Werewolf
Added some new werewolf abilities:
Hircine’s Bounty: This ability is a large heal that costs magicka.
Infectious Claws: This ability instantly deals damage to all enemies in front of you and causes disease damage over time.
Piercing Howl: This ability deals high damage and stuns your enemy.
Negative effects, such as Disorient, will no longer affect you while transforming.
All werewolf light attacks will now cause bleed damage.
Fully charged heavy attacks now restore stamina.
Werewolf tooltip now includes the bleed damage light attacks deal
Devoured enemies will no longer display a blinking texture.
Fixed an issue where CC break wasn’t working for werewolves.
Having the Werewolf skill line now increases your Stamina regeneration by 15% in both Human and Werewolf forms. (You do not need to have a Werewolf ability on your skill bar.)
Fixed an issue where light attacks were getting desynced.
Fixed an issue where light attacks were stopping werewolf ability animations from playing.
Bleed damage on light attacks no longer has a delay, allowing you to now damage your enemy on every hit.
Slightly increased the damage done by heavy attacks.
Reduced the duration of the werewolf Ultimate.
The werewolf model will now load in more smoothly the first time you transform into a werewolf.
Reduced the cost to transform into a werewolf by 100.
Blood Rage: This passive now restores 3/6 Ultimate instead of 2/5.
Brutal Pounce (Pounce morph): This ability now deals 50% of the initial hit to nearby enemies.
Devour:
This ability can now be used on additional monster types, such as insects.
This ability's cooldown period has been reduced from 20 seconds to 7 seconds.
This ability will no longer be interrupted by taking damage.
Feeding Frenzy: Fixed an issue where this synergy couldn't be used by werewolves.
Feral Pounce (Pounce morph):
This ability only increases the werewolf duration if you are 10 meters or more from your target.
This ability now properly increases the werewolf timer when used.
Updated the tooltip to note that it only adds Ultimate when traveling at least 10 meters.
Ferocious Roar (Roar morph): Fixed an issue where enemies affected by this ability would begin sliding before the disorient ended.
Pack Leader: This ability’s tooltip now specifies the amount of Ultimate you gain; this is now a flat value and only works for werewolves. We also fixed an issue where this ability wasn’t granting ultimate to allies.
Pounce: This ability now deals more damage, and can now be cast while silenced.
Pursuit: This passive now increases stamina gained from heavy attacks.
Roar: Fixed an issue where this ability didn’t cost resources if it didn’t hit any targets.
Savage Strength: Fixed an issue where this passive wasn’t updating the UI for attack power value.
Werewolf Berserker: This ability will now deal increased bleed damage instead of increasing attack speed.
Werewolf Transformation: Fixed an issue where killing an enemy while feared by this ability would cause the corpse to teleport forward a few meters. This ability also no longer claims ability damage is derived from just stamina.
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