Список изменений в грядущем патче (и не только) |
Автор темы:
Garro
Дата создания: 02.12.2016 17:30
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Список изменений в грядущем патче (и не только)
Взято с редит.ком Card Changes *Clear Skies - Reworked; Name Change: First Light; Spawn either a Clear Skies or Rally Effect: http://imgur.com/a/j6UhY *Rally - Play a random Bronze Unit from your Deck. *Geralt: Igni - Destroy the strongest non-Gold unit(s) on the opposite row if that row totals 20 or more Strength. *Stammelford's Tremors - deal 2 damage to ALL units on the Battlefield. *Myrgtabrakke - 4 Strength; Choose a non-Gold Unit three times. Remove 3 Strength the first time, 2 the second and 1 the first. *Ocvist - After 4 turns, remove 1 Strength from all opposing non-Gold Units and return this Unit to your Hand. *Operator - Added a "Fleeting" Category, Added a "Relentless" Category; Choose a non-Gold Unit in your Hand (other than Operator). Create an exact copy in both players' Hands. Remove from the game when destroyed. *Decoy - Added a "Fleeting" Category; Return a non-Gold, non-Relentless Unit on your side to your Hand, then remove from the game. *Commander's Horn - Added a "Fleeting" Category, Changed Wording; Double the Strength of all non-Gold Units on a row on your side, then remove from the game. *Regis - Added a "Relentless" Category. *Biting Frost - Changed Wording; Spawn a Frost Effect on both Melee Rows that sets the Strength of all non-Gold Units on or appearing there to 1. *Impenetrable Fog - Changed Wording; Spawn a Fog Effect on both Ranged Rows that sets the Strength of all non-Gold Units on or appearing there to 1. *Torrential Rain - Changed Wording; Spawn a Rain Effect on both Siege Rows that sets the Strength of all non-Gold Units on or appearing there to 1. *Roach - Changed Wording; Play on a random row from your Deck or Graveyard whenever a Gold card appears on your side. *Ciri - 6 Strength *Promote - Promoted units will lose the golden status at the start of the next turn, promoted cards will return to the base Strength among entering the graveyard (example - Roach, Olgierd) or transitioning into the next round, can be affected by Dimeritium Bomb. *Redanian Elite - 6 Strength; If 3 or more Redanian Elite are on your side of the battlefield, convert them to Gold, until destroyed or the round ends. *Reinforced Trebuchet - 5 Strength; Every 3 turns , remove 2 Strength from a random opposing non-Gold Unit. *Dandelion - 4 Strength; Ability: Add 2 Strength to every non-gold unit on the Melee Row (enemy Melee units included), Added a Flame Icon. *Radovid - Remove 8 Strength *Philippa Eilhart - 10 Strength *Priscilla - 2 Strength *Odrin - 4 Strength *Dun Banner Heavy Cavalry - 5 Strength, Changed Wording; After 2 turns convert to Gold, until destroyed or the round ends. *Reinforced Ballista - 6 Strength *Prince Stennis - 8 Strength *Trebuchet - 4 Strength *Eithne - Return any non-Relentless Unit on your side to your Hand and immediately play it again. *Isengrim - Create 2 Commando Neophyte units in random rows, each time you play a Special Card. Added a Flame Icon. *Mahakam Guard - 5 Strength; Immune to Frost. Add 3 Strength to a non-Gold Unit on your side of the Battlefield. If it's a Dwarf, add 5 Strength instead. *Aelirenn - 5 Strength, Ranged, Added a Flame Icon; Add 1 Strength to all non-Gold Elf units on your side of the Battlefield. Play from your Deck whenever a 5th revealead Elf Unit appears on your side. *Nature's Gift - Added a "Fleeting" Category; Spawn a base copy of the last non-Gold Special Card played, then remove from the game. *Milva - Return the strongest non-Gold, non-Relentless unit (except self) on each side to the owners' hands. Ties are resolved randomly. *Commando Neophyte - Added "Elf" Category. *Mahakam Defender - 4 Strength *Vrihedd Brigade - 8 Strength *Vrihedd Vanguard - 6 Strength, Changed