Сегодня, 22 января, командный шутер Paladins получит бета-патч 12. В игре стал доступен режим Payload, в котором команде необходимо толкать тележку. Заработала система маячков (beacons). Поэтому теперь вы можете устанавливать телепортационные устройства.
С помощью них ваша команда будет быстрее перемещаться по полю боя (у противников есть возможность сломать эти маячки). Введены Stealh-зоны. Если войти в них, то тогда ваш персонаж станет невидимым.
Переделано окно смерти. Противники, находящиеся за стенками, больше не будут автоматически видеть вас, если вы произведете выстрел-атаку. У всех чемпионов теперь есть ультимативная способность.
Она становится доступной, если накопить необходимое количество силы. Также у всех героев теперь работает система перезарядки оружия. Большое количество карт было убрано или переделано.
Теперь у вас есть возможность крафтить карты для определенного чемпиона. Полный список изменений бета-патча для Paladins можно найти во втором сообщении.
The game mode is simple: Attackers must attempt to push the Payload along the tracks to the Defenders base to win the game. Defenders must keep the Attackers off the Payload cart long enough for the time to run out. If the Attackers reach the checkpoints they gain additional time.
New Gamemode -- Survival
Survival is played on the same maps as Siege (currently Enchanted Forest and Temple Ruins) but with an added twist. This mode is round based, and during a round if you die you will not respawn until the next round. At the beginning of the round a capture point is chosen randomly to be the Epicenter. Deathly fog will gradually set in on this Epicenter. Standing in the fog will damage you, and as the fog collapses on the point teams are forced to engage. The first team to win 5 rounds wins the match.
All modes except Survival now include a Respawn Beacon. In the spawn room there will be an exit and entrance beacon. The entrance Beacon will stay in your spawn room at all times, but the exit beacon can be picked up by anyone on your team by pressing “B”. Pressing “B” again anywhere on the map will place the exit Beacon and your team can use this to teleport to the battlefield after respawning. Be mindful where you place your team’s Beacon, as the enemy team can find it and destroy it. Likewise, be sure to hunt down the enemy Beacon to put them farther away from the fight!
All maps now have patches of stealth grass where players can hide in. These patches will hide you from sight as long as you are inside, but firing or taking action will reveal you.
Player Vision Changes
Teammates no longer provide shared vision of enemies through walls.
Shooting no longer exposes you to enemies through walls.
Silhouette outlines now smoothly fade in and out of view.
The in-match card drawing has been reworked. You will take your constructed deck into each match, but will only draw 2 out of the 3 cards from each rarity. If a card is shared between two players on each team, that card is automatically cancelled out. For Example, if two Evie’s enter a match against each other and bring the card Safeguarded in a deck, neither Evie will draw that card. This allows for strategic card banning against enemy players. You will always draw 2 cards, so in the event two players have identical decks only one card between them will be cancelled out and it will always be the same card for both players.
New health bar treatment with clear ticks of health for easy readability.
New skill bar improves the presentation of all of your abilities.
New card area
Beacon graphic shows the status of the beacon, including the player who is transporting it, it’s deploy progress, and its direction relative to you.
Minimap now shows the Respawn Beacon and the Death Fog (survival game-mode only).
An improved Team Status section has been added that shows your teammate’s Champions, health, respawn times, and Respawn Beacon iconography.
Enhanced the reticule coloring to be more easily seen.
Added an ammo counter and reloading HUD animations for each Champion.
Added a prompt when you are able to pick up or deploy the Respawn Beacon
The death screen has been overhauled
A sleeker design allows for a clearer view of death information and of the battlefield.
Death recap shows per-shot details on the damage that lead to your death.
Shows the player’s name of whom you’re spectating and the respawn time remaining.
Death recap can be viewed at any time by pressing the ‘Y’ key.
Time between points in the Siege only game mode has been increased by 10 seconds.
The quick-select card feature responsiveness has been improved.
Fixed an issue where bots weren’t earning scores if they replaced a player in a match.
Fixed an issue where being knocked up could lock players out of firing.
Siege Engines no longer automatically suicide when they destroy a gate. Instead, they lose half of their health for each gate they destroy.
The speed that players ride their mounts has been reduced slightly.
Improved gamepad controller support in some menus and in-game.
Added effects when moving through a teleport or Respawn Beacon
Reworked the overall scale of Champions to improve their visibility during gameplay. Some mounts may appear larger than others. This issue will be resolved in a later patch.
Removed jump penalty, but also reduced jump height. However, when jumping next to a surface, players will jump higher than normal.
Champions - Balance/Updates/Fixes
All Champions now have an Ultimate ability they may use when they build up enough strength. Dealing damage or taking damage during the match will build up your ultimate charge, and when it reaches 100% you may fire your Ultimate.
Each Champion now sports an ability on their Right Mouse Button.
All champions have been given ammo clips and reloads. Mounting will automatically reload your clip.
Ability 1 [Q] - Turret
Build a turret that fires at enemies.
Ability 2 [RMB] - Barricade
Deploy a barricade that provides cover.
Ability 3 [F] - Rocket Boots
A guided rocket charge. Removes all debuffs on use.
Ultimate [E] - Dome Shield
Barik deploys a massive dome shield that protects him and his allies from fire. Within the dome a flamethrower turret is deployed to ward off enemies.
