New God Skins
Sun Wu Xing Sun wukong
duke dan de lyons anhur
squirrel squad ratatoskr
Constable Moosejaw Chiron
Susano mastery skins
Rise My Pretties As Ah Puch, release 100 Zombies in one match.
Corpses aka Landmines As Ah Puch, blow up and hit an enemy with 6 corpses in one cast of Corpse Explosion.
Take That As Fafnir, slow or kill three or more enemy gods at a single time using Cursed Strength
Get To Work As Fafnir, boost all of your allies’ Power and Attack Speed in a single match using Coerce.
End Of Days As Fenrir, have an ally kill an enemy God that you have grabbed using Ragnarok.
Unleash The Beast As Fenrir, stun or kill at least three enemies with a single use of Unchained.
Cutesy Ah Muzen Cab Miscellaneous
“Both Executioner and Demonic Grip are seeing an increase in the amount of shred they provide per stack, at the cost of one stack. This should allow these items to provide their benefit more quickly (as well as share the shred with your team), allowing them to better compete with other pen options.”
“Throwing Dagger (as well as Golden Bow, both directly and indirectly) are receiving a downward adjustment. Throwing Dagger has found a place in allowing more hunters to flourish and this is something that we like, but we want to ensure it remains balanced within the realm of other popular hunter starts and ensure players can choose a start that best suits their style of play.”
Mark of the Vanguard
“Mark of the Vanguard is seeing a few adjustments to make it a more enticing start option. By moving the Magical Protection to raw Physical Protections and adding a small amount of sustain, this item is better equipped to deal with early game physical damage from minions and other physical characters.”
“With Soul Reaver we wanted to adjust two key issues. The first was readability, so the visual effect for those who get hit by it was adjusted to be easier to see. The second issue was that often players who go Soul Reaver would have to restrict themselves from dealing damage to “save” their burst. While knowing when to use this passive is key for the item, allowing it to happen more often can enable players to feel less punished on spending the proc if they find a good chance. To compensate for this, the passive damage is going down slightly for Soul Reaver.”
“Water Illusion functions as a great escape tool that can punish enemies who get close, but in many cases the offensive use of this ability in conjunction with the damage from Wild Storm was giving him a bit too much damage. The base damage and scaling for this ability is receiving a hit to both adjust the early game and late game use of this ability.”
Damage reduced from 90/140/190/240/290 → 70/120/170/220/270
Magical Power Scaling reduced from 70% → 60%
Fixed an issue where Explosive Bolts could miss enemies at max range.
“Judgement Tether is one of Osiris’ primary tools at engaging enemies, either forcing them to flee or reducing damage for enemies who choose to stay. We are reducing the cooldown of this skill to allow Osiris to have more opportunities to use this ability in a given engagement.”
Cooldown reduced from 18s → 15s
“The Sly Messenger is receiving an additional adjustment around his passive. We are reducing his Heal to better position it as a light sustain tool rather than a semi-potent burst heal. Additionally we are fixing a hitbox issue with Acorn Blast that will impact his performance, notably making the Acorn Blast stun more difficult to confirm at middle to far ranges.”
Acorn Of Yggdrasil
Healing reduced from 20 → 15
Scaling reduced from 40% → 30%
Fixed an issue where the hitbox of the acorn projectiles were too large and not matching their visual FX.
“With this patch we wanted to help make enemies who are fighting him have the tools to keep track of him in an engagement, as well as look to tone down some of the damage and cooldown reduction in Storm Kata and Jet Stream.”
Damage reduced from 70/105/140/175/210 → 55/90/125/160/195
Dash speed reduced
Updated the Sound FX for this ability’s teleport.
Increased cooldown of Jet Stream after Susano teleports to an enemy from 6s → 8s. This is still unaffected by cooldown reduction.
“Thanatos is receiving some love to his Soul Reap, allowing it to have more of an impact in the mid and late game where the windup for this ability can be more punishing.”
Scaling increased from 60% → 70%
“Hi! Ymir excels as a character that can bully players with his club and strong base damage abilities but he often struggled to maintain a powerful frontline presence in the mid and late game. Frostbite now decreases the damage dealt by those afflicted (in addition to what it already does) which should not only allow Ymir to survive in the front line more reliably, but give him a nice tool to help his team as the game progresses.”
Enemies afflicted by Frost Bite now deal 10% less damage to all targets