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Старый 12.08.2016, 09:48  
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Патч 3.15

New God Skins


Quetzakukulkan Kukulkan



Lord of the amazon he bo


get served freya


Sea maiden medusa

Sea Maiden Medusa will be the final reward from the 2016 Summer of SMITE

Erlang shen mastery skins

Achievements

bacchus

Bottoms Up As Bacchus, keep your Drunk-o-meter in smashed from five minutes.
Everybody Getting Tipsy As Bacchus, intoxicate three or more enemy Gods at once.
Sobek

Get Plucked As Sobek, pluck fifteen enemy gods with Charge Prey in a single match.
Aren’t You a Tank? As Sobek, use all four of your abilities to kill an enemy within 10 seconds.
Terra

Shattered Monolith As Terra, root 3 or more enemies using the Monolith ability.
Bless You All As Terra, activate Terra’s Blessing and buff all 5 members of your team in a single cast.
Summer of SMITE 2016

  • New content being added:
    • Get Served Freya
    • Olympian Music Theme
    • Final Reward: Sea Maiden Medusa
Miscellaneous

  • Decreased respawn timers for duel.
  • Added Auto Skill and Auto Items options for the Training Map. They will remain locked, however, but will allow new users to see what these options do.
  • Achievements are now sorted by Completed and then by Alphabetical Name.
  • MMR System Adjustments
    • SMITE has used an algorithm similar to TrueSkill to implement our “ELO” or MMR ranking since its inception. In the early days of the game, we did some data crunching on results of matches to tune global parameters that the algorithm uses. One of these parameters (beta), broadly correlates as to how much specific knowledge a game requires. In other words, a title that an experienced gamer could pick up fast and do well at just based on raw talent would be a low beta, but one that required a lot of specific knowledge is a higher beta.
    • In 3.15, we are re-tuning those parameters based on several weeks of research and processing large sets of our match history. What we found was that our initial beta was too low, and we have adjusted it moving forward. We have also split the parameters for League and Casual as we found that, as expected, the makeup of players is different enough to allow the algorithm to optimize for each category. Re-running match data with the new parameter showed the system to be more accurate in predicting winners.
    • For 3.15, we are not adjusting any MMR but we are implementing the new parameters. We expect that moving forward, MMR and thus matchmaking, will be more accurate and reliable.
Item Changes

Enchanted Spear

  • Reduced cost from 1700 → 1550 gold. Items that build off Enchanted Spear will retain their current final prices.
Spear of the Magus

“Spear of the Magus provides a large amount of Magical Pen to mages who can stack it up, but it did not offer enough upfront power to make it an option over other pen options. With an increase to the Magical Power it provides, it should be a much more attractive choice.”
  • Increased Magical Power from 40 → 50.
Poisoned Star

“Poisoned Star is a new item that will allow players who want to go towards crit to have additional utility to help them secure damage and weaken enemies. It’s cost and stats allow it to serve as a strong contribution to crit builds or as an item to round out your damage late game with utility.”
  • NEW ITEM – Poisoned Star
  • Cost: 2000G
  • +30 Physical Power
  • +15% Critical Strike chance
  • PASSIVE: Critical hits on enemy gods afflict them with a weakening poison for 3s. This poison slows them by 20% and reduces their damage output by 20%
God Changes

Arachne

Web

Fixed some issues where the web could “stack” in unintended ways.
Fafnir

“Fafnir has excelled as a Guardian who can provide a lot of utility to his team through abilities like Cursed Strength and Coerce. We like this about him but felt that Cursed Strength was over performing at its job of shredding through tankier enemies.”
Cursed Strength

Decreased Dragon Protection Debuff from 20/25/30/35/40% → 20% at all ranks.
Geb

“Geb is “rolling out” with some buffs. Get it, rolling our because….nevermind. Anyways, Geb is seeing two adjustments that help him feel more impactful throughout the game. Roll Out will now be stronger when first used, allowing players to better weigh their options of letting it ramp up or using it quickly for the slow. Cataclysm will now provide much more control over teamfights, especially during early rotations.”
Roll Out
Increased the starting damage scaling from 50% → 75%.
Cataclysm

