PTS-патч за 20 апреля
God Remodel: ARachne
Arachne has undergone a visual upgrade. This means she now has a new model, textures, animations, FX treatments and new card art. Her mastery skins will be modeled in her new style.
New God Skins
Grim Weaver Arachne
Grim Eclipse Hou Yi
Grim Shadow Nox
Hunter’s Moon Chang’e
New Global Emote
RIP Global Emote
New Ward Skin
Grim Gaze Ward
Water Illusionist As Ao Kuang kill an enemy with your water illusion.
A Mighty Sword As Ao Kuang execute an enemy God who’s been ulted by Khepri.
The Power of the Heart As Cupid Kill three or more gods with the damage from Heart Bomb.
Spread the Love As Cupid heal each of your teammates by using Share the Love.
Wave Dash As Jing Wei use agility after being knocked into the air by an enemy god.
Heads up! As Jing Wei kill an enemy god within 5 seconds after using your passive.
Mail of Renewal
“Throwing Dagger has filled a great role in allowing for some expanded hunter diversity, but it went a bit too far with the stats it provided. We’re tuning it by reducing its power and bringing up the cost slightly.”
Updated his passive icon.
“Since Jing Wei’s release she’s been underperforming, and so in her first post-release patch she’ll be getting several upward adjustments! Jing Wei focuses on mobility and basic attack damage to succeed in her role, and we want to improve that. Her ability to farm and move around the map is great, but her ability to directly box and be effective in teamfights is more limited. Increasing her base power as well as the buffs she receives, should highlight her great late game scaling and give her more room to box effectively.”
Base Physical Power per level increased from 2.5 → 2.7.
Fixed an issue where her passive would not activate when leaving the fountain in Assault.
Increased attack speed buff from 25%→ 20/25/30/35/40% per rank.
Increased duration of attack speed buff from 5s→ 7s.
Fixed an issue with this ability providing ammo without going on cooldown.
Using Agility from the ground now removes basic attack movement penalty for 3s.
Increased buff duration from 5s→ 6s when Agility is used from the air.
Increased damage from 200/280/360/420/500→ 220/310/400/490/580.
Increased landing range from 40→ 55.
“Nox is getting a cooldown reduction on her primary damage and clear, Siphon Darkness. Additionally, we’re adjusting her potency into the mid and late game. Shadow Step now has increased scaling, rewarding Nox players for choosing to use this skill aggressively instead of just passively. While difficult to coordinate, dashing through an enemy into an ally, then popping out, has a lot more punch!”
Decreased cooldown from 15s → 13s.
Increased magic power scaling from +40% → +90%.
Damage Reduction increased from 30% → 40%.
Increased magical power scaling from +60% → +75%.
“With this update we look to simplify Fleeting Breath. It now will damage and stun users who are healed during its effect for a flat amount, instead of trying to calculate the number of heals that happening. We are also letting the God of Decay summon a second Corpse a level earlier on Undead Surge, which should provide him additional sustain and burst power at a crucial stage in the game.”
Increased number of corpses dropped from 1/1/1/2/2 → 1/1/2/2/2.
Decreased duration from 5s → 4s.
Increased damage per second from 25/28/31/34/37 → 30/35/40/45/50.
Increased magical power scaling from 15% → 20% per tick.
This ability no longer scales off of number of times healed.
Increased additional damage on targets that healed from 20/30/40/50/60 + 10% per stack → 50/100/150/200/250 + 50% flat.
Increased stun on targets that healed from 1s + .5s per stack → 1.5s flat.
“Now, water can flow or it can crash.”
Atlas of the Yellow River
Increased slow debuff from 20/25/30/35/40% → 30/35/40/45/50%.
Increased speed buff from 20/25/30/35/40% → 30/35/40/45/50%.