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Update notes 1.7
Update '1.7 Features' - June 26th
General
- An issue causing players' screens to remain black after finishing cinematics has been resolved.
- You should no longer lose sprint when entering combat.
- Item Shop Consumables can no longer be used before your character reaches Kingsmouth.
- Character legs will no longer become invisible when wearing the Denim capri pants with Ankle boot heels.
- Hands no longer disappear when wearing the Delta Force - Right arm wrap with long sleeves.
- Quickened Anima should now be purchaseable at the correct faction ranks.
- A few Transylvania monsters that were erroneously dropping New England Sequins will now drop Transylvania Sequins.
- Faction Marks will no longer generate impact particles on their targets.
- Vendors no longer trick you into thinking the veteran items are sellable.
- Clarified the descriptions of the Quickened Animas and the Sprinting buffs.
- You can no longer waste Astral Fuse or Criterion Upgrade on an upgrade where they are not needed.
- The '30 missions completed' notification is now account wide, and will only appear once after one character completes 30 missions.
- Added a heal over time effect to all practice Demons.
- The Sherlock achievement now gets awarded correctly.
- We have lowered prices for consumables from the pvp vendors.
- Fixed an issue with the War Helmet and certain hairstyles.
- Added a new dressing room slot for head accessories.
- Disabled group invites when in the barber chair or plastic surgery table.
- Send Report button should now be visible even when the mission tracker is disabled.
- The playfield sequin vendors have received a new item of commerce.
- Item Shop items now give onscreen feedback for why they are unusable before reaching Kingsmouth.
- Look for a banner and sign displaying the names of the Music Contest winners in London!
- Added 'Powered by Dreamworld Technology' logo to the login screen.
- Added some text to the top of the bug report window to help players better understand the difference between bug reports and /petitions.
Combat
- Beatdown will no longer apply its knockback effect to subsequent attacks.
- Paradigm Shift has been redesigned. It now provides a 30% chance to gain the Minor Hit Chance effect whenever you apply the Weakened state. The reason for this change is to differentiate it from Call Your Shots.
- Fatal Flourish has been redesigned. It now builds 1 Fatal Flourish counter every time you apply the Afflicted state. When the count reaches 8 the next attack will penetrate and reset the count. The reason for this change is to make it different than the Dark Potency passive.
- Exploitation has been updated to provide a 33% chance to cleanse 1 effect from yourself whenever you hit a Hindered target. The reason for this change is to make it different than the Perjury passive.
- Increased the damage dealt by the Sudden Return passive ability.
- Contortionist will now remove only Hinder and Impair effects.
- Fixed an issue which caused the stun component of Art of War to trigger even when the damage was evaded or glanced.
- Defensive Turret will now apply its effect more reliably.
- Passives which trigger when applying Hinder effects will no longer trigger if the target is immune to Hinder effects.
- Deadly Aim's duration will now be refreshed when reapplied.
- Fixed a tooltip error with the Probability buff.
- Fixed an issue where Bushwhack's Obstruction effect did not last as long as it should.
- The Charge effect when attached to a whip and triggered with Whip it Good will now hit reliably.
- Win Win will now remove two stacks of the cleanseable dungeon debuffs.
- Pistol Love will now remove three stacks of the cleanseable dungeon debuffs.
- Cleansing Drone will now remove two stacks of the cleanseable dungeon debuffs if the target is Hindered when the drone is summoned.
- Cry Havoc's damaging ground area will now trigger correctly on any impaired targets.
- Cry Havoc's damaging ground area will now display properly in the combat log.
- Updated the description of Cannonball to clarify which abilities it affects.
- Cannonball will now trigger from Death from Above and Flicker.
- Lock, Stock & Barrel will now consume and trigger properly when using Shotgun Turret and Defensive Turret.
- Fixed a tooltip issue with Hog Wild.
- Burst of Energy now works with Call for Eris.
- Fixed an issue with the HoT effect of the quantum ability Charge.
- Tooltips for barrier effects will now show the current value left on the barrier instead of showing the full value.
- Increased the selection radius of Chain attacks so they work more reliably at selecting their maximum number of targets.
- Updated the tooltip for Increased Dosage to show the healing range for 1-5 resources.
- Increased the cooldown of Tear Gas to 4 seconds to match other ranged resource consuming abilities.
- Reduced the damage of the extra hit to Safety Off caused by Extra Bullet.
- Fixed a problem with Flight of Daggers.
- Start & Finish should now benefit properly from all passive abilities.
- Bond, Strong Bond will no longer incorrectly trigger Focus subtype passives.
- Clarified Live Wire's tooltip to indicate that it triggers off the 5th critical hit.
- Updated description of Burst of Energy to specify that it only works with damaging abilities.
- Corrected damage numbers in the tooltip for Bone Breaker.
- Pressure Point and Elemental Force can no longer be removed via right click.
- Soft Target should now apply ranged resources to your primary target when triggered.
- The recharge modification from Rocket Science will now apply to Death from Above even if the jump kills you.
- Fixed an issue where some HoT abilities were treated as active heals.
