For players at level 91 and higher, a new Bonus Event every few weeks. Dungeons:
Temple of the Jade Serpent
Siege of Niuzao Temple
Gate of the Setting Sun
New Timewalking Vendor on Timeless Isle, offering:
Reins of the Heavenly Jade Cloud Serpent (Yu’lei, Daughter of Jade mount)
2 new pets—Infinite Hatchling (dragonkin) and Paradox Spirit (aquatic)
Reputation Tokens for all major Pandaria factions and friendship items
2 new Toys—Adopted Puppy Crate and Portable Yak Wash
Chilled Satchel of Vegetables, to help chefs who've missed out on Pandaren cuisine
Updated equipment selections from Pandaria factions
Brawler’s Guild Returns!
After a quick break to mend some wounds and broken bones, everyone’s favorite fighting series is back. A new set of challenging encounters are coming to town, and it’s up to you to muscle your way past them for glory and prizes. New solo boss fights:
Ray D. Tear
And many more!
The Brawler’s Burly Basilisk mount
Pugilist’s Powerful Punching Ring (transports you to Brawl’gar or Bizmo’s)
New shirts and Achievements
Tylarr Gronnden (new battle pet)
Invites to the Brawler’s Guild have been reset. Please look for a Blood-Soaked Invitation when opening emissary bags or completing dungeons. If you just can’t wait to get your invitation, you might want to fight the elite vrykul of Shield’s Rest in Stormheim, who know a thing or two about brawling. New Micro-Holidays
Many special days of the year are coming to Azeroth. Prepare to join everyone as, for one to three days, players celebrate unique occurrences such as the Hatching of the Hippogryphs, Spring Balloon Festival, and the Thousand Boat Bash. Updated Features
Artifact Knowledge and Class Hall Updates
New Bind-on-Account items are available from the Artifact Researcher in your Class Order Hall. These items can be sent to alternate characters to immediately get them to higher Artifact Knowledge levels.
For new players just reaching 110, there is a new set of repeatable quests that will allow you to immediately exchange Order Hall Resources for Artifact Knowledge up to Artifact Knowledge level 15.
The time it takes to complete Class Hall research has been reduced. A shorter time to complete Class Hall research for Tiers 3, 4, 5, and 6 will make it easier to upgrade your Class Halls on alts and new characters. Find Premade Groups from the Quest Tracker
When you’re looking for players that are doing the same World Quest, you can now easily search for groups in the Quest Tracker. For group quests, a small button will appear next to the quest name. For all other quests, right click the quest name and then click “Find Group.” This will automatically launch a search for groups of players who are doing that quest. If none are found, you can start a group with one click – all the details will be filled in for you. More Group Finder updates:
A new option allows you to make groups only visible to friends and guildmates of people in the group.
When searching for groups, groups who need your role (based on your active specialization) are sorted to the top of the list.
You will receive a more descriptive message when you are declined when attempting to join a group that is full.
Legion Companion App
The Legion Companion App has been updated to support World of Warcraft Patch 7.1.5, including bug fixes and functionality improvements. New Legendary Items
Many new and wondrous Legendary items are now to be found in the Broken Isles. The hunt is on for new Legendaries for every class! Professions
Many 3-star recipes have had their drop rates increased.
Four new neck enchants have been added. All four enchants have 3 ranks:
Rank 1 recipes can be purchased from a vendor in the Farondis Hub.
Rank 2 recipes are found on creatures in specific Broken Isles zones (except Suramar), as long as you know the rank 1 recipe.
Rank 3 recipes are found in emissary chests for those zones, at a 20% chance. The rank 3 recipe requires knowledge of the rank 1 or 2 recipe.
Mark of the Ancient Priestess now heals for 400% of spell power.
Mark of the Claw now gives 1000 haste and Critical Strike (was 550 at level 110).
Mark of the Trained Soldier gives 600 Mastery (was 300).
Mark of the Hidden Satyr damage is now 200% spell power or 250% attack power, whichever is higher.
A new quest has been added which rewards and unlocks a new shoulder enchant for Engineers: Boon of the Builder.
Boon of the Builder can be purchased from Hobart Grapplehammer after this quest is completed.
Boon of the Builder rewards Sprocket Containers from kills in the world, about once an hour. These can contain guns/gun parts, engineering consumables, new goggle recipes, and a special new reagent called Hardened Felglass, used for goggles (see below).
