Для входа на форум нажмите здесь
Новые комментарии
Dota 2 - Патч 7.00
Автор темы: Ashenveil
Дата создания: 11.12.2016 21:36
Аватар для Ashenveil
Забанен
Регистрация:
01.08.2016
Медаль "1К лайков" GoHa.Ru - Старожил Лучник
Dota 2 - Патч 7.00
Компания Valve, путем открытия доступа к плохо работающей веб-странице, объявила о подробностях обновления 7.00 для MOBA Dota 2. Это одно из самых больших обновлений в истории игры и оно вносит огромное количество нововведений.


Так, например, Valve решили позаимствовать механику из игры Heroes of The Storm и ввели систему талантов. Теперь, после десятого уровня, каждые пять уровней вы можете выбрать один из талантов на выбор, что поможет вам подстроиться под сложившуюся на карте ситуацию. Wraith King сможет сделать свою ультимативную способность Resurection бесплатной по мане. Кроме того:
  • Рошан переехал на другой участок карты. Теперь он поселится рядом с верхней руной, а его показатели HP и брони получили ребалансировку - теперь у него меньше хп, но больше защиты.
  • Игра получила обновленный и более минималистичный UI.
  • Добавлены новые постройки на карте - благодаря ним вы сможете восполнить свое здоровье и ману, но как только вы потеряете все т2 башни, они станут уязвимыми для атаки противоположной команды.
  • Был полностью переработан лес у обоих команд, что должно открыть большие тактические возможности для игроков.
  • Были переделаны Руны и теперь на реке вы больше не сможете найти Bounty-руны - они переехали на свои собственные спауны в лес команд.
  • Иллюзии теперь будут наносить меньше урона строениям и за их убийство теперь можно получать золото и опыт.
  • Обитатели лесов теперь будут появляться каждые две минуты, а Ancient-крипы потеряли иммунитет к магии, но получили 70% к сопротивлению магии.
  • Т4-башни теперь будут регенировать здоровье с такой же скоростью, как фонтан.
  • Многие предметы и герои получили ребалансировку. Прочитать об этом вы можете тут.
Кроме того, в игре появится первый действительно новый герой - Monkey King, который сможет скакать по деревьям, превращаться в различные объекты карты, а также вызывать армию каменных обезьян, которые помогут ему в бою. Slardar, Viper и Enigma же получили визуальное обновление.


(c) GoHa.Ru
Последний раз редактировалось Ashenveil; 11.12.2016 в 23:10.
Re: Dota 2 - Патч 7.00
Хотслол2

Сообщение от kamaelf:
у меня три диплома
Сообщение от darkeh:
Клерик -> Бишоп -> Кардинал
-lvl 3 - lvl 2
Аватар для Ashenveil
Забанен
Регистрация:
01.08.2016
Медаль "1К лайков" GoHa.Ru - Старожил Лучник
Re: Dota 2 - Патч 7.00
Патч ноуты

ROOT MECHANICS
Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.

DISPEL MECHANICS
Standardized Dispel mechanics - ability tooltips now list if they are Undispellable, Dispellable, or Dispellable only by Strong Dispels.
Abilities that Dispel now list what type of Dispel they apply (Basic Dispel or Strong Dispel).
The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable Hunger is no longer dispellable.
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled

CLEAVE MECHANICS
Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Battle Fury:
Starting Radius: 150
Ending Radius: 280
Distance: 520
Empower:
Starting Radius: 150
Ending Radius: 240
Distance: 460
Grow:
Starting Radius: 150
Ending Radius: 400
Distance: 600
Tidebringer:
Starting Radius: 150
Ending Radius: 450/500/550/600
Distance: 675/750/825/900
Great Cleave:
Starting Radius: 150
Ending Radius: 300
Distance: 550

OTHER CHANGES
Max movement speed increased from 522 to 550
Haste rune duration reduced from 25 to 22 seconds

Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)

Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)

Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant

The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption

The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.

The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)

Moon Glaive no longer gets boosted by Spell Amplification.
Cleave no longer gets boosted by Spell Amplification.
Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).

Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

ABYSSAL BLADE:
Passive block chance reduced from 100% to 50%
Passive block amount increased from 40/20 (melee/ranged) to 70/35

AETHER LENS:
Aether Lens cast range bonus increased from 200 to 220
Aether Lens recipe cost increased from 550 to 600

ASSAULT CUIRASS:
Self attack speed reduced from 35 to 30
Aura attack speed increased from 20 to 25

BLOODSTONE:
No longer reduces respawn time to less than 1 second

BOTTLE:
Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.
Bottle now only replenishes 2 charges when filled with a Bounty Rune.

