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Re: Патчноуты (iCBT 2 и KR) - общая тема
Патч от 28 января


1. Изменения для обладателей бонусов с токена.
- Торговать между собой могут только те игроки, которые имею бонус с токена.
- В течение действия бонусов с токена (30 дней), вы можете совершить до 30 торговых операций.
- Не зависимо от количества переданных вещей, 1 сделка будет считаться как 1 торговая операция.
- Серебро не передается.

2. Все игроки получают итем "Stat Reset" (сбор характеристик).
- После профилактики данный предмет можно получить в игровой NEXON-почте.
- "Stat Reset" можно забрать с почты до 11 февраля 2016 года.

3. Изменено начисление опыта в группе;

1) Общий бонус к опыту в группе.
- 2 игрока (180%)
- 3 игрока (220%)
- 4 игрока (280%)
- 5 игроков (350%)

- Бонус "Unique Class" (бонус за уникальный классс) также будет применяться к группе.
- Если в группе 3 разных класса, то будет действовать бонус +10% к опыту.
- Если в группе 3 разных класса, то будет действовать бонус +50% к опыту.

Пример:
(Archer, Warrior, Cleric, Wizard) - группа из 4 разных классов.

2) Изменения в автоматическом подборе группы
- Бонус за уникальный класс не будет применяться к той группе, которая создана с помощью автоматического подбора.
- Группы, созданные с помощью системы автоматического подбора для прохождения подземелий в составе 5 игроков, будут получать бонус в 600% к опыту
- Если другие игроки покинули группу, то бонусу к опыту будет 120%
- Подобный 600% бонус к опыту будет доступен каждому игроку 1 раз день.
* Однако, бонус действует, если группы равномерно распределены.

4. Изменения в гильдийной системе
- Основание гильдии стоит 1,000,000 серебра (было 9,000,000)
- Гильдийная башня стоит 100,000 серебра (Гильдийная башня будет стоять 7 дней).
- Во время войны вы можете расформировать гильдию.

6. Была добавлена компенсация для предмета "Cube"
-(플람미두스Plamidus Cube, Ritheris Cube.

7. Изменения в монстрах для следующий территорий:
- В Myrtiki Farm увеличено количество монстров.
- В Cranto Coast увеличено количество монстров.

8. Добавлен новое подземелье "Blue Fortress" (240 уровень)
- Подземелье доступно в Inner Enceinte District.

9. Опыт с боссов увеличен для всех миссий (включая The Catacombs)

10. Монстры класса лучник и маг получили уменьшение в 25% урона с дальней атаки/магической атаки.

11. Изменения в альфа версии Team Battle League
- Рейтинг обновляется каждый понедельник в 00:00 по корейскому времени.
- Battle Leagues 'EXP Cards' (карты на опыт) можно купить в специально магазине лиги 1 раз в день.
- Изменен интерфейс Team Battle League.
- The Battle League NPC & статя переместили ко входу в Fedimian.
- Теперь показывается иконка класса того игрока, за которым идет наблюдение в режиме зрителя.
- Исправлена проблема, когда неверно отображался уровень зрителей.
- Исправлено отображение иконки ранга.
- Исправлен баг с "Warp to Quest floating".
- Теперь доступны для использования всевозможные зелья.
- Список других фиксов:
Companions not fighting back has been fixed.
Using fragments was impossible.
Turning properties ON/OFF not working has been fixed.
Pain Barrier not preventing Gust's knock-back effect.
Being unable to mount companion if it died in the first round.
Being killed under a Catapult charge skill causing an abnormal animation upon death.
Being unable to pick-up Rocks ( Quarrel Shooter ).
Carve Ausrine skill not working at all.
Invincibility status lasting longer than normal.
Keel Hauling Skill not working.
Wearing a shield didn't increase block rate of the player.


12. В игровой магазин был добавлен набор из 20 свитков зачарования.

5. Class-Specific Balancing will be documented below!

[Archer]
- Twin Arrow Skill has been changed and now has an Overheat of 5, The cooldown has also been reduced from 20s to 7s.