Added a new quest at level 110 for that rewards the recipe for a Rechargeable Reaves Battery. This item can be used once every 30 minutes and does not have charges.
Four new goggles have been added, with a base item level of 880.
Damage from the click effect for all Legion goggles is now similar to the damage from Gunpowder Charge, with a shared cooldown.
The damage for Head Shot has been increased substantially.
All Vantus Runes have had their benefit increased from 1000 Versatility to 1500 Versatility.
The material cost of all Vantus Rune recipes has been reduced by half.
There are six new world quests in Dalaran titled “Gemcutter Needed”. That means you, probably.
Blood Tap recharge time reduction per Bone Shield charge consumed increased to 2 seconds (was 1 second).
Bloodworms’ healing per bloodworm increased to 15% of max HP (was 5%).
Blooddrinker total health leech increased by 130%.
Bone Shield charges are now only consumed by melee attacks and Spectral Deflection.
Bonestorm heal increased to 2% (was 1%).
Gorefiend’s Grasp cooldown now 2 minutes (was 3 minutes).
Heartbreaker bonus Runic Power per target hit reduced to 2 (was 3).
March of the Damned duration bonus increased to 100% (was 50%).
Mark of Blood heal increased to 3% (was 2%).
Purgatory cooldown now 4 minutes (was 3 minutes). This cooldown resets on death.
Purgatory now always lasts 3 seconds after it activates, even if you briefly go into positive health.
Rapid Decomposition now causes Death and Decay to deal damage 15% more often (was 50%), and Runic Power generation changed to 1 per second (was 15% more).
Rune Tap damage reduction increased to 40% (was 25%).
Tightening Grasp cooldown reduction to Gorefiend’s Grasp is now 30 seconds (was 60 seconds).
Tombstone consumes a maximum of 5 stacks of Bone Shield, and now provides 6 Runic Power and absorb damage equal to 6% of your maximum health (was 3 Runic Power and 3% of health).
Vampiric Blood now increases incoming absorbs as well as heals.
Will of the Necropolis damage reduction increased to 35% (was 20%).
Abomination’s Might chance increased to 20% (was 10%).
Breath of Sindragosa damage increased by 64%.
Freezing Fog damage bonus increased to 30% (was 25%).
Gathering Storm damage increased per stack increased to 15% (was 10%).
Horn of Winter runic power gain increased to 20 (was 10).
Murderous Efficiency chance increased to 65% (was 50%).
Volatile Shielding damage school changed from Arcane to Shadow.
White Walker damage reduction increased to 30% (was 20%), and slow efffect increased to 70% (was 50%).
Increased the damage of most Unholy spells and abilities by 6%. (Death Strike, Soul Reaper, Epidemic, Scourge Strike, Festering Strike, and Death and Decay)
All Will Serve damage increased by 15%.
Armies of the Damned (Artifact trait) ghouls' chance to apply their additional effects increased to 30% (was 25%).
Army of the Dead and Apocalypse ghouls damage has been increased.
Blighted Rune Weapon number of auto attacks affected increased to 5 (was 4).
Clawing Shadows damage increased by 20%.
Dark Arbiter cooldown reduced to 2 minutes (was 3 minutes).
Dark Arbiter damage increased by 36%.
Death Coil damage increased by 17%.
Defile damage increased by 20%, and Mastery per stack increased to 300 (was 200).
Ebon Fever now also causes Virulent Plague to deal 20% more damage over time.
Gargoyle damage increased by 50%.
Necrosis damage bonus increased to 40% (was 35%).
Pestilent Pustules triggers every 8 runes (was 6).
Portal to the Underworld damage increased by 33%.
Runic Corruption now has a 1% chance to proc per Runic Power spent (was a 1.25% chance).
Unholy Frenzy duration increased to 2.5 seconds (was 2 seconds), and the cap on extending it increased to 25 seconds (was 10 seconds). Buff now cancels on encounter start.
Increased the damage of most Havoc spells and abilities by 10%. (Blade Dance, Chaos Nova, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Felblade, Fury of the Illidari, Metamorphosis, Throw Glaive)
Annihilation and Chaos Strike damage have been slightly increased.
Blind Fury now restores 35 Fury per second while channeling Eye Beam, in addition to increasing the duration.
