New God Skins
Nature’s Guardian Rama
New God Cards
Scylla mastery skins
Rama Mastery Skins
Cutesy Zhong Kui
Bat Out of Hell As Camazotz, hit 3 gods with a single swoop of his Bat Out of Hell Ability.
Vampirism As Camazotz, obtain the Vampirism Buff from his Vampire Bats Ability 6 times in a single match.
Monkey Business As Hun Batz, teleport to an enemy God on the last bounce of Sacred Monkey.
Fear My Evil As Hun Batz, use Fear No Evil to fear three or more enemy gods.
Simply Stunning As Osiris, stun 3 different enemy gods with his tether in a single game.
The Afterlife Awaits You As Osiris, land your Ultimate on three or more enemy gods.
New Odyssey content being added in 3.20:
“One of our recurring initiatives this season is to reduce the cost of situational and counter build items. Emperor’s Armor has less health and protections compared to the other items in its tree, yet can be incredibly effective in specific scenarios. The reduced cost will let players mix it into their builds more easily.”
“Heartseeker has the potential to be a very powerful item when used in the correct context. One thing we didn’t like about this item was how you gained and lost different types of Attack Power with the same activation. To make it feel more consistently powerful once charged, we are increasing the duration of the Attack Speed Buff.”
“This item is the ultimate melee Assassin weapon, however, the Cost and the Power Level did not seem to match up and very few players were opting for this item. By reducing the Cost, we hope to give Basic Attacking Assassins who are currently dominating.”
“Once a very popular item, the Void Stone has now fallen out of favor. As a situational counter item, its cost is being reduced to reward proper counter-building. It also is seeing a slight increase to protections to better fit the Guardians and tanky or close-ranged Mages that build it.”
“It’s about time that Ah Puch himself rose from the dead. After a scary powerful release, this God was adjusted in many ways. These changes seemed to over-nerf the Horrific God, so he is seeing a series of buffs to bring him back as a premier self-sustain and zoning Mage. We will continue to keep a close eye on Ah Puch and consider possible Ability redesigns in the future if these changes fail to improve him. Our final goal is for Ah Puch to be more viable, yet not cause too much frustration to his enemies.”
Increased Base Health from 375 → 400.
Increased Health per Level from 70 → 75.
Increased Base Movement Speed from 355 → 365.
Mana Cost reduced from 70/80/90/100/110 → 70/75/80/85/90.
Mana Cost reduced from 60/70/80/90/100 → 60/65/70/75/80.
Empty the Crypts
Mana Cost adjusted from 100/110/120/130/140 → 100 at all ranks.
Reduced Casting Time from .5s → 0s.
Increased Recovery Time from .1s → .6s.
Ah Muzen Cab
“Ah Muzen Cab is actually a much stronger Hunter than most players give him credit for, putting him in a difficult situation for balance. As Season 3 finishes and we work toward Season 4, we want to make sure gods have a very specific identity. For us, AMC’s identity lies in his Hives. This ability is seeing a wide variety of buffs and quality of life changes to reward players that create a clever network of Hives and to make it slightly harder to gank this Hunter with limited mobility.”
Reveals all enemy gods within 20 units to all allies and shows hive area at all times.
Shows the area of a Hive being placed in targeting mode.
Increased Radius from 80 → 90.
Reduce Mana Cost from 40/45/50/55/60 → 40 at all ranks.
Increased Bees flying to Honey from Hives range from 55 → 90.
“Bacchus has been a constant threat in SMITE, but one of his numbers was very inconsistent with similar Abilities. Almost all gods who have built in anti-heals have it at 50% to facilitate counter-picking. We are bringing up Bacchus’ debuff on Belch of the Gods to be more consistent across the game.”
Belch of the Gods
Healing Reduction debuff increased from 25% → 50%.
“The community has had many debates about the power level of Camazotz. After watching him closely during his release week, we found that his stats were surprisingly low. He is seeing some small buffs to offset this, although we still anticipate his stats to rise over time as players learn to maximize their potential on the Deadly God of Bats.”
Cooldown reduced from 15s → 13s.
Separated Slow and Damage over Time into separate effects.
Added new visual FX to convey the Slow (Bats will still convey the DoT).
Bat Out of Hell
Increased Duration of this Ability from 3s → 4s.
Now passes through player created deployables.
“Kali is often considered one of the strongest late game hyper carries in SMITE. Because of her terrifying late game potential, we did not want to give her any direct buffs. However, we did aim to reduce a lot of the randomness that Kali players deal her. Her passive has had its rules changed to never use RNG and to even allow Kali to select her targets in some situations through a new menu.”
Marked for Death
This ability now has a new Menu to allow Kali players to select their first target. The selection must be made before taking any other actions at the start of a match.
Whenever Kali dies, she may change targets through the same Menu.
Upon killing a target, Marked for Death will now select the closest God to Kali to become her next target.
“We decided to side with player feedback on this change. Wasting an Ultimate Ability felt bad and avoiding it was more a matter of luck than skill. leaving both parties feeling like something went wrong. Last Breath will now refund the cooldown unless it hits.”
This ability will now only go on cooldown if it successfully hits a target.
“The Hand of Death is a very unique God in that he actually hurts himself to use Abilities. To make sure that Thanatos can continue fighting, even when very low on HP, his Health Costs are being changed. He is also seeing an adjustment to his Silencing ability to better fit the early game, all-in strategy required to be successful with Thanatos.”
Abilities now cost % of current Health, not % of total Health.
Adjusted Silence duration from .5/.75/1/1.25/1.5s → 1s at all ranks.