BRACER:
Recipe cost reduced from 210 to 190

CHEESE:
Mana restore increased from 1000 to 1500

CLARITY POTION:
Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

CRIMSON GUARD:
Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70/35
Guard Damage Block increased from 55 to 60
Guard now affects buildings

DAEDALUS:
Bonus damage reduced from 81 to 76
Critical strike increased from 2.2x to 2.3x

DIFFUSAL BLADE:
Diffusal Blade can only target enemies now.
Mana break on illusions reduced from 20/10 to 16/8
Mana break on heroes increased from 40 to 50
Diffusal Blade damage per mana burned reduced from 100% to 80%

DRAGON LANCE:
Strength reduced from 13 to 12

DRUM OF ENDURANCE:ITEM REWORKED
Swiftness Aura is now a +20 Movement Speed aura.
Intelligence bonus reduced from 9 to 6
Recipe now requires Sage's Mask instead of Ring of Regeneration
Provides +50% Mana Regeneration instead of 3 Health Regeneration

DUST OF APPEARANCE:
Dust of Appearance no longer requires 5 mana to cast.

ENCHANTED MANGO:
Enchanted Mangoes on sale for 110 gold

EYE OF SKADI:
No longer a Unique Attack Modifier

GEM OF TRUE SIGHT:
True Sight no longer granted to Illusions

GLIMMER CAPE:
Cooldown reduced from 16 to 14

HEART OF TARRASQUE:
Regeneration increased from 4.75% to 7%

HEALING SALVE:
Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

HEAVEN'S HALBERD:
Heaven's Halberd slow duration increased from 4 to 5 seconds
Heaven's Halberd Maim chance increased from 20 to 24%

HELM OF THE DOMINATOR:ITEM REWORKED
Dominate ability no longer requires 75 mana.
Dominate now sets the converted unit to 425 movement speed instead of 350.
Dominate can only have one creep active at a time.
Reworked Recipe and Bonuses:

Recipe:
Headdress (575)
Gloves of Haste (500)
Recipe (725)
Total: 1800 (previously was 1800)

Provides:
+6 All Stats
+10 Attack Speed
+10 Attack Speed Aura
+8 HP Regen Aura
Active ability - Dominate

INFUSED RAINDROP:
Cooldown increased from 6 to 7 seconds

IRON TALON:
No longer increases a percentage (40%/15%) of base damage.
Now provides +24/7 bonus damage against non-hero units.
Bonus damage now works against Roshan.
Cooldown increased from 14 to 20

MAELSTROM:
Maelstrom has an internal cooldown of 0.2 seconds.
Maelstrom is no longer a Unique Attack Modifier.

MORBID MASK:
Cost increased from 900 to 1200
Now provides +15 damage

MASK OF MADNESS:ITEM REWORKED
Reworked Recipe and Bonuses:

Recipe:
Morbid Mask (1200)
Recipe (700)
Total: 1900 (previously was 1800)

Provides:
+15% Lifesteal
+15 Damage
Active ability - Berserk

- Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
- While activated, you are silenced and have -5 armor.

MEDALLION OF COURAGE:
Medallion of Courage no longer has half value against Roshan.

MJOLLNIR:
Mjollnir has an internal cooldown of 0.2 seconds.
Mjollnir is no longer a Unique Attack Modifier

MONKEY KING BAR:
Monkey King Bar no longer provides +15 Attack Speed.

MOON SHARD:
Night vision increased from 250 to 300

NECRONOMICON:
Necronomicon Warrior attack type changed from Basic to Piercing
Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
Necronomicon Archer and Warrior armor type changed from Hero to Basic
Necronomicon Archer Mana Burn cooldown reduced from 20 to 7

OBLIVION STAFF:
Oblivion Staff attack damage reduced from 15 to 10
Oblivion Staff intelligence increased from 6 to 10

OCTARINE CORE:
Octarine Core no longer provides +50% Mana Regeneration.

POOR MAN'S SHIELD:
Non-hero proc chance reduced from 53% to 50%

QUELLING BLADE:
No longer increases a percentage (40%/15%) of base damage.
Now provides +24/7 bonus damage against non-hero units.
Bonus damage now works against Roshan.

RADIANCE:
Radiance damage increased from 50 to 60
Radiance damage on illusions reduced from 50 to 40

ROD OF ATOS:ITEM REWORKED
Applies a Root, preventing the target from moving for 2 seconds.
Cooldown increased from 10 to 16
Cast range reduced from 1200 to 1000
Active now uses a 1500-speed projectile rather than instantly applying.