[Quarrel Shooter]
- Running shot is now available for all weapon stances.
- Attribute - Rapid Fire: Critical Chance (Circle 1) Has been added.

[Ranger]
- High Anchoring Skill cooldown is reduced from 20s to 15s.
- Critical Shot Skill damage increased from 101.5 + 20 per skill level to 131.5 + 29.2 per skill level.
- Time-Bomb Skill cooldown is reduced from 43s to 10s.
- Barrage now can be used up to 3 times before cooldown applies.
- Steady Aim Skill has been revamped and now does the following:
- Steady Aim cooldown changed from 65s to 25s
- Increases skill damage by 3% per skill level.
- Decreases SP cost of skills by 10% + 1% per skill level.
- Lasts for 10s + 1s per skill level.
- Attribute - High Anchoring: Critical Chance (Circle 1) Has been added.

[Wugushi]
- Needle Blow Skill damage increased from 194.2 + 40.9 per skill level to 254.2 + 56.9 per skill level.
- Needle Blow cooldown Reduced from 25s to 20s.
- Needle Blow poison damage frequency changed from 0.8s to 0.5s.
- Wugong Gu Skill will be affected by physical damage, Damage Increased from 252.8 + 73.9 per skill level to 302.8 + 88.9 per skill level.
- Needle Blow, Wugong Gu Skills poison duration has been reduced.
- Wugong Gu cooldown reduced from 30s to 25s.
- Wugong Gu Skill will be changed so that the poison-over-time damage is the same as the initial tick of other poison damage skills.
- Throw Gu Pot damage changed from 204.2 + 41.8 per skill level to 414.2 + 91.8 per skill level.
- Throw Gu Pot Skill hitbox increased.
- Throw Gu Pot Skill has been changed to a Throwing Skill.
- Jincan Gu damage changed from 393.7 + 85.1 per skill level to 593.7 + 145.1 per skill level.

[Scout]
- Flare Shot Skill damage will be increased from 90% attack and 0 damage to 90% attack and 152.1 + 34 per skill level.

[Fletcher]
- All skills Have had SP Costs Reduced, Skill damage has also been increased.
- Broadhead Arrow SP Consumption Reduced from 28 + 4.7 per skill level to 22 + 4 per skill level.
- Broadhead damage changed from 364.2 + 96.8 per skill level to 470.2 + 113.8 per skill level.
- Bodkin Point sp cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- Bodkin Point damage changed from 434.2 + 99.8 per skill level to 564.2 + 121.8 per skill level.
- Barbed Arrow sp cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- Barbed Arrow damage changed from 434.2 + 112.8 per skill level to 582.2 + 119.8 per skill level.
- Crossfire sp cost changed from 33 + 5.2 per skill level to 27.5 + 4.5 per skill level.
- Crossfire damage changed from 324.2 + 91.8 per skill level to 474.2 + 111.8 per skill level.
- Magic Arrow sp cost changed from 35 + 5.3 per skill level to 30 + 4.6 per skill level.
- Magic Arrow damage changed from 100% attack and 0 damage to 100% attack and 320 + 91 per skill level.
- Singijeon sp cost changed from 37 + 5.7 per skill level to 0 + 5 per skill level.
- Singijeon damage changed from 100% attack and 795 + 213 per skill level to 200% attack and 1395 + 314 per skill level.
- CrossFire Skill hitbox has increased.

[Cannoneer]
- All skills after-cast delay is reduced. Skill damage has also been increased.
- Cannon Shot cooldown changed from 10s to 5s
- Cannon Shot damage changed from 100% attack and 1447 + 363.43 per skill level to 150% attack and 1847 + 363.43 per skill level.
- Shoot Down cooldown changed from 10s to 5s.
- Shoot Down damage changed from 100% attack and 1553 + 390.37 per skill level to 150% attack and 1853 + 390.37 per skill level.
- Siege Burst damage changed from 100% attack and 1859.36 + 359.12 per skill level to 150% attack and 2159.36 + 359.12 per skill level.
- Cannon Blast damage changed from 100% attack and 2232 + 450.38 per skill level to 300% attack and 2832 + 470.38 per skill level.
- Cannoneer Damage will increase even further based upon ATK of the Cannon.