Chaos Cleave now hits all nearby enemies, including the original target, for 10% of the damage it inflicts.
Demon Blades proc chance reduced to 60% (was 75%).
Demonic Appetite now has a 25% chance to create a Lesser Soul Fragment with no cooldown (was a 50% chance, 15 second cooldown). Consuming a Soul Fragment generates 35 Fury (was 30). Lesser Soul Fragments now spawn to the left or right of the Demon Hunter.
Demonic now lasts 8 seconds (was 5 seconds).
Desperate Instincts no longer replaces Blur, and now increases the damage reduction effect by an additional 15%.
Fel Barrage damage increased by 20%.
Fel Eruption damage increased by 30%, cooldown reduced to 30 seconds (was 35 seconds), and the Fury cost has been reduced to 10 (was 20).
Felblade’s cooldown resets 50% more often for Havoc Demon Hunters.
First Blood bonus damage increased to 300% (was 200%).
Mastery: Demonic Presence now increases Chaos damage by 11.2% (was 8%), and per-Mastery amount increased accordingly.
Nemesis damage bonus increased to 25%.
Netherwalk no longer replaces Blur. Cooldown increased to 2 minutes (was 1.5 minutes).
Soul Rending leech reduced to 70% (was 100%).
Increased the damage of most Vengeance spells and abilities by 9%. (Soul Cleave, Illidan’s Grasp, Shear, Sigil of Flame, Fiery Brand)
Abyssal Strike now reduces the cooldown of Infernal Strike by 8 seconds (was 5 seconds).
Agonizing Flames increases the damage of Immolation Aura by 20% (was 30%).
Blade Turning increases the Pain generation of Shear and Sever by 70% (was 50%).
Burning Alive’s Fiery Brand will now continue spreading from any target that has it, even if the initial primary target dies.
Demon Spikes now reduces physical damage by 10% (was 20%).
Demonic Wards now increases Stamina by 55% (was 45%).
Demonic Wards now reduces all damage taken by 10% (was only magic damage).
Fracture now costs 20 Pain (was 40 Pain).
Last Resort cooldown now 8 minutes (was 3 minutes). This cooldown resets on death.
Metamorphosis now also increases armor by 100%.
Metamorphosis overrides Shear with Sever, which deals 20% more damage than Shear and always creates a Lesser Soul Fragment.
Nether Bond has been removed.
New talent at level 110: Demonic Infusion
Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
Generates 60 Pain.
Instant cast, with a 2 minute cooldown.
Razor Spikes increases your Physical damage by 30% while Demon Spikes is active (was 20%).
Sigil of Chains cooldown now 90 seconds (was 60 seconds).
Soul Barrier now:
Costs 10 Pain (was 30 Pain).
30 second cooldown (was 20 seconds).
Base absorb (before fragments) and minimum absorb both increased by 50%.
Spirit Bomb now deals Fire damage (was Shadow).
Spirit Bomb’s Frailty now lasts 20 seconds (was 15 seconds), and heals the Demon Hunter for 20% of damage they deal to the target (was 15%).
Mass Entanglement duration now 30 seconds (was 20 seconds).
Renewal cooldown reduced to 90 seconds (was 120 seconds).
Increased the damage of most Balance spells and abilities by 4%. (Moonfire, Sunfire, Starfall, Lunar Strike, Solar Wrath, Starsurge, New/Half/Full Moon)
Echoing Stars (Artifact Trait) damage increased by 20%.
Fury of Elune damage increased by 17%.
Mastery: Starlight now increases Empowerment effects by 18% (was 16%), and per-Mastery amount increased accordingly.
Rapid Innervation now gives 10% haste (was 20%).
Shooting Stars damage increased by 31%.
Soul of the Forest now increases Empowerments by 20% (was 15%) and reduces Starfall cost by 20 (was 10).
Stellar Drift increases Starfall damage by 60% (was 20%).
Stellar Flare cost reduced to 10 astral power (was 15), direct damage increased by 25% and damage over time increased by 23%.
Warrior of Elune now affect 3 Lunar Strikes (was 2).
Increased the damage of most Feral spells and abilities by 8%. (Thrash, Shadow Thrash, Brutal Slash, Rake, Shred, Enraged Maim, Ashamane’s Frenzy, Swipe)
Brutal Slash now has a 12 second recharge (was 18 seconds).