SANGE:
Sange Maim slow duration increased from 4 to 5 seconds
Sange Maim chance increased from 20 to 24%

SATANIC:ITEM REWORKED
Reworked Recipe and Bonuses:

Recipe:
Reaver (3000)
Morbid Mask (1200)
Mithril Hammer (1600)
Total: 5800 (previously was 5900)

Provides:
+50 Damage
+25% Lifesteal
+25 Strength
Active ability - Unholy Rage

SHADOW AMULET:
Shadow Amulet fade time reduced from 1.5 to 1.25
Shadow Amulet cooldown on allies reduced from 10 to 7

SOLAR CREST:
Solar Crest no longer has half value against Roshan.

SOUL BOOSTER:
Soul Booster no longer provides +50% Mana Regeneration.

SOUL RING:
Recipe increased from 125 to 150

TALISMAN OF EVASION:
Evasion reduced from 25% to 20%
Cost reduced from 1700 to 1450

TOME OF KNOWLEDGE:
XP rescaled from 425 to 500/600/700/800/etc. per consumed Tome of Knowledge on your team

URN OF SHADOWS:
Regeneration now behaves like Blink and only dispels if actual damage was taken, and only if the damage source is from a player or Roshan.

VANGUARD:
Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70/35

VLADMIR'S OFFERING:
No longer has 300 gold recipe (still has same total cost after Morbid Mask price increase)

WIND LACE:
Cost increased from 235 to 250

ABADDON:
Mist Coil cast point reduced from 0.35 to 0.25
Mist Coil now has a fast projectile
Aphotic Shield cast point reduced from 0.452 to 0.4
Level 10: +25 Damage OR +15% XP Gain
Level 15: +5 Armor OR +200 Mana
Level 20: +25 Movement Speed OR 15% Cooldown Reduction
Level 25: +25 Strength OR +200 Shield HP

ALCHEMIST:
Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Level 10: +20 Damage OR +4 Armor
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR +300 Health
Level 25: 30% Lifesteal OR -4 Acid Spray Armor

ANCIENT APPARITION:
Cold Feet cannot target a unit already affected by Cold Feet.
Level 10: +60 Gold/Min OR +8% Spell Amplification
Level 15: +15 Intelligence OR +25 Health Regen
Level 20: +35 Movement Speed OR -30s Respawn Time
Level 25: +80 Chilling Touch Damage OR 3 Charges of Cold Feet

ANTI-MAGE:SCEPTER ADDED
Added a Scepter for Anti-Mage. Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds. Disabled with Break.
Level 10: +6 Strength OR +20 Damage
Level 15: +20 Attack Speed OR +250 HP
Level 20: 15% Evasion OR +10 All Stats
Level 25: -2s Blink Cooldown OR +25 Agility

ARC WARDEN:ADDED TO CAPTAINS MODE
Added to Captains Mode
Spark Wraith vision type changed from flying to ground
Flux cast range reduced from 600/700/800/900 to 500/600/700/800
Tempest Double no longer copies consumables (includes Bottle)
Tempest Double cooldown increased from 40/35/30 to 60/50/40
Tempest Double gold/XP bounty increased from 160 to 180
Tempest Double now decrements its BKB charges when it uses it
Level 10: +125 Health OR +25 Attack Speed
Level 15: +30 Damage OR +8 Strength
Level 20: 10% Cooldown Reduction OR +100 Attack Range
Level 25: 30% Lifesteal OR +175 Spark Wraith Damage

AXE:
Level 10: +6 Strength OR +3 Mana Regen
Level 15: +75 Damage OR +250 Health
Level 20: +25 Health Regen OR +30 Movement Speed
Level 25: +100 Battle Hunger DPS OR +15 Armor

BANE:
Level 10: +6 Armor OR +200 Mana
Level 15: +25% XP Gain OR +250 Health
Level 20: +35 Movement Speed OR +175 Cast Range
Level 25: +120 Enfeeble Damage Reduction OR +200 Brain Sap Damage/Heal

BATRIDER:
Level 10: +10 Intelligence OR +4 Armor
Level 15: +175 Health OR +5% Spell Amplification
Level 20: 15% Cooldown Reduction OR +35 Movement Speed
Level 25: +8s Firefly Duration OR +200 Flamebreak AoE/Knockback

BEASTMASTER:
Level 10: +15% XP Gain OR +20 Movement Speed
Level 15: +12 Strength OR -25s Respawn Time
Level 20: 12% Cooldown Reduction OR +300 Health
Level 25: +175 Wild Axes Damage OR +120 Damage