- Reduced the total critical hit and penetrating hit chance on all abilities which hit multiple times per second. This is not a total normalization, but reduces their chances to be more in line with single hit abilities.
- Momentum buff from the Hammer skill can no longer be canceled.
- Fixed a tooltip error in the Striker ability.
- Imprint will now trigger even if an attack is queued after Whip It Good.
- Fixed an issue that caused Big Forty Five to consume an extra Pistol resource.
- Made adjustments to the way Elemental Force and Fatal Flourish build counters to make them more reliable.
- Channeling abilities can now be properly queued with themselves.
- Fixed an issue with Strange Attractor which could cause it to not deal damage to targets who are immune to Impairs.
- Anaesthesia will no longer apply 2 stacks of Rising Vigor.
- Fixed the combat log to show proper leech percentages.
Dungeons
- Slaughterhouse - The Tesla Coil AoE now deals damage properly.
- Hell Eternal - Fixed an issue with performance during the Prime Maker fight.
- The Polaris - If everyone is not ready to leave with the helicopter, a short grace period is now activated to allow them to catch up.
- Resolved an issue that could in rare cases cause loot not to drop from the New York Raid or make the lockout apply to everyone in the playfield.
- Fixed players being bound to their nightmare instances even when trying to travel to normal dungeons.
- The Facility - Fixed an issue with unkillable resurrecting monsters around the pit in The Facility.
Items
- The Time Accelerator tooltip now includes a line in its description stating "Only usable by subscribers and Grand Masters."
- Increased the Physical Protection granted by Kickbacks and Stimulants.
- Energy Drink - Barrier will now always apply to yourself when used.
- Deleting items from inside the crafting window has been disabled to prevent an issue where future recipes failed because of this.
Signets
- Fixed description text on many different Signets.
- Signet of Abuse damage bonus has been slightly increased at all rarity levels.
- Signet of Abuse should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Extrication healing has been increased at all rarity levels.
- Signet of Echoes will no longer trigger passive effects.
- Signet of Order block chance increase has been increased at all rarity levels.
- Signet of Resilience will now correctly state that it increases physical and magical protection and not block rating. This is a tooltip fix, the signet was always increasing physical and magical protection.
- Signet of Resilience buff counters will now fall off one at a time instead of all at once.
- Signet of Sadism damage has been increased at all rarity levels.
- Signet of Sadism now specifies that it deals magical damage.
- Signet of Sadism should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Salvation effect will now display with the proper icon.
- Signet of Opportunism damage has been increased at all rarity levels.
- Signet of Opportunism now specifies that it deals magical damage.
- Signet of Opportunism should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Breaching now has a 7 second cooldown upon applying its effect.
- Signet of Breaching penetration damage increase value has been reduced at all rarity levels.
- Signet of Breaching will now apply 100% of the time on any penetrating hit, instead of a 33% chance to apply.
- Signet of Castigation cooldown reduced at all rarity levels. Note there was a tooltip error which stated the cooldown was 10 seconds when it was 15 across all rarity levels.
- Signet of Castigation will now provide a small damage increase while the effect is active.
- Signet of Discipline will now grant more defense rating at all rarity levels.
- Signet of Discipline cooldown has been reduced at all rarity levels.
- Signet of Reinforcement physical and magical protection gained has been reduced at all rarity levels.
- Signet of Reinforcement buff counters will now fall off one at a time instead of all at once.
- Signet of Reinforcement can now trigger when you evade an attack.
- Signet of Aggression cooldown has been reduced at all rarity levels.
- Signet of Aggression should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Temperance healing has been increased at all rarity levels.
- Signet of Temperance effect now has an 8 second cooldown upon applying its effect to match its duration and ensure reapplication does not cause any healing ticks to be missed.
- Signet of Temperance should trigger more reliably when multiple users with the Signet heal the same target.
- Signet of Benediction barrier value has been increased at all rarity levels.
- Signet of Benediction should trigger more reliably when multiple users with the Signet heal the same target.
- Signet of Obedience damage bonus has been increased at all rarity levels.
- Signet of Obedience buff counters will now fall off one at a time instead of all at once.
- Signet of Obedience should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Cruel Delight healing has been increased at all rarity levels.
- Signet of Cruel Delight should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Interdiction healing has been increased at all rarity levels.
- Signet of Interdiction should trigger more reliably when multiple users with the Signet attack the same target.
- Signet of Fury damage bonus has been increased at all rarity levels.
- Signet of Corruption affliction damage bonus has been increased at all rarity levels.
- Signet of Laceration critical damage bonus has been increased at all rarity levels.
- Debuffs from lesser powered Signets of Breaching will no longer overwrite more powerful ones.
- Added an icon to the Signet of Fury effect.
- Fixed an issue with the Signet of Fortification which could cause it to make players take more damage than expected.
Crafting
- Fixed an issue that prevented players from crafting multiple items using stacks of materials.
GUI
- Loot type and threshold changes now appear in the onscreen messages correctly.
- Fixed an issue where placeholder text appeared when disassembling items with a full inventory.
- Fixed an error message seen when attempting to use the Flashbang Grenade in restricted areas.