Ability 1 [Q] - Recovery
Heal yourself for 650 Health over 4s.
Ability 2 [RMB] - Net Shot
Fire a net that roots a single target.
Ability 3 [F] - Heroic Leap
Leaps an incredible height and distance. Removes all debuffs on use.
Ultimate [E] - Imprisonment
Buck creates a giant rock ring around him, trapping enemies inside with him. He has 50% damage reduction while inside the ring.
Ability 1 [Q] - Blast Shot
Fire an explosive projectile that knocks back enemies.
Ability 2 [RMB] - Disengage
The next shot you fire after activating Disengage blasts the target backward.
Ability 3 [F] - Dodge Roll
Quickly roll in the direction you are moving. Removes all debuffs on use.
Ultimate [E] - Scout
Cassie reveals all enemies on the map to her and her team for 8s. While Scout is active, Cassie deals +15% damage.
Ability 1 [Q] - Ice Block
Become immune to all damage for 2 seconds. Cannot move or attack.
Ability 2 [RMB] - Blink
Teleport forward a short distance. Removes all debuffs on use.
Ability 3 [F] - Soar
Hop on your staff and take flight.
Ultimate [E] - Ice Storm
Evie launches an ice storm forward, slowing and dealing damage to all enemies inside.
Ability 1 [Q] - Fireball
Shoot a ball of fire that deals damage.
Ability 2 [RMB] - Shield
Expand your shield to block 2500 damage. Cannot attack.
Ability 3 [F] - Charge
Dash forward. Removes all debuffs on use.
Ultimate [E] - Immortal
Fernando and all allies nearby cannot be brought below 100 HP for 4s.
Ability 1 [Q] - Healing Totem
Deploy a totem that heals nearby allies over time.
Ability 2 [RMB] - Chain Lightning
Weapon attacks chain to nearby enemies for 35% weapon damage for 5s.
Ability 3 [F] - Ghost Walk
Become untargetable and gain 40% Movement Speed for 2s. Removes debuffs on use.
Ultimate [E] -Tempest
Grohk creates a lightning storm around himself for 5s, randomly striking enemies every dealing damage and knocking back.
Ability 1 [Q] - Explosive Flask
Fires an explosive flask that deals 300 damage.
Ability 2 [RMB] - Healing Potion
Throw a healing potion that heals teammates when it explodes.
Ability 3 [F] - Weightless
Jump higher for 3s. Removes all debuffs on use.
Ultimate [E] - Evil Mojo
Pip launches an experimental flask, turning all enemies into chickens for 4s.
Ability 1 [Q] - Emitter
Create an energy shield around yourself for 3.5s, absorbing 1500 damage.
Ability 2 [RMB] - Dual Fire
Increase your Attack Speed by 50%.
Ability 3 [F] - Hover
Hover for 2.5s. Removes all debuffs on use.
Ruckus applies a 3500 damage shield to all nearby allies for 4s.
Ability 1 [Q] - Smoke Screen
Create a cloud of darkness, blocking all enemy vision.
Ability 2 [RMB] - Poison Bolts
Bolts deal Poison damage for 4s.
Ability 3 [F] - Hidden
Enter stealth for 5s. Removes all debuffs on use.
Ultimate [E] - Time Bomb
Skye drops a large bomb that ticks down, exploding dealing 1000 damage in a large area.
Cards - Balance/Updates/Fixes
The card system has been overhauled and many cards have been reworked or removed. We have not detailed all the changes for each individual card. We will however be resetting the card collections for all players, and granting chests for each card you earned before the wipe.
Legendary cards are now the only cards that provide any damage benefits, outside of the flat stats each card comes with. Since these cards are drawn first, the lethality of each player in a match will be more easily understood.
Players will earn duplicates of cards through various means, and each card rarity will have a value:
Common Duplicates are worth 1 CP
Uncommon Duplicates are worth 3 CP
Rare Duplicates are worth 9 CP
Epic Duplicates are worth 27 CP
Legendary Duplicates are worth 81 CP
Crafting can now be selected for a specific Champion. To craft, select the Champion you want to craft cards for and select the rarity. Crafted cards are now guaranteed to be unique (cards you don’t currently own). Crafting costs are as follows:
Common cards cost 3 CP
Uncommon cards cost 9 CP
Rare cards cost 27 CP
Epic cards cost 81 CP
Legendary cards cost 243 CP
*NEW* Zero In - Legendary
[Turret] Turret attacks tag targets for 3 seconds. You deal +100% weapon damage to tagged targets.
Cards removed from the game:
Epicenter, Targeting, Flamethrower, Capsule, Infernal Wall, Exhaust, Heavy Bomber, Pyromancer, Rigged, Promote, No Surrender, Fortification, Healing Station, On Guard, Rehabilitation, Siege Armor, Coming Through, Nitrous, Threshold, Stagger, Overdrive.
*NEW* Hustle - Epic
[Recovery] Recovery grants 120% movement speed for it’s duration.
Поэтому теперь вы можете устанавливать телепортационные устройства.
Внезапно, это было в моем самом первом фидбеке, как один из способов решить проблему, когда вся команда вайпается на точке и физически не успевает добежать, чтобы отвоевать ее у другой команды, также там была идея дать кратковременный буст скорости маунтам с большим кулдауном, может тоже введут.