Elune’s Guidance now has a duration of 8 seconds (was 5 seconds).
Incarnation now reduces energy costs by 60% (was 50%).
Infected Wounds now reduces movement speed by 30% (was 50%).
Maim damage increased by 75%.
Moment of Clarity now increases damage of affected spells by 15%.
Moment of Clarity now only affects Shred, Thrash, and Swipe.
Razor Fangs now increase the damage dealt by Rip by 4% per point (was 7%).
The damage done by most Guardian spells has been increased by 4%.
Bear Form auto-attacks now generate 7 Rage (was 7.875 Rage).
Incarnation now additionally increases armor by 15%.
Ironfur now provides an 80% increase in armor (was 100%).
Galactic Guardian now generates 8 Rage (was 10).
Gory Fur now reduces Rage cost by 25% (was 50%).
Mangle now generates 5 Rage (was 6).
Pulverize now deals 850% physical damage (was 567%).
Pulverize now reduces damage taken by 9% (was 8%).
Soul of the Forest now causes Mangle to generate 7 more rage (was 5) and deal 25% additional damage (was 15%).
New talent for Guardian at level 30, replacing Displacer Beast: Intimidating Roar.
Replaces Incapacitating Roar with a version that now fears rather than incapacitates.
Moment of Clarity no longer increases maximum Energy.
Moment of Clarity now increases healing of affected spells by 15%.
Power of the Archdruid radius increased to 20 yards (was 15 yards).
Barrage no longer requires a target, and no longer deals extra damage to one target.
Tar Trap and Freezing Trap are now available to all Hunters.
Increased the damage of most Beast Mastery spells and abilities by 9%. (Kill Command, Cobra Shot)
Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
Barrage damage increased by 80% for Beast Mastery only.
Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
Blink Strikes damage bonus increased to 100% (was 50%).
Chimaera Shot damage increased by 60%.
Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
Farstrider chance increased to 15% (was 10%).
Hati base movement speed increased by 14% in all forms.
Multi-Shot damage increased by 50%.
One with the Pack chance bonus increased to 30% (was 15%).
Stampede damage increased by 15%.
Volley damage increased by 50% for Beast Mastery only.
Way of the Cobra damage bonus increased to 10% (was 8%).
Aimed Shot damage increased by 35%.
Aimed Shot now deals 100% increased damage against targets you have not yet attacked.
Arcane Shot now damages for 200% of weapon damage (was 130%).
Black Arrow now costs 10 Focus (was 40).
Bursting Shot damage increased by 50%.
Explosive Shot now costs 20 Focus (was 0).
Hunter’s Mark proc rate increased to approximately 6.5 procs per minute (was 5).
Marked Shot damage increased to 550% (was 250%)
Multi-Shot damage increased by 50%.
Patient Sniper now causes the bonus provided by your Vulnerable to increase by 10% every 1 second.
Piercing Shot damage decreased to 500% (was 675%).
Piercing Shot is now affected by Vulnerable.
Sentinel now has a 60 second cooldown, spawns a Sentinel that marks all targets immediately and every 6 seconds for 18 seconds.
Sidewinders now generates 35 Focus (was 50).
Steady Focus now activates after 2 casts of Arcane Shot or Multi-Shot in a row (was 3).
True Aim now stacks up to 10 times (was 8).
Vulnerable no longer affects Marked Shot.
Vulnerable now has a 7 second duration, provides a 100% bonus to damage, and does not stack.
Increased the damage of most Survival spells and abilities by 12%. (Carve, Lacerate, Mongoose Bite, Flanking Strike, Raptor Strike)
New passive ability at level 44: Waylay.
After 2 seconds, your Traps become fully armed, making them especially devastating.
Freezing Trap will not break due to damage for the first 4 seconds.
Tar Trap reduces enemies' movement speed by 70% for the first 4 seconds.
Explosive Trap staggers the target, causing them to miss their next melee attack.
Steel Trap deals 500% increased damage if triggered by an enemy that is not in combat.
Improved Traps replaced with Guerrilla Tactics, increasing Explosive Trap damage by 50% and additionally improving Waylay's bonuses to:
Freezing Trap will not break due to damage for the first 6 seconds.
Tar Trap reduces enemies' movement speed by 90% for the first 4 seconds.