BLOODSEEKER:
Thirst now lingers for 2 seconds after a target dies.
Level 10: +5 Armor OR +25 Damage
Level 15: +30 Attack Speed OR +250 Health
Level 20: -30s Respawn Time OR +10 All Stats
Level 25: -7s Bloodrite Cooldown OR 30% Lifesteal

BOUNTY HUNTER:SCEPTER ADDED
Added Scepter to Bounty Hunter. Allows Shuriken Toss to bounce twice on each hero (bounces on everyone once, then bounces through each one again)
Level 10: +175 Health OR +15% XP Gain
Level 15: +40 Attack Speed OR +15 Movement Speed
Level 20: +10% Spell Amplification OR +100 Damage
Level 25: 20% Evasion OR -5s Jinada Cooldown

BREWMASTER:
Earth Brewling's Demolish increased from 150% to 300%
Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
Drunken Haze is now a proper projectile (1600 speed).
Drunken Haze cast point reduced from 0.4 to 0.3
Drunken Haze no longer has different durations for heroes and creeps.
Drunken Haze no longer has a 200 radius.
Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
Drunken Haze duration reduced from 8 to 4
Drunken Haze mana cost reduced from 50 to 25
Level 10: +25 Attack Speed OR +3 Mana Regen
Level 15: +20 Movement Speed OR +10% Magic Resistance
Level 20: -30s Respawn Time OR +20 Strength
Level 25: +14 Primal Split Unit Armor OR +75 Damage

BRISTLEBACK:
Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
Quill Spray now deals damage as it quickly expands outwards.
Level 10: +7 Strength OR +2 Mana Regen
Level 15: +20 Movement Speed OR +200 Health
Level 20: +45 Attack Speed OR -30s Respawn Time
Level 25: +25 Health Regen OR +4 Max Goo Stacks

BROODMOTHER:
Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
Insatiable Hunger is no longer dispellable.
Level 10: +10 Agility OR +15% XP Gain
Level 15: 20% Cooldown Reduction OR +7 Armor
Level 20: +300 Health OR +50 Attack Speed
Level 25: +8 Max Webs OR +200 Spiderlings Health

CENTAUR WARRUNNER:
Level 10: +30 Damage OR +2 Mana Regen
Level 15: 10% Evasion OR +10% Magic Resistance
Level 20: +10% Spell Amplification OR +15 Strength
Level 25: +1s Hoof Stomp Duration OR Gains Return Aura

CHAOS KNIGHT:SCEPTER ADDED
Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
Chaos Strike no longer applies a -5 armor debuff.
Chaos Strike crit chance increased from 10 to 12%
Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
Level 10: +15 Attack Speed OR +7 Intelligence
Level 15: +15 Movement Speed OR +10 Strength
Level 20: +120 Gold/Min OR +12 All Stats
Level 25: Reality Rift Pierces Spell Immunity OR 20% Cooldown Reduction

CHEN:
Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
Added overhead for the damage dealt with Test of Faith
Level 10: +15 Movement Speed OR +125 Cast Range
Level 15: +200 Health OR +25% Spell Amplification
Level 20: +90 Gold/Min OR -40s Respawn Time
Level 25: +2 Holy Persuasion Max Count OR +200 Hand of God Heal

CLINKZ:
Death Pact cooldown rescaled from 45/35/25 to 45/30/15
Level 10: +10 Intelligence OR +10% Magic Resistance
Level 15: +12 Strength OR +30 Searing Arrows Damage
Level 20: 20% Evasion OR +10 All Stats
Level 25: +70 Strafe Attack Speed OR +125 Attack Range

CLOCKWERK:
Level 10: +4 Armor OR +200 Mana
Level 15: +40 Damage OR +15 Movement Speed
Level 20: -25s Respawn Time OR +12% Magic Resistance
Level 25: +10s Battery Assault Duration OR +400 Health

CRYSTAL MAIDEN:SCEPTER REWORKED
Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
Level 10: +15% Magic Resistance OR +50 Damage
Level 15: +125 Cast Range OR +200 Health
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: +1.5s Frostbite Duration OR +200 Crystal Nova Damage

DARK SEER:
Wall of Replica no longer deals damage when heroes walk through it.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Level 10: 12% Evasion OR +100 Cast Range
Level 15: +90 Damage OR +14 Health Regen
Level 20: +12 Strength OR +25 Intelligence
Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage

DAZZLE:
Multiple instances of Poison Touch stack.
Level 10: +10 Intelligence OR +125 Health
Level 15: +100 Cast Range OR +40 Damage
Level 20: +25 Movement Speed OR -30s Respawn Time
Level 25: -6s Poison Touch Cooldown OR +60 Shadow Wave Heal

