New Goddess: Terra
The Earth Mother
Passive – Standing Stones
Terra’s abilities create Standing Stones. As long as any Standing Stones are on the battleground Terra becomes Knockup immune and her Basic Attacks will Slow enemies. If Terra Shatters her stones, This Buff will remain active for 3s afterward.
Force Of Nature
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through. Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s.
Terra raises up two Standing Stone walls on either side of a target location, Slowing enemies in between by 20%. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s. These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.
Terra summons a Standing Stone monolith surging with natural energy. The monolith heals nearby allied gods every .5s. Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1.5s and create a damaging area that lasts 5s.
Terra channels her strength into the entire world, buffing all of her allies for 10s. While active, Terra and her allies gain increased Movement Speed, reduction of Mana costs for abilities, and increased Cooldown Reduction. Also if Terra or any allied gods are take damage 4 times during the duration they will be healed. Each god has his or her own hit count.
New God Skins
Pool Party Jing Wei
Lord of Silence Osiris
Silenced As Isis silence fifteen enemy Gods in a single match using Dispel Magic.
Stay in the Circle As Isis heal three or more teammates and kill an enemy God using a single Circle of Protection.
It’s Spreading As Serqet kill an enemy God with your Last Breath Poison and have it spread to two enemy Gods.
Critalicious As Serqet have all three strikes of Death Bane trigger Critical Strike Hits.
I Like To Juggle As Tyr use Power Cleave and Fearless together to juggle three or more enemy gods at once.
Bringing Down the Law As Tyr kill fifteen enemy Gods with the damage from Lawbringer.
Summer of SMITE 2016
“Death’s Toll is for characters who basic attack a lot during the laning phase, but it was falling short of some other choices. We are increasing the Mana restored to make this item a more viable option.”
“Cursed and Spiked Gauntlets provide a path towards power and lifesteal that many physical gods can use well. By reducing the cost of these items this item will have a home in more potential builds.”
Potion of Magical Might
Fixed Aphrodite’s Passive meter heart sometimes getting stuck at the center.
“Artemis is focused on getting to the late game and pummeling her enemies with arrows. We want to ensure that when she gets to this stage of the game she is a powerful threat. With an increase to her base Attack Power and Attack Speed per level she will feel more powerful at the late stages of the game.”
Basic Attack Power per level increased from 2.05 → 2.5.
Attack Speed per level increased from 1.4 → 1.7.
Reduced Intoxicates debuff duration from 8s → 6s.
“Erlang Shen has found himself in a pretty good spot, and this adjustment is more focused around making sure he feels good to play as and against. 9 Turns Blessing had some audio and visual FX updates to make it more readable, as well as a slight power adjustment to make sure Erlang Shen can still be punished if he heals in a risky position.”
Fixed an issue where Celestial Dog was not proccing Stone Cutting Sword.
9 Turns Blessing
Improved audio and visual FX for clarity.
Healing reduced from 150/240/330/420/510 → 150/225/300/375/450.
Scaling reduced from 20% → 15%.
Fixed an issue where the rank 5 for this ability would not apply a slow.
“Hercules can potentially be a strong bully in the laning phase but his damage on his Earthbreaker & Driving Strike combo was not providing enough early pressure to be that strong bully.”
Increased Damage from 60/110/160/210/260 → 80/125/170/215/260.
“Jing Wei is seeing some changes to make her abilities feel more fluid to use. Explosive Bolts will be less punishing on her Mana pool allowing for them to be used more often. Agility and Air Strike are seeing a reduction to their startup time, allowing them to be used reactively to escape or chase enemies.”
Mana cost reduced from 70 → 50 for all ranks.
Casting time reduced from .2s → 0s.
Reduce channel time from 1s → .7s.
“Mercury is seeing an additional adjustment to better round out his offensive capability.”
Made You Look
Increased Damage from 90/115/140/165/190 → 90/120/150/180/210.
Increased Physical Power Scaling from 50% → 60%.
Updated his passive meter to include a combat timer.
“Time to up your dosage of Vitamin D! Celestial Beam can now be used more effectively and more often with it’s mana reduction and scaling increase. Divine Light will also now be more rewarding to use for damage, allowing Ra to combo more effectively off this ability. RAKAKAKAKAKAKA.”
Reduced Mana Cost from 70/80/90/100/110 → 60/65/70/75/80.
Increased Magical Power Scaling from 70% → 80%.
Increased Magical Power Scaling from 30% → 40%.
“Ratatoskr has been up to continued antics on the Battleground. Acorn Of Yggdrasil was providing Ratatoskr more healing that we wanted, while Dart was contributing a bit too much damage to his main damage combo.”
Acorn of Yggdrasil
Decreased Physical Power Scaling of heal from 30% →15%.
Acorn of Yggdrasil
Decreased Damage from 80/120/160/200/240 → 70/105/140/175/210.
Decreased Physical Power Scaling from 80% → 70%.
Fixed an issue where Skadi could reactivate her ultimate while it was already active, causing her to not be able to basic attack.