[Hunter]
- Coursing Skill will now render the target unable to move.
- Coursing, Retrieve Skills during their use, the companion will constantly 'bite' the target dealing some damage.
-
- Snatching Skill will now cause also cause a bleeding effect to the target.
- Coursing Now deals 132.2 + 30.2 Damage per skill level.
- Snatching now deals 143.5 + 32 Damage per skill level.
- Retrieve now deals 209.6 + 65.2 Damage per skill level.
- Rush Dog Skill damage has been increased from 100% attack and 343.56 + 57.24 damage per skill level to 150% attack and 453.56 + 89.24 per skill level.
- Attribute - Coursing: Enhance (Circle 1) Has been added.
- Attribute - Snatching: Enhance (Circle 1) Has been added.
- Attribute - Rush Dog: Enhance (Circle 1) Has been added.
- Attribute - Retrieve: Enhance (Circle 2) Has been added.
- Rush Dog, Snatching, Retrieve Skills will be changed to activate relative to the characters direction.

[Sapper]
- Attribute - Claymore: Aerial-Type (Circle 1) Has been added.
- Attribute - Detonate Trap: Aerial-Type (Circle 1) Has been added.

[Rogue]
- Capture Skill cooldown has been reduced from 5 minutes to 3 minutes.

[Musketeer]
- Damage of All skills will be increased.
- Covering Fire damage changed from 100% attack and 230 + 38.32 per skill level to 150% attack and 430 + 108.32 per skill level.
- Head Shot damage changed from 150% attack and 1629 + 401.23 per skill level to 300% attack and 2229 + 431.23 per skill level.
- Snipe damage changed from 200% attack and 2293 + 601.2 per skill level to 400% attack and 3193 + 701.2 per skill level.
- Penetration Shot damage changed from 100% attack and 789 + 200.13 per skill level to 150% attack and 1189 + 200.13 per skill level.
- Butt Stroke damage changed from 781 + 213.23 per skill level to 881 + 213.23 per skill level.
- Bayonet Thrust damage changed from 894.1 + 245.9 per skill level to 994.1 + 245.9 per skill level.
- Attribute - Headshot: Stun (Circle 1) has been added.
- Attribute - Snipe: Stun (Circle 1) has been added.

[Cataphract]
- Impaler Skill cooldown has been reduced from 50s to 40s.
- Earth Wave Skill cooldown has been reduced 17s to 12s.
- Steed Charge Skill cooldown has been reduced 13s to 8s.
- Doom Spike Skill cooldown reduced 25s to 20s.
- Rush Skill cooldown has been reduced 50s to 40s.

[Fencer]
- Attaque Composee Skill SP Consumption reduced from 42 sp to 35 sp.
- Flanconnae Skill SP Consumption reduced 36 sp to 30 sp.

[Corsair]
- Pistol Shot being affected by the main-hand weapon damage has been corrected.

[Dragoon]
- Dragontooth Skill cooldown reduced 25s to 20s, Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
- Serpentine Skill cooldown reduced 27s to 22s, Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
- Gae-Bolg Skill cooldown reduced 35s to 30s, Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
- Dragon Soar Skill cooldown reduced 24s to 20s, Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.

[Cryomancer]
- Ice Pike Cooldown Reduced from 25s to 20s.
- Gust will no longer knock-back stationary monsters.
- Ice Blast Skill trigger range has been increased.
- Ice Wall will now damage nearby enemies upon its creation ( 102.2 + 35 per skill level).