DEATH PROPHET:
Level 10: +4% Spell Amplification OR +6 Strength
Level 15: +8% Magic Resistance OR +75 Cast Range
Level 20: 10% Cooldown Reduction OR +25 Movement Speed
Level 25: +400 Health OR +6 Exorcism Spirits

DISRUPTOR:
Level 10: +100 Cast Range OR +60 Gold/Min
Level 15: +200 Health OR -30s Respawn Time
Level 20: 15% Cooldown Reduction OR +10% Spell Amplification
Level 25: +30% Magic Resistance OR +4 Thunder Strike Hits

DOOM:
Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
Level 10: +150 Health OR +8 Intelligence
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +50 Damage OR +20 Health Regen
Level 25: +2% Infernal Blade Damage OR Devour Can Target Ancients

DRAGON KNIGHT:
Elder Dragon Form Corrosive Breath now affects the splashed targets.
Dragon Tail is now a fast projectile while in Dragon Form.
Level 10: +6 Strength OR +20 Attack Speed
Level 15: +25% XP Gain OR +40 Damage
Level 20: +120 Gold/Min OR +300 Health
Level 25: 2x Dragon Blood Regen/Armor OR +50 Movement Speed

DROW RANGER:
Movement Speed reduced by 10
Level 10: +15 Movement Speed OR +5 All Stats
Level 15: +175 Health OR +20 Attack Speed
Level 20: +6% Precision Aura Damage OR +14 Strength
Level 25: +350 Gust Distance/Knockback OR +25 Marksmanship Agility

EARTH SPIRIT:
Magnetize debuff now has an overhead counter (similar to Replicate).
Level 10: +10 Intelligence OR +4 Armor
Level 15: +15% Magic Resistance OR +90 Gold/Min
Level 20: +15% Spell Amplification OR +300 Health
Level 25: +300 Rolling Boulder Damage OR -35s Respawn Time

EARTHSHAKER:
Level 10: +250 Mana OR +8 Strength
Level 15: +20 Movement Speed OR +50 Damage
Level 20: +10% Spell Amplification OR -35s Respawn Time
Level 25: +500 Health OR -2s Enchant Totem Cooldown

ELDER TITAN:
Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
- Note: When the spirit is inside your hero, both auras are centered around your hero.
Natural Order now removes 40/60/80/100% of the base magic resistance, rather than a fixed amount.
Natural Order aura increased from 275 to 325
Level 10: -20s Respawn Time OR +10 Strength
Level 15: +275 Health OR +25% XP Gain
Level 20: +12% Magic Resistance OR +50 Attack Speed
Level 25: +15 Armor OR +80 Astral Spirit Hero Attack

EMBER SPIRIT:
Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
Level 10: +15% Spell Amplification OR +20 Damage
Level 15: +20 Movement Speed OR +6 All Stats
Level 20: +8 Armor OR 15% Cooldown Reduction [Note: Affects remnant charges]
Level 25: +500 Flame Guard Absorption OR +2s Searing Chains

ENCHANTRESS:
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +8s Nature's Attendants Duration OR +40 Damage
Level 20: +12% Magic Resistance OR -25s Respawn Time
Level 25: +10 Nature's Attendants Wisps OR +25 Intelligence

ENIGMA:
Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
Black Hole now slowly rotates enemy units as it pulls them into the center.
Level 10: +20 Movement Speed OR +12% Magic Resistance
Level 15: 15% Cooldown Reduction OR +120 Gold/Min
Level 20: +300 Health OR -30s Respawn Time
Level 25: +8 Demonic Conversion Eidolons OR +12 Armor

FACELESS VOID:
Level 10: +15 Attack Speed OR +5 Strength
Level 15: +7 Armor OR+25 Damage
Level 20: +300 Health OR +120 Gold/Min
Level 25: +600 Timewalk Cast Range OR 20% Evasion

GYROCOPTER:
Scepter attack interval from 1.2 to 1.1
Homing Missile now has low attack priority.
Level 10: +6% Spell Amplification OR +150 Health
Level 15: +10% Magic Resistance OR +30 Damage
Level 20: +25 Movement Speed OR 20% Cooldown Reduction
Level 25: +3 Homing Missile Charges OR +4 Flak Cannon Attacks

HUSKAR:
Level 10: +150 Health OR +15 Movement Speed
Level 15: +30 Damage OR 15% Lifesteal
Level 20: +15 Strength OR +40 Attack Speed
Level 25: +100 Attack Range OR +400 Life Break Cast Range

