Fafnir, Lord of Glittering Gold
Passive: Endless Greed
Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s. Cost: 60/65/70/75/80. Cooldown: 15s.
In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.
Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy. Cost: 50s. Cooldown: 13s.
In dragon form, This ability has a larger area of effect and can buff multiple allies.
Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s. Cost: 70s. Cooldown: 18s.
In dragon form, Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects. Cost: 100. Cooldown: 90s.
New God Skins
Aphra Cabadra Aphrodite
Ski Patrol Skadi
Demon King Ravana
Nile Stalker Sobek
Wyrm Slayer Ullr
Jing Wei Mastery Skins
My Lovely Lady Birds As Aphrodite get the killing blow with the damage from your birds.
Kiss Me! As Aphrodite apply your kiss to every God in the match. This includes allies and enemies.
Where Did I Go? As Nox remain inside an ally for 8 Seconds.
Embrace the Darkness As Nox use Siphon Dark and Shadowlock to deliver the killing blow to at least 3 enemies in one match.
Got Nuts? As Ratatoskr stun three or more opponents at once with Acorn Blast.
Look Out Below! As Ratatoskr knock up three or more enemy gods at once with Through the Cosmos.
Gauntlet of Thebes
“These items aren’t seeing as much play as expected, so they are all receiving a small bonus to their primary stat: Health. Health items have high power potential, so adjustments to this tree will be small and careful.”
Ah Muzen Cab
“AMC players have a lot of flexibility on when and where to place Hives, and this reduction should make that process more convenient.”
Cooldown Reduced from 16s → 14s
Fixed an issue where Calydonian Boar would be untextured on the Recon Artemis Skin.
“HeBo’s low cooldowns define him as a mage. Waterspout’s reduced mana costs will allow him to better fit this specialty. ”
Mana cost reduce from 70/80/90/100/110 → 65/70/75/80/85.
“Kukulkan excels when he is able to maintain proper spacing between himself and enemies, especially towards the late game. By reducing Slipstreams cooldown per rank Kukulkan will more often have one of his spacing tools available to him.”
Reduced Cooldown from 15s → 15/14/13/12/11s.
“Ratatoskr has had a fairly powerful release, so we are looking to take away some of his power throughout the game. In addition to his hotfix adjustment Dart is seeing a base damage decreased while Flurry is seeing adjustments in its cooldown and protection shred. We will continue to monitor the new Ratatoskr closely to ensure he is in a healthy balance spot.”
Base damage reduced from 100/140/180/220/260 → 80/120/160/200/240.
Cooldown increased from 12s → 14s.
Protection Debuff Reduced from 2/3/4/5/6 → 2/2/3/3/4.
“Raijin is a character who has a lot of potential to disrupt and poke out enemies, and when choosing to use his escape ability offensively with Raiju he can have some hefty burst as well. With this change we want to limit the amount of burst that comes from the easiest to confirm combo.”
Lightning Damage reduced from 20/30/40/50/60 → 20/25/30/35/40.
Thunder Damage reduced from 40/60/80/100/120 → 40/50/60/70/80.
“Storm Kata when combined with Bluestone Pendant was allowing Susano to control the pace of the early game. By removing some of the edge on Storm Kata and removing its ability to proc Bluestone Pendant (and other item effects) twice, players should find more room to play against this mobile assassin.
Scaling reduced from 90% → 80% on both hits.
No longer procs multiple item affects (like Bluestone Pendant) more than once.
Fixed an issue with this ability when ranked up mid use.