Тема: Патч 4.1
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Старый 19.01.2017, 15:56   #2 
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Re: Патч 4.1

Magical Power and Physical Protection Tree

Celestial Legion Helm

Through many balance changes Celestial Legion Helm became too strong for a reason completely unrelated to its passive, giving mages a very strong source of physical protection in the early game. Celestial Legion Helm is being redesigned as an opposite to Lotus Crown. Now when players receive a heal from a god with this item they will gain increased Physical and Magical Power. Additionally this item provides the user with more raw power at the cost of protections allowing the user to be more powerful instead of defensive.”
  • 60 Magical Power
  • 30 Physical Protection
  • 20 MP5
  • NEW PASSIVE – Any god affected by your ability heals gains 20 Increased Physical and Magical Power for 5 seconds
Jade Emperor's Crown

Some Aura effects are being shifted around in Season 4. Previously, Runic Shield and Witchblade were counterparts of reducing opponent’s Power and Attack Speed. However, Witchblade was available to all gods, while Runic Shield was available only to Physical gods. To balance these effects out, Witchblade will now only reduce Attack Speed, Runic Shield will only reduce Magical Power, and this new item will reduce Physical Power.”
  • Costs 2150 Gold
  • +20 Magical Power
  • +60 Physical Protection
  • +100 Health
  • AURA – Enemies within 55 units of you have their Physical Power Reduced by 30.
Magical Power and Mana Regen Tree

Restored Artifact

  • Decreased Cost from 19001600
  • Increased MP5 from 1020
Chronos' Pendant

Chronos Pendant is receiving a new Passive to make it the premier Mage Cooldown Item. The new Passive allows you to overcap CDR and especially benefits low Cooldown Mages There is also has an additional element of skill to it, allowing low Cooldown Mages to time their abilities to maximize the Passive even more.”
  • Cost Increased from 24002900
  • Decreased Magical Power from 7560
  • NEW PASSIVE – Every 10s the Pendant activates, subtracting 1s from all Abilities currently on Cooldown
Rod of Tahuti

  • Decreased Cost from 33203300
  • Increased MP5 from 1530
Magical Power and Mana Tree

Soul Reliquary

  • Decreased Cost from 700650
  • Decreased Magical Power from 3020
Soul Trap

  • Increased cost from 15901600
Soul Reaver

  • Increased cost from 29402950
Magical Power and hEALTH Tree

Uncommon Sash

  • Decreased Cost from 700650
  • Decreased Magical Power from 2015
  • Decreased Health from 10075
Fortified Scepter

The Magical Power and Health tree now branches into a new side, with Crowd Control Reduction added and Mana removed. This stat continues through the tree to add CCR to some old items, allowing Mages who need extra survivability to gain CCR as well as Health without using extra build slots.”
  • Costs 1350 Gold
  • +50 Magical Power
  • +150 Health
  • +5% Crowd Control Reduction
Gem of Isolation

  • Now builds off Fortified Scepter
  • Removed Mana
  • Added 10% Crowd Control Reduction
Ethereal Staff

As SMITE develops, our design goals have become more focused. All items that had “Stat Conversion” Passives have been phased out, and now Ethereal Staff, the last one remaining, also will see an update. We feel that unique Passives and clear itemization towards specific stats are much healthier for the game than stat conversions. The item finds a new home as a way to maximize Damage on low Cooldown Magical gods, especially against tanky opponents.”
    • Costs 2700 Gold
    • Now builds off Fortified Scepter
    • +90 Power
    • +200 Health
    • +20% Crowd Control Reduction
    • NEW PASSIVE – your Abilities deal bonus Magical Damage to Enemy gods equal to 5% of their max Health. This effect can only occur once per God per Ability.
Rod of Healing

Both Rod of Healing and Rod of Asclepius are having their healing buffs adjusted to be more potent in combat. As healing continues to be a hotly debated subject in SMITE, we feel that out of combat healing is much less fun for all players than in combat healing. Season 4 adds more items to counter healers, but that means healers need some additional tools to reward them for playing & itemizing well.”
    • Decreased Aura of increased Healing from 10%5%
    • Added 2nd AURA – If you are in combat, you provide 10% additional Healing to allies within 70 units
Rod of Asclepius

    • AURA – Healing Bonus reduced from 25% → 10%
    • Added 2nd AURA – If you are in combat you provide 20% additional Healing to allies within 70 units
Magical Power and Attack Speed Tree