INVOKER:
EMP damage changed from Pure to Magical
EMP damage per mana burned increased from 50% to 60%
Invoke is no longer an upgradeable ability.
Invoke cooldown rescaled from 22/17/12/5 to 6
Invoke mana cost rescaled from 20/40/60/80 to 60
Invoke no longer consumes mana when only slot positions are updated.
Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
Invoker no longer has a +6 Attribute Bonus ability at level 25.
Deafening Blast is no longer automatically upgraded when Reagents are level 7.
Forged Spirits no longer spawn multiple when Quas/Exort are level 4.
Invoker no longer gains passive attributes when leveling Reagents.
Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
Level 10: +15 Damage OR +125 Health
Level 15: +1 Forged Spirit Summoned OR +20% XP Gain
Level 20: +7 All Stats OR +35 Attack Speed
Level 25: AoE Deafening Blast OR -15s Tornado Cooldown

IO:
Level 10: +10% Magic Resistance OR +6 Armor
Level 15: +10 Mana Regen OR +10 Strength
Level 20: +20 Health Regen OR +120 Gold/Min
Level 25: +150 Spirits Damage OR -40s Respawn Time

JAKIRO:
Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
Liquid Fire is no longer a Unique Attack Modifier.
Macropyre radius increased from 240 to 260
Level 10: +15% XP Gain OR +8% Spell Amplification
Level 15: +125 Cast Range OR +250 Health
Level 20: +400 Attack Range OR +150 Gold/Min
Level 25: +1.25s Ice Path Duration OR -50s Respawn Time

JUGGERNAUT:
Level 10: +150 Health OR +20 Damage
Level 15: +20 Attack Speed OR +6 Armor
Level 20: +20 Movement Speed OR +8 All Stats
Level 25: +175 Blade Fury DPS OR +20 Agility

KEEPER OF THE LIGHT:
Level 10: +6 Strength OR +20 Movement Speed
Level 15: +20% XP Gain OR -25s Respawn Time
Level 20: +10% Magic Resistance OR +7 Armor
Level 25: +300 Cast Range OR +200 Illuminate Damage/Heal

KUNKKA:
Level 10: +20 Damage OR +150 Mana
Level 15: +15 Health Regen OR +15 Movement Speed
Level 20: +300 Health OR +120 Gold/Min
Level 25: +200 Torrent AoE OR +25% Magic Resistance

LEGION COMMANDER:
Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
Level 10: +7 Strength OR +15% XP Gain
Level 15: +30 Damage OR +20 Movement Speed
Level 20: +7 Armor OR -20s Respawn Time
Level 25: 25% Cooldown Reduction OR +40 Duel Damage Bonus

LESHRAC:
Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
Lightning Storm cast point reduced from 0.6 to 0.45
Level 10: +125 Health OR +15 Movement Speed
Level 15: +400 Mana OR +8% Magic Resistance
Level 20: +5% Spell Amplification OR +12 Strength
Level 25: +50 Diabolic Edict Explosions OR +2s Lightning Storm Slow Duration

LICH:
Frost Armor can now target invulnerable structures.
Level 10: +125 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +5 All Stats
Level 20: +150 Damage OR +120 Gold/Min
Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow

LIFESTEALER:
Level 10: +5 All Stats OR +15 Attack Speed
Level 15: +200 Health OR +25 Damage
Level 20: 15% Evasion OR +25 Movement Speed
Level 25: +1s Rage Duration OR +15 Armor

LINA:
Level 10: +250 Mana OR +20 Damage
Level 15: -25s Respawn Time OR +100 Cast Range
Level 20: +5% Spell Amplification OR +150 Attack Range
Level 25: +1 Fiery Soul Max Stacks OR -4s Dragon Slave Cooldown

LION:
Finger of Death Scepter AoE increased from 300 to 325
Level 10: +175 Health OR +45 Damage
Level 15: +90 Gold/Min OR -30s Respawn Time
Level 20: 20% Magic Resistance OR +8% Spell Amplification
Level 25: +3 Mana Drain Multi Target OR +20 All Stats

LONE DRUID:
Returning from True Form to Druid Form reduced from 1.9 to 0.8
Spirit Bear now has 0.5 Mana regen.
Level 10: +250 Health OR +200 Attack Range
Level 15: +65 Damage OR +30 Spirit Bear Damage
Level 20: +7 Spirit Bear Armor OR -50s Respawn Time
Level 25: +1.5s Entangle Duration OR -10s Savage Roar Cooldown

LUNA:
Level 10: +15 Damage OR +4 Armor
Level 15: +150 Health OR +40 Lucent Beam Damage
Level 20: +25 Attack Speed OR +10% Magic Resistance
Level 25: -4s Lucent Beam Cooldown OR +15 All Stats