Increased Stun duration from 1/1.2/1.4/1.6/1.8s → 1.6/1.7/1.8/1.9/2.0s.
Kukulkan

Whirlwind

Fixed this ability so it now properly ticks 12 times if a target stands in it for its full duration.
Ratatoskr

Through The Cosmos

Updated the tooltip to properly reflect the increased landing radius if he jumps all 3 times.
Sobek

General

Fixed the High Seas skin missing some VGS audio.
Susano

“The ability for Susano to get in and out of fights is one of the things that makes him unique but his cooldowns and abilities allowed him to do this too often, leading to some frustration fighting against him. Jet Stream has had its cooldown and range reduced to give players more opportunity to play around the God of Summer Storms.”
Jet Stream

Reduced range from 55 → 45.
Changed cooldown from 17/16/15/14/13s → 16s at all ranks.
Terra

“We got a lot of feedback on Terra; her strengths and weaknesses and her overall feel. In this patch, we wanted to address some concerns raised with her Basic Attacks not feeling impactful enough for someone using giant stone fists, as well as the delayed feeling players got from Crushing Earth.”
Standing Stones

Added bonus damage equal to 7 + 10% of your Magical Power to Terra’s basic attacks while Standing Stones is active.
Crushing Earth

Fixed this ability stunning players who were running or strafing into the walls from the outside.
Fixed this ability where players were getting blocked before the walls were actually visible.
Reduced casting time from 1.1s → .7s
Ullr

“Ullr’s Bladed Arrow is his most reliable form of early game poke and clear, but was often not impactful enough on it’s own. With this update, players will have more of an option to play safe against unfavorable matchups with Bladed Arrow or look to exert more pressure in favorable positions.”
Bladed Arrow

Bladed Arrow damage increased from 70/120/170/220/270 → 90/140/190/240/290.
Xbalanque

General
Fixed an issue where Xbalanque could sometimes get stuck in a state where he could no longer fire abilities or basic attacks.




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Старый 22.08.2016, 02:09  
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Hermione Granger
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Re: Патч 3.15

пачаны у кого проблемы с пингом были? раньше было 70-80 на евро. ща 130+ всегда.вообще всегда в любой игре. кто-нить сталкивался и как фиксил
Старый 28.08.2016, 21:52  
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Kravich
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Re: Патч 3.15

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Сообщение от Hermione Granger Посмотреть сообщение
пачаны у кого проблемы с пингом были? раньше было 70-80 на евро. ща 130+ всегда.вообще всегда в любой игре. кто-нить сталкивался и как фиксил
Наверное опять у разрабов-аутистов бока с серваками, обычно через 3-7 дней фиксили.
Старый 28.08.2016, 22:48  
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Hermione Granger
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GoHa.Ru II Степени
Re: Патч 3.15

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Наверное опять у разрабов-аутистов бока с серваками, обычно через 3-7 дней фиксили.
роутер накрылся оказалось. но разрабы аутисты это факт
Старый 28.08.2016, 23:41  
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Kravich
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Re: Патч 3.15

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Сообщение от Hermione Granger Посмотреть сообщение
роутер накрылся оказалось. но разрабы аутисты это факт
Странно он у тебя накрылся, ну да ладно.
Старый 29.08.2016, 16:08  
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Hermione Granger
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Re: Патч 3.15

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Сообщение от Kravich Посмотреть сообщение
Странно он у тебя накрылся
да там хрень какая-то он скорость не дает нужную и перестает быть видимым. в режиме 100мб не робит. тока в 10 мб полудуплекс работает. сказали из-за этого пинг вырос,тк проходимость уменьшилась в разы. каеф не поиграть в топ игру пока не сменю роутер.
 

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