Explosive Trap causes the target to miss their next two melee attacks.
Aspect of the Beast ferocity damage increased by 100% and tenacity damage reduction increased from 15% to 30%.
Butchery damage increased to 620% (was 518%) and recharge is now 12 seconds (was 15 seconds).
Caltrops damage increased to 50% (was 25%).
Explosive Trap is now a targeted ability with a 40-yard range.
Farstrider talent replaced with Disengage.
Lacerate no longer has a cooldown.
Serpent Sting damage increased to 115% (was 87%).
Snake Hunter cooldown is now 120 seconds (was 90 seconds)
Spitting Cobra damage increased to 100% (was 20%).
Sticky Bomb cooldown is now 25 seconds (was 30 seconds) and delay 2 seconds (was 3 seconds).
Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).
Ice Block’s cooldown is now 4 minutes (was 5 minutes).
Rune of Power damage bonus is now 40% (was 50%).
Increased the damage of most Arcane spells and abilities by 12%. (Arcane Explosion, Arcane Missiles, Arcane Blast, Arcane Barrage)
Arcane Orb damage has been increased by 477%.
Mage Armor removed.
Mana Shield trait renamed Force Barrier: Increases Prismatic Barrier size by 20/40/60%.
Nether Tempest damage reduced by 15%.
Overpowered now increases Arcane Power's damage bonus and mana reduction to 70%.
Presence of Mind is now available at level 54, and is no longer a talent.
Supernova damage reduced by 10%.
Unstable Magic activate chance is now 20% (was 15%).
New talent at level 15: Amplification
Arcane Charges increase the damage of Arcane Missiles by an additional 15%.
New spell at level 26, replacing Ice Barrier: Prismatic Barrier
Shields you for 1 minute, absorbing damage, reducing magical damage taken, and reducing the duration of all harmful Magic effects against you.
New talent at level 30, replacing Cold Snap: Mana Shield.
Prismatic Barrier has no cooldown, but drains your mana for 50% of the damage it absorbs.
New talent at level 30, replacing Cauterize: Slipstream.
Arcane Missiles and Evocation can be channeled while moving.
New talent at level 75, replacing Ice Floes : Chrono Shift
Arcane Barrage slows enemies by 50%, increases your speed by 50%, and has a duration of 5 seconds.
New talent at level 100, replacing Quickening: Temporal Flux
Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.
The damage done by most Fire spells has been increased by 27%.
Aftershocks damage increased to 39% (was 34.5%).
Blast Wave moved to level 30, replacing Cauterize.
Cauterize is now available at level 52.
Cauterize cooldown is now 5 minutes (was 2 minutes). This cooldown resets on death.
Combustion adds mastery equal to 50% of your Critical Strike (was 100%).
Controlled Burn chance is now 20% (was 10%).
Critical Mass now learned at level 10 and gives a +15% chance to critically strike with spells. At level 65, also increases Critical Strike rating from gear by 10%.
Firestarter now causes both Fireball and Pyroblast to deal a critical strike when the target is above 90% health (was 85%).
Flame On is now passive, reduces Fireblast recharge by 2 seconds (was 3), and increases its maximum charges by 1.
Meteor initial damage increased by 95%, and damage over time increased by 86%.
Mirror Images’ Fireball damage increased by 122%.
Molten Armor removed.
New spell for Fire Mage at level 26: Blazing Barrier
Absorbs the next 700% of spell power damage you take.
Melee attacks against you deal 50% of spell power damage to the attacker.
30 second cooldown.
Molten Skin trait now causes Blazing Barrier to reduce physical damage taken by 5/10/15%.
New talent available at level 30, replacing Cold Snap: Blazing Soul
Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.
New talent available at level 60, replacing Blast Wave: Alexstrasza’s Fury
Dragon’s Breath always critically strikes and contributes to Hot Streak.
New Talent available at level 75, replacing Ice Floes: Frenetic Speed
Casting Scorch increases your movement speed by 30% for 3 seconds.
Pyretic Incantation increases damage by 2%/stack (was 5%).
Increased the damage of most Frost spells and abilities by 12%. (Ice Nova, Comet Storm, Waterbolt, Blizzard, Flurry, Frozen Orb, Water Jet)
New talent available at level 30, replacing Cold Snap: Glacial Insulation.
Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
Cold Snap is now learned at level 52, and has been redesigned:
Finishes the cooldown of your Frost Nova, Cone of Cold, Ice Barrier, and Ice Block, with a 5-minute cooldown.
New talent available at level 75, replacing Ice Floes: Frigid Winds.
Your chilling effects snare enemies by an additional 15%.
At level 63, Blizzard (Rank 2) now causes the cooldown of Frozen Orb to be reduced by 0.5 seconds each time Blizzard does damage.
Blizzard no longer activates Fingers of Frost.
Chain Reaction now increases the damage of Ice Lance by 10%/stack (was 20%).
Cone of Cold damage increased by 99%.
Ebonbolt damage increased by 22% and now grants Brain Freeze (was Fingers of Frost).
Frost Armor has been removed.
Frostbolt damage reduced by 17%.
Frozen Touch is now passive, and increases Fingers of Frost proc chance by 40%.
Glacial Spike damage before icicles increased by 33%.
Ice Barrier causes melee attacks against you to snare the attacker by 50%.
Ice Barrier is now learned by Frost Mage only at level 50.
Ice Floes is now available at level 30.
Ice Lance damage increased by 34%.
It’s Cold Outside no longer gives Waterbolt a chance to generate Fingers of Frost.
Mirror Images’ Frostbolt damage increased by 80%.
Ray of Frost damage increased by 5%.
Shield of Alodi trait increases Ice Barrier size by 20/40/60% (was 33/66/100%).
Dampen Harm now reduces all damage you take by 20% to 50% for 10 seconds, based on the size of the attack, with a 2 minute cooldown.
Ring of Peace now forms a Ring of Peace at the target location for 8 seconds. Enemies that enter will be ejected from the ring.
The damage done by most Brewmaster abilities has been increased by 9%.
Breath of Fire range and width have been increased.
Brew-Stache now lasts 4.5 seconds (was 1.5).
Gift of the Mists’ maximum bonus is now 75% (was 60%).
New talent: Mystic Vitality
Stagger is now 40% more effective against magical attacks.
Elusive Dance now grants up to 20% dodge and damage (was 15%).
Crackling Jade Lightning damage increased by 100%.
Mastery: Gust of Mists healing increased by 30%.
Rising Sun Kick mana cost is now 2% of base mana (was 2.25%).
Song of Chi-Ji cooldown reduced to 15 seconds (was 30 seconds).
Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
Zen Pulse damage and healing increased to 220% of spell power (was 200%).
Mistwalk healing increased to 420% of spell power (was 350%).
The damage done by most Windwalker abilities has been increased by 8%.
Rushing Jade Wind now applies Mark of the Crane to up to 5 targets.
At level 60, Dizzying Kicks has been replaced with Summon Black Ox Statue.
Crackling Jade Lightning damage increased by 100%.
Diffuse Magic cooldown is now 90 seconds (was 120 seconds).
Fixed an issue with Serenity that caused its cooldown reduction to extend to in-progress cooldowns beyond the duration of Serenity.
Fixed several bugs affecting Storm, Earth, and Fire. Clones now channel faster, move faster, and target more reliably. Clones now inherit and benefit from your stacks of Transfer the Power and Hit Combo when summoned, and are more survivable.
Beacon of Faith no longer has a cooldown.
Beacon of Light no longer has a cooldown.
Beacon of Virtue now costs 10% of base mana (was 15%).
Holy Shock now damages for 280% of spell power (was 350%).
Aegis of Light cooldown reduced to 3 minutes (was 5).
Blessed Hammer now reduces auto attack damage by 12% (was 15%).
Holy Shield now increases your block chance by 15% (was 10%).
The damage done by most Retribution abilities has been increased by 12%.
Retribution now gains a +100% damage bonus to Consecration.
Divine Hammer damage has been increased by 100%.
Execution Sentence damage increased by 55%.
Greater Blessing of Might removed.
Greater Blessing of Wisdom/Kings can be cast in combat.
Greater Blessing of Wisdom restores 0.2% health/mana every 2 seconds (was 3 seconds).
Greater Blessing of Kings absorbs 270% of spellpower (was 180%).
Fist of Justice now reduces the remaining cooldown of Hammer of Justice by 2.5 seconds per Holy Power spent.
Divine Intervention now reduces the cooldown of Divine Shield by 20% (was 50%).
