New God Skins
Lord of the amazon he bo
get served freya
Sea maiden medusa
Sea Maiden Medusa will be the final reward from the 2016 Summer of SMITE
Erlang shen mastery skins
Bottoms Up As Bacchus, keep your Drunk-o-meter in smashed from five minutes.
Everybody Getting Tipsy As Bacchus, intoxicate three or more enemy Gods at once.
Get Plucked As Sobek, pluck fifteen enemy gods with Charge Prey in a single match.
Aren’t You a Tank? As Sobek, use all four of your abilities to kill an enemy within 10 seconds.
Shattered Monolith As Terra, root 3 or more enemies using the Monolith ability.
Bless You All As Terra, activate Terra’s Blessing and buff all 5 members of your team in a single cast.
Summer of SMITE 2016
“Spear of the Magus provides a large amount of Magical Pen to mages who can stack it up, but it did not offer enough upfront power to make it an option over other pen options. With an increase to the Magical Power it provides, it should be a much more attractive choice.”
“Poisoned Star is a new item that will allow players who want to go towards crit to have additional utility to help them secure damage and weaken enemies. It’s cost and stats allow it to serve as a strong contribution to crit builds or as an item to round out your damage late game with utility.”
Fixed some issues where the web could “stack” in unintended ways.
“Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.”
Decreased Dragon Protection Debuff from 20/25/30/35/40% → 20% at all ranks.
“Geb is “rolling out” with some buffs. Get it, rolling our because….nevermind. Anyways, Geb is seeing two adjustments that help him feel more impactful throughout the game. Roll Out will now be stronger when first used, allowing players to better weigh their options of letting it ramp up or using it quickly for the slow. Cataclysm will now provide much more control over teamfights, especially during early rotations.”
Increased the starting damage scaling from 50% → 75%.
Increased Stun duration from 1/1.2/1.4/1.6/1.8s → 1.6/1.7/1.8/1.9/2.0s.
Fixed this ability so it now properly ticks 12 times if a target stands in it for its full duration.
Through The Cosmos
Updated the tooltip to properly reflect the increased landing radius if he jumps all 3 times.
Fixed the High Seas skin missing some VGS audio.
“The ability for Susano to get in and out of fights is one of the things that makes him unique but his cooldowns and abilities allowed him to do this too often, leading to some frustration fighting against him. Jet Stream has had its cooldown and range reduced to give players more opportunity to play around the God of Summer Storms.”
Reduced range from 55 → 45.
Changed cooldown from 17/16/15/14/13s → 16s at all ranks.
“We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.”
Added bonus damage equal to 7 + 10% of your Magical Power to Terra’s basic attacks while Standing Stones is active.
Fixed this ability stunning players who were running or strafing into the walls from the outside.
Fixed this ability where players were getting blocked before the walls were actually visible.
Reduced casting time from 1.1s → .7s
“Ullr’s Bladed Arrow is his most reliable form of early game poke and clear, but was often not impactful enough on it’s own. With this update, players will have more of an option to play safe against unfavorable matchups with Bladed Arrow or look to exert more pressure in favorable positions.”
Bladed Arrow damage increased from 70/120/170/220/270 → 90/140/190/240/290.
Fixed an issue where Xbalanque could sometimes get stuck in a state where he could no longer fire abilities or basic attacks.
Re: Патч 3.15
Re: Патч 3.15