed extensive networking optimizations for our other titles that smooth out gameplay and reduce the chances for lag. We are rolling these into the Paladin's code base for OB52.”
  • Changes based on some pilot testing
    • The # of very subtle lag events (server missing a tick or two) went down by 99%.
    • “This would be likely noticeable as a more smooth feel especially in intense fighting”
    • # of slight lag events (server missing 3 to 5 ticks) went down by 50%.
    • # of big lag events (server missing > 5 ticks) went down by 25%
  • Fixed card rarity in Loadout displaying incorrectly
  • Fixed Voice Packs showing incorrect message for how to obtain
  • Fixed a bug that sometimes prevented healing allies through friendly shields

  • Greed (Common)
    • Champion skin
    • Weapon
  • Warlord (Uncommon)
    • Champion skin
    • Weapon
  • Nomad (Uncommon)
    • Champion skin
    • Weapon
  • MISC
    • Voice Pack: Zhin
    • Emote: Dragon’s Breath
    • Emote: Kindle
    • MVP: Crouching Tiger
  • Obsidian
    • Champion Skin + Weapon
  • Cosmic
    • Champion Skin + Weapon
  • MISC
    • Emote
    • MVP
    • Spray
  • Obsidian
    • Champion Skin + Weapon
  • Cosmic
    • Champion Skin + Weapon
  • MISC
    • Emote
    • MVP
    • Spray
  • Chest
    • Wish Granted added
    • War Games added
    • 3 Wishes added
    • Hot Potato added
    • Ten-Hut! added
  • Weapon Chest
    • Price reduced from 100 crystals to 80 Crystals

  • Test Queue rotation
    • New Map: Sewers
  • Design changes and features
    • Siege Mode Capture points in Overtime will check for ownership and contestation at a faster rate
  • Fixed in issue in Brightmarsh where players could see through a pillar
  • Fixed a spot in Frog Isle where players could get stuck
  • Fixed inconsistencies with gaining bonus jump height next to obstacles

  • Compat Repair
    • Healing value increased from 50/100/150/200 to 100/150/200/250.
    • “For a 4 point investment we want Barik to get more value from this card”
  • Cavalier
    • Increased health bonus from 125/250/375/500 to 150/300/450/600.
    • “Fernando’s health card was lacking compared to equivalent front lines, this should toughen up the Self Appointed Knight”
  • Last Stand
    • Increased activation threshold from 50% to 60%.
    • Increased healing amount from 75/150/225/300 to 100/200/300/400.
    • “Last stand has the potential to be a very powerful tool, this added boost will put Fernando’s sustain in a better spot.”
  • Tempest
    • Now also heals Grohk for 500 health every 0.5s.
    • “Too often the Lightning Orc would begin his tempest and get burned down, Grohk will now be able to rely more on his ult in the heat of combat.”
  • Earthen Guard
    • Bonus healing received increased from 60% to 80%.
  • Nine Lives
    • Animation time reduced from 0.7 seconds to 0.4.
    • “Maeve is a high octane and fluid-combat based champion. The Animation time on Nine lives would often times feel clunky and interrupt your ability rhythm. The ability will now feel more natural and seamless”
  • Mending Spirits
    • Fixed a bug that prevented healing allies through friendly shields
  • Shell Shield
    • Activation time reduced from 0.3 seconds to 0.1.
    • “As a defensive ability, we felt shell shield could be a little more snappy and reactionary.”
  • Dredge Anchor
    • Can once again hook Androxus during Reversal.
Sha Lin
  • General
    • Increased volume (slightly) for Vigilante Sha Lin voice pack
Q&A (Paraphrasing)

When are we getting a delete loadout button
HirezMartini: Soon. We know it's been a big ask for a long time, it's currently in development.
Will we be getting a competitive hard reset?
HirezMartini: Yeah. Right now we're working on a rework of the competitive system, and a reset will come with that update.
Are you happy with the current time-to-kill?
HirezMartini: Yeah, we are currently happy with it. With legendary cards, the balance became more polarizing, where some cards allowed players to increase the time-to-kill, and some cards allowed players to decrease the time-to-kill.
Are you planning to rework some Champions?
HirezMartini: Right now, we're definitely focusing on upcoming content. It's not out of the question; we'll always be looking at how we can make existing Champions better, but it's more about what's coming in the future.
HirezHolt: On the art side, we've done a few Champions, (Cassie, Buck), and we've got some more Champions we want to work through in that same vein.
Will you add any new Champions of already existing fantasy races?
HirezHolt: Yes, we will. We definitely want to build out the races. There's some archetypes that we haven't introduced to the Realm yet, that we'd like to. The game will be around for a while, so we're really going to flesh out the Realm.
Is there any plans for a slight rework of the chat system?
HirezMartini: We're always looking to improve it, even in this patch, we added the ability to block, so we're always going to update the chat system, but yeah, definitely.