Re: [Релиз|Сезон] Общая тема: обсуждение, впечатления
Hello again, everyone! Today I wanted to talk about a behind the scenes
change to our matchmaking systems that just went live with the 1.10
patch, but first I should take a step back and provide some background
information.
As Jeff Kaplan noted in a recent post about smurfing, we do a decent
job of quickly determining someone’s skill at playing Overwatch. The
faster we can update your matchmaking rating (MMR) to match your “real”
skill, the fewer unfair matches get created with a player with
inaccurate skill. Another way to look at it is that when we’re incorrect
at identifying someone’s skill, then win or loss streaks can occur. One
of the tools we use to accelerate a player to their appropriate MMR is a
multiplier to the rating change based upon these consecutive wins or
losses.
While this streak multiplier has been working well in the “smurf”
case, win or loss streaks can also just naturally occur when the
matchmaking system has already properly identified skill. After all, the
matchmaker is trying to place in you fair matches where you have a 50%
chance to win. It’s rare, but sometimes you flip a coin 5 times and it
lands on heads every time. So, when these natural streaks occur, the
multiplier has been accelerating gains and losses away from your “true”
skill. You end up having a larger variance in skill rating over time,
which in turn hurts the overall quality of the matches.
Therefore, we’re changing the tuning of the streak multiplier to be
quite a bit less aggressive. You now need to win or lose more games in a
row before any multiplier is used, and it scales up at a slower pace.
Furthermore, we will now try to only use the multiplier in cases where
the matchmaking system has some confidence that the player’s MMR and
skill are wildly mismatched. In cases of natural, random streaks, you
ideally shouldn’t see any acceleration either up or down at all.
We’ll be monitoring how these changes affect overall match quality
going forward, and continue to adjust tuning over time to improve the
fairness and quality of Overwatch matches. Thanks for the continued
feedback, and good luck in your matches!
Это конечно хорошо, но близзард, какого вы просто не выпилите эти ипаные стрики, они никому нахрен не уперлись.
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