LYCAN:HERO REWORKED
Howl now behaves like a normal buff, rather than a pseudo-aura.
Howl duration increased from 10 to 13
Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
Howl has double the effect (damage/HP) at night time.
Feral Impulse no longer provides 15/20/25/30 Attack Speed.
Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
Feral Impulse now provides 1/4/7/10 HP regeneration.
Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
Summoned Wolves no longer gain 15 HP regen at level 4.
Summoned Wolves now gain invisibility at level 4.
Summoned Wolves now gain cripple at level 3.
Cripple attack speed slow increased from 40 to 60
Level 10: +20 Damage OR +150 Health
Level 15: -20s Respawn Time OR +12 Strength
Level 20: 15% Evasion OR 15% Cooldown Reduction
Level 25: +15s Shapeshift Duration OR +2 Wolves Summoned

MAGNUS:
Skewer cooldown reduced from 30 to 25
Level 10: +25 Attack Speed OR +15% Spell Amplification
Level 15: +90 Gold/Min OR +50 Damage
Level 20: +15 Strength OR +20 Movement Speed
Level 25: -4s Shockwave Cooldown OR -35 Respawn Time

MEDUSA:
Level 10: +10 Intelligence OR +15 Damage
Level 15: +20 Attack Speed OR 10% Evasion
Level 20: +15 Agility OR +500 Mana
Level 25: +1s Stone Gaze Stun OR 25% Lifesteal

MEEPO:
Meepo clones now share full attributes without Scepter.
Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
Meepo strength gain reduced from 1.6 to 1.3
Level 10: +4 Armor OR +15 Damage
Level 15: 15% Lifesteal OR +20 Movement Speed
Level 20: 10% Evasion OR +25 Attack Speed
Level 25: +400 Health OR -3s Poof Cooldown

MIRANA:
Added a charge indicator for Mirana's ultimate scepter Starstorm
Level 10: +8 Agility OR +150 Health
Level 15: +5% Spell Amplification OR +30 Attack Speed
Level 20: +40 Damage OR +8 Armor
Level 25: +100 Leap Attack Speed OR +2 Multishot Sacred Arrows

MORPHLING:
Level 10: +8 Agility OR +200 Mana
Level 15: +25 Attack Speed OR 12% Cooldown Reduction
Level 20: +25 Movement Speed OR +40 Damage
Level 25: +400 Waveform Range OR +30% Replicate Damage

NAGA SIREN:
Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide
Level 10: +250 Mana OR +125 Health
Level 15: +30 Attack Speed OR 15% Evasion
Level 20: +15 Agility OR +20 Strength
Level 25: +1 Mirror Image Illusion OR +40 Movement Speed

NATURE'S PROPHET:
Wrath of Nature damage increment per bounce increased from 7% to 11%
Wrath of Nature base damage reduced from 140/180/225 to 110/140/170
Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205
Level 10: +20 Damage OR +175 Health
Level 15: +10 Intelligence OR +15 Movement Speed
Level 20: +35 Attack Speed OR +8 Armor
Level 25: +6 Treants Summoned OR -35s Respawn Time

NECROPHOS:HERO REWORKED
Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
Replaced Sadist with a new ability, Ghost Shroud. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 20% more magic damage but any HP/MP you heal is amplified by 50%. Cooldown: 28/24/20/16
Level 10: +40 Damage OR +6 Strength
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +5% Spell Amplification OR +10% Magic Resistance
Level 25: +400 Health OR -1s Death Pulse Cooldown

NIGHT STALKER:
Level 10: +7 Strength OR +100 Cast Range
Level 15: +300 Mana OR +25 Attack Speed
Level 20: +30 Movement Speed OR +50 Damage
Level 25: +12 Armor OR -6s Crippling Fear Cooldown

NYX ASSASSIN:
Level 10: +5% Spell Amplification OR +175 Health
Level 15: +25 Agility OR +10 Strength
Level 20: +120 Gold/Min OR +15% Magic Resistance
Level 25: +40 Movement Speed OR +200% Spiked Carapace Damage

OGRE MAGI:
Level 10: +60 Gold/Min OR +100 Cast Range
Level 15: +40 Damage OR +8% Magic Resistance
Level 20: +250 Health OR +25 Movement Speed
Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed

OMNIKNIGHT:
Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
Repel duration reduced from 5/6/7/8 to 4/5/6/7
Repel cooldown increased from 20/18/16/14 to 30/26/22/18
Repel can no longer be cast on enemies.
Purification heal rescaled from 90/180/270/360 to 90/160/230/300
Purification cooldown rescaled from 9 to 11/10/9/8
Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +75 Cast Range OR +8 Strength
Level 20: +100 Damage OR +6 Mana Regen
Level 25: -16% Degen Aura OR +200 Purification Damage/Heal