Wording; Spawn a Commando Neophyte on a random row. *Elven Wardancer - 4 Strength *Aglais - 5 Strength, Added a "Relentless" Category. *Ele'yas - 4 Strength *Hawker Healer - 2 Strength *Hawker Support - 3 Strength *Dwarven Mercenary - 3 Strength *Saskia - Changed Wording; Remove 1 Strength from all opposing non-Gold Units. Add 1 Strength to all non-Gold Units on your side of the Battlefield. *Blue Mountain Commando - Changed Wording; Return a Bronze unit on your side (other than Blue Mountain Commando) to your hand and immediately play it again. *Monsters Passive Ability - Adrenaline Rush'ed units won't be taken into the consideration anymore. *Dagon - Spawn a First Light, Biting Frost, Impenetrable Fog or Torrential Rain Card. *Drowner - 5 Strength; Added an Ability: Pick and Move opponent's card to their Siege Row. Immune to Rain. *Grave Hag - 2 Strength; Added a 2-round Timer. *Nithral - 6 Strength; Immune to Frost. Remove 2 Strength from a random opposing non-Gold Unit whenever a Wild Hunt Unit appears on your side. *Wild Hunt Warrior - 5 Strength *Golem - 6 Strength *Wild Hunt Rider - Added a Flame Icon. *Water Hag - Added a Flame Icon. *Harald the Cripple - Remove 3 Strength from all wounded units, remove 2 Strength from non-wounded units on the opponent's side of the Battlefield. *King Bran - Discard 2 Cards and add 2 base Strength to them. Choose any card in your deck and place it in your hand. *Draig Bon-Dhu - 4 Strength; Add 1 base Strength to all non-Gold units in your Graveyard. *Clan Dimun Pirate Captain - 3 Strength *Birna Bran - 8 Strength *War Longship - 5 Strength *Sigrdfrifa - 1 Strength, Added "Permadeath" Category, Changed Wording; Resurrect a non-Gold unit. Gain 1 Strength whenever a unit is played from the Graveyard. *Savage Bear - 3 Strength *Light Longship - Added a Flame Icon. *Holger Blackhand - Added a Flame Icon. *New Card Category - the card with "Fleeting" tag will completely disappear from the game, once you play it (won't land in the graveyard). *Among others Commander's Horn, Nature's Gift and Operator have the Fleeting tag. *New Card Category - the card with "Relentless" tag can't be picked up from the Battlefield. *Among others Operator and Johnny have the Relentless tag. *New Card Category - the card with "Permadeath" tag will land in the Graveyard, but can't be resurrected. *Among others Sigrdrifa and Shani have the Permadeath tag. Not in This Patch: Ranked Mode: http://imgur.com/a/CnHbV Ranked Leaderboards: http://imgur.com/a/yQQIC New Leveling System, Experience Bar (don't worry the Scrap / Ore still exist): http://imgur.com/a/QMXzJ Rank Rewards: More Scraps / Ore / Kegs, seasonal ranked rewards *New Cards: Geralt: Aard - Pick a row and push the cards on it to the row above and deal 1 damage to the movedcards: http://imgur.com/a/9QaOT Kayran - Devour 3 non-Gold units of your choice and absorb their Strength: http://imgur.com/a/mQOSW Coral - Put on any row and drag all of the cards from any other row to her: http://imgur.com/a/Nmz06 Shirru - Ambush, shows when any Special Card is played, cancels its Effect and activates a Scorch: http://imgur.com/a/NX9h1 Dimeritium Shackle - choose any Card on the Battlefield and remove all buffs and effects from it: http://imgur.com/a/5GS0V Premium Cards, that were shown on Facebook Stream: Iorveth, Vernon Roche, Birna Bran, Caretaker, Ragh Nar Roog |
Re: Список изменений в грядущем патче (и не только)
Мне нравится такая тема - медичек можно у скеллиге воскрешать из сброса,а у севера нет и шани после раззолоченния не достать,хотя написано-воскрешаемая и на медиках такое же,что за фигня ,они что особенные какие-то?
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Re: Список изменений в грядущем патче (и не только)
То что написано "воскрешаемая" это уже давно выяснили что это ошибка перевода и там написано "не воскрешаемая"
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