Seal of Light replaced with Judgment of Light.
Word of Glory healing has been increased by 33%.
Shining Force cooldown is now 45 seconds (was 60 seconds).
Shadow Covenant has been updated:
Now increases healing by 450% (was 550%).
Is now instant (was a 1.5 second cast)
No longer replaces Power Word: Radiance.
Burst of Light trait no longer affects Shadow Covenant.
New talent at Holy Priest level 30:
Perseverance: When you cast Renew on yourself, it additionally reduces all damage taken by 10%.
Holy Priest now learns Desperate Prayer at level 52.
Benediction’s chance to activate has been reduced to 40% (was 50%).
Piety now additionally reduces the cooldown of Prayer of Mending by 2 seconds.
Prayer of Healing healing increased to 250% (was 200%).
Prayer of Healing now heals the target and the 4 nearest allies (was 5 random injured targets).
Say Your Prayers (Artifact trait) chance to not consume a charge of Prayer of Mending reduced is now 6/12/18/24/36% (was 10/15/20/25/35%).
Symbol of Hope duration is now 12 seconds (was 10 seconds).
The damage done by most Shadow spells has been increased by 25%.
Auspicious Spirits now generates 3 Insanity (was 4).
Legacy of the Void requires 65 Insanity (was 70), and also increases Voidform’s Shadow damage bonus by 5%.
Lingering Insanity is now a talent, replacing Void Lord. Lingering Insanity now causes Voidform’s haste increase to fade by 2% every second when Voidform ends.
Mania now increases movement speed by 1% per 3 Insanity (was 1% per 5 Insanity).
Masochism now additionally reduces damage taken by 10% for the duration of the Heal-over-Time.
Mind Bomb stun duration increased to 4 seconds (was 2).
Mind Blast now generates 15 Insanity (was 12).
Mind Flay now generates 3 Insanity per tick (was 2).
Mind Flay now deals damage to nearby targets and generates additional Insanity, if the target has Shadow Word: Pain.
Mind Sear has been removed.
Mind Spike removed.
New talent at level 90: Misery
Vampiric Touch also applies Shadow Word: Pain to the target.
Shadow Crash moved to level 100.
Shadow Word: Death generates 15 Insanity if the target does not die (was 10).
Shadow Word: Pain now generates 4 Insanity (was 3).
Frothing Berserker increases damage done by 15% (was 10%).
Outburst now also reduces the cooldown of Berserker Rage by 15 seconds (previously did not reduce the cooldown).
Reckless Abandon now also increases the duration of Battle Cry by 2 seconds (previously did not increase the duration).
War Machine lasts 15 seconds (was 10 seconds).
Wrecking Ball increases the damage of your next Whirlwind by 250% (was 200%).
Anger Management also reduces the cooldown of Demoralizing Shout.
Best Served Cold has been moved to Level 45: Revenge deals 5% more damage per target hit, up to five.
Booming Voice generates 60 Rage (was 50 Rage), and increases damage you deal to affected enemies by 25% (was 20%).
Crackling Thunder increases Thunder Clap’s radius by 50% (was 100%).
New Talent: Devastator
Passive. Replaces Devastate. Your auto-attacks deal additional damage, generate 5 Rage, and have a 30% chance to reset the cooldown of Shield Slam.
Focused Rage has been removed.
Heavy Repercussions extends Shield Block by 1.0 seconds (was 1.5 seconds)
Intercept now gives 15 Rage (was 10).
Might of the Vrykul now affects Thunder Clap (was Revenge).
Never Surrender ignores up to 100% more damage (was 75%).
Ravager damage increased by 25%.
Ravager increases your Parry chance by 35% (was 30%).
Revenge damage increased by 29%, and now has a chance to reset Shield Slam’s cooldown.
Revenge now has a 3 second cooldown, and costs 30 Rage. Dodge/Parry makes your next Revenge free.
Safeguard now transfers 30% of damage (was 20%).
Shield Block now costs 15 Rage.
Thunder Clap now generates 5 Rage, and its damage has been increased by 100%.
Ultimatum has been removed.
Vengeance now affects Revenge (was Focused Rage).
Warbringer now stuns for 2.5 seconds (was 1.5 seconds).
Warlord’s Challenge also reduces the cooldown of Berserker Rage by 15 seconds.
The Sunblossom pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).