Emerald Ring

  • Decreased Cost from 690650
Enchanted Ring

  • Increased Cost from 10751400
  • Increased Attack Speed from 10%15%
Demonic Grip

  • Increased Cost from 22802300
  • Attack Speed reduced from 25%20%
Telkhines Ring

A new luxury tier item has been added with a re-design of Telkhines Ring. Previously the item had very limited viability and was mostly outclassed by Demonic Grip. The new Passive clearly separates the two items into different cost tiers and use cases. Demonic Grip serves as a better item against tanks by reducing target’s Protection by a percentage while Telkhines Ring takes hold as the more selfish option, increasing only your own Power to take down squishy enemies.”
  • Increased Cost from 21252800
  • Increased Magical Power from 4580
  • Decreased Attack Speed from 30%20%
  • Removed old Passive
  • NEW PASSIVE – Successfully hitting enemies or structures with Basic Attacks gives you a buff of 10 Magical Power.This buff stacks up to 5 times and lasts 5s.
Shaman’s Ring

As more Magical Power gods become played like Hunters, more items should be available for them to opt into. Instead of splashing Lifesteal items, these Mages can build Shaman’s Ring for some solid sustain while still contributing toward their primary build goals. The item also has some interesting applications on hybrid build Guardians in non-support roles.”
  • Costs 2400 Gold
  • +40 Magical Power
  • +30% Attack Speed
  • PASSIVE – Each Basic Attack that hits an enemy God heals you for 3% of your maximum Health and Mana per hit.

Physical Lifesteal

Bound Gauntlet

  • Removed Attack Speed
  • Added 75 Mana
  • Added 10% Crowd Control Reduction
Soul Eater

Soul Eater has long been a heavy sustain or tanky splash item for Hunters and Assassins, usually causing frustration of their opponents. The item has be repositioned as a hybrid sustain item, providing the stats that class needs to stay in the fight longer and filling a niche that previously had no items.”
  • Increased Cost from 20002200
  • Removed Attack Speed
  • Added 200 Mana
  • Added 20% Crowd Control Reduction
  • NEW PASSIVE – Hitting an enemy gods with a Basic Attack heals you for 3% of your max HP per hit
Physical Penetration


  • Decreased Cost from 750650
Warrior's Bane

  • Increased Cost from 14501500
Titan's Bane

  • Increased Cost from 20502300
Brawler's Beat Stick

Brawler’s Beat Stick was too often picked up on all Assassins, even when there was no healing on the enemy team. Penetration is a valuable stat but this item should not be so strong as to be picked up every game. It is seeing a slight increase to the Healing Reduction and decrease in Penetration to encourage more varied builds and stronger counter building.”
  • Decreased Cost from 24002200
  • Decreased Physical Penetration from 20 15
  • PASSIVE – Healing Reduction increased from 40%50%
The Crusher

The Crusher is no longer focused on crushing the enemy structures, but crushing them with Abilities. Hunters who have more power in their Abilities have lacked an item that specifically helped them scale into the late game with Basics, but allowed their Ability based kits to shine. With Power, Attack Speed, Penetration, and Cooldown Reduction for doing what Hunters do, this item should fit nicely into builds that want to focus on Ability usage instead of raw Basic Attack Damage.”
  • Costs 2300 Gold
  • +30 Physical Power
  • +15% Attack Speed
  • +15 Physical Penetration
  • PASSIVE – Successfully hitting an enemy god with a basic attack will subtract 1s from all your abilities currently on cooldown. This effect can only occur once every 5s
Physical Power and Physical Protection

Round Shield

  • Decreased Cost from 890650
  • Decreased Physical Power from 1510
Spiked Shield

  • Decreased Cost from 16101600
Shield of Regrowth

  • Remove from this tree
  • Now built off of Glowing Emerald
Gladiator’s Shield

Assassins and Hunters have had strong bridge items in Ichival and Asi, leaving Warriors with fewer choices in how they transition their builds. Gladiator’s Shield helps fill this gap, providing some key stats for Warriors and a bit of extra sustain during lane skirmishes.”
  • Costs 1700
  • +25 Physical Power
  • +40 Physical Protections
  • + 10% CDR
  • NEW PASSIVE – Anytime you hit an Enemy God with an Ability you are healed for 2% of your max Health and Mana
Physical Power and Magical Protection