- "Enable Mouse Highlighting" - changed the option and tooltip text to make this functionality clearer.
- Inspection GUI should now still be able to be opened after being closed with Shift+Esc.
- Send Report button will now reappear after reviving if a player is killed while reading the mission reward window.
- The SP icon should no longer disappear when opening the Achievement window.
- The Achievement icon should now disappear when the Achievement window is opened.
- The LFG list will now update more often.
- Fixed a case where certain cells in the outer wheel could not be selected.
- Achievements that give rewards now list those rewards on the achievements menu.
- A new Cabal Log has been added to the Cabal interface. This tab will allow players to see a record of basic cabal activity.
- Fixed an issue that caused shortcut bar items to disappear when using some quantum brace abilities.
- Removed the ability to zoom in on the Skill Wheel.
- Auxiliary weapon abilities and ability slots are now hidden until auxiliary weapons are unlocked.
Missions
Kingsmouth
- The Last Strand - Poison will not affect players in anima form anymore.
- Dawning of an Endless Night - Cassandra no longer appears at the entrance to the Maintenance tunnels.
- Scrapyard Defence - All members of the Draug raiding party will now reach the barricades.
The Savage Coast
- Ami Legend can now be completed in a team.
- Hell Hath No Vacancy - Send Report text and mission rewards have been fixed.
- Crime and Punishment - Mancave computer entries can now be read multiple times without having to quit the interface.
- Sinking Feelings and Nobel Calling now have different rewards.
- The Black House - Removed temporary text from the message when trying to use Carrie's Ashes away from the water.
The Blue Mountain
- The Ghosts and the Darkness - The family photo in Chuck Thompson's hand is no longer interactable.
- Dreamcatcher - The portal at end of the instance will once again teleport the player back to Blue Mountain.
- Enemy of my Enemy - Freed Sasquatch now perform emotes.
- Up in Flames - When a player interacts with the fire extinguisher after another player does, they will now get the fire extinguisher in their inventory.
- Up In Flames - The Fire Extinguisher is no longer interactable after you have already picked it up.
- Treasure Hunt - All four stones are now placed outside of the cliffside.
- Strangers from a Strange Land - Muninn will now be heard in French and German during Tiers 1, 2 and 7.
- Off the Menu - Zombies now perform the eating animation instead of digging while eating the bait.
The Scorched Desert
- Mean Streets - Picking up a charred note fragment will delete a Reassembled Atenist Orders item in your bank.
- The Last Legion - Fixed an issue where Legatus Aulus did not behave correctly once spawned.
- Last Train to Cairo - Your character will no longer briefly flicker before the cinematic.
- Black Sun, Red Sand: Players stuck on Tier 7 will get their goal updated when interacting with the Song of the Sentinel.
City of the Sun God
- Mummy Issues - Temple City Letters item is now deleted at the end of the mission.
- Black Sun, Red Sand - An issue causing the Black Pharaoh to become permanently immune from taking damage has been resolved.
The Carpathian Fangs
- Fixed an issue that may have blocked progress during Tier 4 of 'The Red Thread'.
- Breached - Orochi Troll files media popup will now appear in French and German when the game is set to these respective languages.
- Body parts will remain on the Altar in The Palace Below after a player has died.
The Besieged Farmlands
- The Cost of Magic: Fragmentation Grenades found during Tier 5 should now always properly highlight yellow.
PvP
- There will now be a sound associated with a minigame invitation appearing onscreen.
- Players will now see a buff whenever they are flagged for PvP outside of the battlegrounds.
- The diminishing returns on pvp xp now properly affect group members while in the pvp battlegrounds.
- Declining a battlefield invite will no longer remove you from the one you are in.
- Accepting a battlefield invite no longer removes you from other battlefield queues.
- Fixed an issue where the minigame score was not properly updated when joining a minigame late.
- The Join as Party button on the signup ui is now hidden when in a PvP playfield.
- Token reward amounts should now properly be displayed in PvP Minigames.
- Fixed an issue that could cause players to be invisible in PvP Minigames.
Fusang
- The population cap of Fusang is now set to the second highest faction plus ten percent. This means it should be easier to get into a Fusang game.
- Reduced the power of the two most powerful Equal Footing buffs.
- Switched the heal values of Custodian Heal Aura tier 2 and 3.
- Fixed a bug where the character doing the upgrade would not get the heal for tiers 2 and 3.
- The custodian itself will now be healed by the aura for all three tiers.
- Players can now join Fusang Projects as a group.
- Fixed an issue that could sometimes make players not automatically get formed in a raid correctly.
El Dorado
- Anima Residue is now removed as soon as you start casting an ability.
World Design
- Fixed a strange staircase in Thinis BCE.
- Kingsmouth - Larger characters won't become stuck on dumpsters anymore.
- Kingsmouth - Harrison Blake is no longer standing in nearby crates.
- Kingsmouth Town - Ellis Hill will not end up standing inside walls anymore.
- Fixed a location in Blue Mountain where players could get stuck.
- Fixed a location in Thinis 1897 BC where characters could get stuck.
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