[Psychokino]
- Psychic Pressure Cooldown Reduced from 30s to 25s, Damage has been increased from 130.8 + 39.36 per skill level to 160.8 + 52.36 per skill level, SP Consumption is also reduced Psychic Pressure sp cost changed from (variable) to 1% per second.
- Telekineses Cooldown Reduced from 40s to 30s, Skill Damage has also been increased from 172.08 + 47.04 per skill level to 160.8 + 57.04 per skill level.
- Magnetic Force Cooldown Reduced from 40s to 25s, Skill Damage has also been increased from 303.48 + 77.16 per skill level to 433.48 + 107.16 per skill level.
- Gravity Pole Cooldown Reduced from 45s to 30s, Damage has now been added to the skill ( 452.01 + 121 per skill level ), SP Consumption is also reduced.
- Raise Cooldown Reduced from 60s to 50s.

[Necromancer]
- Flesh Cannon Skill Cooldown reduced from 30s to 20s, Skill damage has also increased 354 + 103 per skill level to 524 + 143.3 per skill level.
- Flesh Cannon Skill Damage is applied faster, The skill effect range has been increased.
- Flesh Hoop Skill Cooldown reduced from 35s to 25s, Skill damage has also increased from 312.3 + 93 per skill level to 512.3 + 123.4 per skill level.

[Alchemist]
- Combustion Skill is changed so as to be not applicable to drop items of other characters.

[Dievdirbys]
- Carve World Tree will no longer apply a permanent silence debuff to enemies.
- Carve Laima's effects have been changed to also apply to aerial monsters.

[Kabbalist]
- When a monster leveled down, the experience and drop rate being wrongfully being decreased as a result will be corrected.

[Warlock]
- Dark Surge having an incorrect hit counter has been corrected.

[Monk]
Energy Blast will receive the following changes:
- Damage interval is applied faster from every 0.5s to every 0.3s.
- Damage proportion will increase as a result of faster intervals.
- SP Consumption of the skill will be changed from 6% - 0.2% per skill level to 30sp flat per second.
- The 'hitbox' for the skill has increased.

[Oracle]
- Oracle's Death Penalty is now a RANK 1 Debuff.

[Linker]
- Hangman's Knot not correctly pulling enemies together has been fixed.

[Falconer]
- Fixed the issue where Circling didn't apply to aerial enemies.

[The following skills now use secondary weapon attack power for damage calculations]
-Pistol Shot
-Backstab
-Concentrated Fire
-Caracole
-Limacon
-Retreat Shot
-Cannon Shot
-Shoot Down
-Siege Burst
-Cannon Blast


1. Unable to register recipes when right clicking them in the Adventure Journal.

2. Preventing the ability to set multiple functions to one key when assigning keyboard buttons.

3. Quest Fixes
- 'The Night star in the Night' Quest boss no longer drops trash items.
- Runecaster, Featherfoot, Krivis Masters Illustrations have been updated.
- 'Activating Obelisk(1)' Quest not delivering the torn diary after completion has been corrected.
- Daily Quest Monster Hunt difficulty reduced not being applied has been corrected.
- The quest reward & items 'Beyo Boots Laces', 'Beyo Boots' have been deleted from the game. (TN:These shoes gave +1 Movement Speed)

4. Inventory Corrections
- Phenomenon where Equipment changing causing the gear to spill into other item categories will be fixed.
- Opening the inventory should no longer cause heavy frame-rate drops on the client.

5. when wearing Watering Can or Vuvuzela, magic attack being wrongfully raised has been fixed.

6. Fixed problem where hitting ALT key would cause the chat-box to vanish when writing a message to the party.

7. Chat vanishing when changing locations will be fixed.

8. Liking Characters who are dead will no longer cause them to abnormally revive.

9. The Poison Spores in the Catacombs having abnormal HP will be corrected.

10. Other Characters HP/SP bars appearing incorrectly will be fixed.

11. Fixed Joypad input not working whilst under the effect of Transformation skill.

12. Allemeth Forest map has had the channel capacity increased.

13. Hair Accessories Hidden features have been added.

14. Fixed issue with Cubes not being registered when picked up.

15. Having many titles caused the UI to spill, has been changed so that it moves the other UI bits.

16. World Bosses abnormally gaining back health has been fixed.

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Последний раз редактировалось Chimera-Syber; 28.02.2016 в 00:56.