To allow more options in the gear your character equips, secondary stat ratings (Critical Strike, Haste, Mastery, and Versatility) now contribute less of their respective secondary stat per point. To compensate, the total amount of stats on all items above level 800 has been increased. Additionally, the stats on ring and neck slot items now increase more substantially with item level. As a result, overall performance should remain similar to how it was prior to Patch 7.1.5, but higher item level items will more regularly be an attractive choice when upgrading your gear, especially in the ring and neck slots.
New item available for 200 gold from Draemus in Dalaran: Boon of the Zookeeper
Permanently enchants shoulders with the Harvester enchantment, allowing the wearer to obtain Pile of Pet Goodies from the corpses of their enemies.
Legendary item adjustments:
Aggramar’s Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
Cinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
Norgannon's Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
Prydaz, Xavaric’s Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
Roots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
Sephuz’s Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
(Vengeance) Runemaster's Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
(Havoc) Anger of the Half-Giants: Demon's Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
(Havoc) Loramus Thalipedes' Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
(Blood) Service of Gorefiend: Now activates an additional time (two additional times with Mouth of Hell artifact trait) while Dancing Rune Weapon is active.
(Frost) Seal of Necrofantasia: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
(Unholy) The Instructor’s Fourth Lesson: Scourge Strike now has a chance to burst an additional 1-3 Festering Wounds (was 1-5).
(Frost) Perseverance of the Ebon Martyr: Now also applies to enemies recently damaged by Remorseless Winter.
Ekowraith, the Creator of Worlds: Increases the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera's Gift by 75% (was 50%).
(Balance) Impeccable Fel Essence: Cooldown reduction is now 1 second per 12 Astral Power spent (was 8).
(Balance) Promise of Elune, the Moon Goddess: Stacks gained now also reduce the global cooldown of Regrowth.
(Balance) The Emerald Dreamcatcher: Astral Power cost reduction of Starsurges reduced to 7 per stack (was 10 per stack).
(Feral) The Wildshaper's Clutch: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger Primal Fury.
(Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
(Beast Mastery) The Apex Predator's Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
(Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
(Marksmanship) Ullr's Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
(Survival) Frizzo’s Fingertrap: Now spreads Lacerate at full duration.
(Survival) Nesinwary’s Trapping Treads: Focus gained increased to 25 per trap (was 15).
(Arcane) Mystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
(Arcane) Rhonin's Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
(Fire) Marquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
(Fire) Koralon's Burning Torch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
(Brewmaster) Fundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
(Brewmaster) Firestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
(Mistweaver) Ei'thas, Lunar Glides of Eramas: Rising Sun Kick causes your target's next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
(Windwalker) Hidden Master’s Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
(Windwalker) Cenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
Chain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
Uther's Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
(Retribution) Justice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
(Retribution) Liadrin's Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
(Retribution) Whisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
Phyrix’s Embrace: Now increases Guardian Spirit's duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
(Shadow) Anund’s Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
(Shadow) Mother Shahraz’s Seduction: You gain 5 stacks of Voidform when you enter Voidform.
(Shadow) Mangaza’s Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
(Shadow) The Twins’ Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
Insignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
(Assassination) Zoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
(Outlaw) Greenskin's Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
(Subtlety) Shadow Satyr's Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
(Elemental/Enhancement) Eye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
(Elemental) The Deceiver's Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
(Enhancement) Spiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
(Restoration) Focuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
Arms Warrior's template Strength reduced to 105% (was 110%).
Blood Hunt removed.
Ready for Battle removed.
Sharpen Blade now has a 25 second cooldown (was 45 seconds).
New Talent: Storm of Destruction
Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
Pain Train is now a level 8 honor talent (was 43).
Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
Wrecking Crew removed.
New Talent: Duel
You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
New Talent: War Banner
You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
Fury Warrior's template secondary stats have been adjusted:
75% Critical Strike
Enrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
Blood Hunt removed.
Death Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
Protection Warrior's template secondary stats have been adjusted:
150% Critical Strike
Protection Warriors now deal 10% reduced damage in PvP (was 15%).
Protection Warriors now take 15% increased damage from players (was 25%).
Fixed bugs preventing Kirin Tor emissary World Quests from always providing a minimum of four available quests.
All World Quests will be re-generated with this patch. You will retain your existing slate of Emissaries, but any current World Quests may disappear or have a different reward after the patch.