Enchanted Buckler

  • Decreased Cost from 700650
Runic Shield

  • Increased Physical Power from 2535
  • Removed Attack Speed reduction from the Aura
  • Removed Visual FX

  • PASSIVE – Internal Cooldown reduced from 60s30s
  • Now displays a persistent visual FX on the owner when off Cooldown
Physical Power and Mana


  • Decreased Cost from 650550
Physical Power and Health


  • Decreased Cost from 750650
  • Added 5 Physical Power
Runeforged Hammer

Runeforged Hammer in Season 3 was on the way to viability with a strong synergy with Slows, but the effect was over complicated and hard to optimize within a team. This new streamlined Passive is more self contained to the owner of the item, and should be an easier decision on when to pick up based on your team comp.”
  • Power increased from 3040
  • NEW PASSIVE – Enemies take 10% Bonus Damage from you if they are affected by any form of Crowd Control.

Another new Celtic item has found its way into the shop. This blunt weapon of Irish origins will help bring more parity between the Physical Cudgel Tree and the Magical Sash Tree by providing a new branch with Power, Health and Mana.”
  • Costs 1500 Gold
  • +10 Physical Power
  • +100 Health
  • +100 Mana
Blackthorn Hammer

The dark and magical bark of the blackthorn tree creates a new hammer weapon for the gods of SMITE. While Frostbound and Runeforged provide generally aggressive effects, Blackthorn Hammer provides a defensive one. This hammer should help Warriors and possibly Assassins execute those stunning redlined health escapes they love so much.”
  • Costs 2300 Gold
  • +30 Physical Power
  • +200 Health
  • +200 Mana
  • PASSIVE – If you are reduced to below 30% HP, all of your Cooldowns are reduced by 3s, and all of your Abilities cost 0 Mana to cast for the next 5s. This effect can only be activated once every 60s.
Physical Power and Attack Speed

Light Blade

  • Cost reduced from 700600

  • Decreased Cost from 17801750
Physical Attack Speed

Short Bow

  • Cost increased from 600 → 650
Hunter's Bow

  • Costs 1150 Gold
  • Built off of Short Bow
  • +25% Attack Speed
Silverbranch Bow

Season 3 was the introduction of Magical ADCs to the Duo Lane. We like the variety, but the items provided to Hunters were largely made with the assumption that they would be fighting other Hunters. Silverbranch Bow will help Hunters have an Ichival-like item that helps them against Magical Damage dealers in the laning phase.”
  • Costs 1700 Gold
  • Built off of Hunter’s Bow
  • +10 Physical Penetration
  • +30% Attack Speed
  • NEW PASSIVE – Every successful Basic Attack increases your Physical Power by 10 and reduces your target’s Magical Power from items by 10, for 3s. (Max 3 Stacks)
Physical Power and Movement Speed

In Season 3, we experimented with a melee only item which was very interesting. For Season 4, we are making the entire Katana tree melee only, allowing us to create even more specialized items for Warriors and Assassins without having to worry about Hunters breaking them or people buying them on accident.”

  • Decreased Cost from 800700

The Melee only tree has two options that focus more on Assassin styles of play so we wanted to create a new item for Warriors that aid them in one of their primary roles, backline diving and Disruption.”
  • Costs 2500 Gold
  • +50 Physical Power
  • +100 Health
  • +10% Movement Speed
  • PASSIVE – For each Enemy God within 55 units of you, you gain a stacking buff that provides 5 Magical Protection and 5 Physical Protection. Stacks up to 5 times.

  • Increased Cost from 18002100
  • Added 10 Physical Penetration
  • Removed old Passive
  • NEW PASSIVE – every successful Basic Attack gives you 1 stack of Focus. At 5 stacks of Focus, your next Ability consumes the stacks and deals bonus Damage equal to 100% of your Physical Power to the first Enemy God hit.
Physical Power and Critical Chance

Hidden Dagger

  • Cost increased from 670700

Rage has struggled to find a place in Crit builds as there are many powerful options. To help Rage compete better, it is gaining an exciting new Passive that could allow Hunters to temporarily reach very high Crit Chance off of a single item. Its cost is being to compensate for the power shift.”
  • Increased Cost from 24002600
  • Removed old Passive
  • NEW PASSIVE – Earning a Kill or Assist fills you with rage, increasing your Critical Strike Chance by 20%. This buff can stack up to 3 times and lasts 5s.