ORACLE:
Level 10: -20s Respawn Time OR +15% XP Gain
Level 15: +200 Health OR +60 Gold/Min
Level 20: +25 Movement Speed OR +20 Intelligence
Level 25: +2s False Promise Duration OR +250 Cast Range

OUTWORLD DEVOURER:
Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
Level 10: +250 Mana OR +10 Movement Speed
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Intelligence OR +250 Health
Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification

PHANTOM ASSASSIN:
Stifling Dagger base damage reduced from 75 to 70
Level 10: +150 Health OR +15 Damage
Level 15: 10% Lifesteal OR +15 Movement Speed
Level 20: +35 Attack Speed OR +10 All Stats
Level 25: +25 Agility OR Double Strike Stifling Dagger

PHANTOM LANCER:SCEPTER ADDED
Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.
Phantom Rush minimum proc range reduced from 300 to 250
Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
Level 10: +150 Health OR +20 Attack Speed
Level 15: +8 All Stats OR 15% Cooldown Reduction
Level 20: +15% Magic Resistance OR 15% Evasion
Level 25: +600 Phantom Rush Range OR +20 Strength

PHOENIX:
Sun Ray changed from Pure to Magical damage type
Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
Icarus Dive slow increased from 25% to 28%
Level 10: -20s Respawn Time OR +175 Health
Level 15: +90 Gold/Min OR +12 Strength
Level 20: +10 Armor OR +8% Spell Amplification
Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration

PUCK:
Level 10: +8 Intelligence OR +150 Health
Level 15: +40 Damage OR +20 Movement Speed
Level 20: +8% Spell Amplification OR +20% Magic Resistance
Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed

PUDGE:
Level 10: +8 Strength OR +2 Mana Regen
Level 15: +5 Armor OR +15 Movement Speed
Level 20: +150 Gold/Min OR -35s Respawn Time
Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage

PUGNA:
Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
Level 10: +3 Mana Regen OR +150 Health
Level 15: -25s Respawn Time OR +10 Strength
Level 20: +10 All Stats OR +100 Cast Range
Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage

QUEEN OF PAIN:
Base attack time reduced from 1.6 to 1.5
Level 10: +20 Damage OR +5 Strength
Level 15: +12% Cooldown Reduction OR +90 Gold/Min
Level 20: +100 Attack Range OR +200 Health
Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence

RAZOR:
Level 10: +15 Movement Speed OR +10 Agility
Level 15: +5 Armor OR +150 Cast Range
Level 20: +250 Health OR +30 Attack Speed
Level 25: +175 Attack Range OR +14 Static Link Damage Steal

RIKI:SCEPTER ADDED
Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
Level 10: +15 Movement Speed OR +150 Health
Level 15: +10 Agility OR +20% XP Gain
Level 20: +250 Cast Range OR +8 All Stats
Level 25: +0.4 Backstab Multiplier OR -4s Smokescreen Cooldown

RUBICK:
Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
Fade Bolt damage reduction per bounce increased from 4% to 8%
Level 10: +60 Gold/Min OR +50 Damage
Level 15: +150 Health OR +15 Intelligence
Level 20: +75 Cast Range OR +8% Spell Amplification
Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance

SAND KING:
Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
Level 10: +200 Mana OR +5 Armor
Level 15: +12% Magic Resistance OR +15 Movement Speed
Level 20: +350 Health OR +120 Gold/Min
Level 25: +4 Epicenter Pulses OR +50 Health Regen

SHADOW DEMON:
Level 10: +6 Strength OR +10 Movement Speed
Level 15: +75 Cast Range OR +6% Spell Amplification
Level 20: +10% Magic Resistance OR -25s Respawn Time
Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown

SHADOW FIEND:
Shadow Raze cast point reduced from 0.67 to 0.55
Level 10: +15 Movement Speed OR +20 Attack Speed
Level 15: +6% Spell Amplification OR +175 Health
Level 20: 15% Evasion OR +2 Damage Per Soul
Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown

SHADOW SHAMAN:
Mass Serpent Wards no longer deal damage in 175 AoE.
Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Level 10: +150 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +20% XP Gain
Level 20: -30s Respawn Time OR +20% Magic Resistance
Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration

SILENCER:
Level 10: +4 Armor OR +7 Intelligence
Level 15: +200 Health OR +60 Gold/Min
Level 20: +30 Attack Speed OR +12% Magic Resistance
Level 25: +200 Attack Range OR +20% Curse Slow

SKYWRATH MAGE:SCEPTER REWORKED
Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
Level 10: +125 Health OR +7 Intelligence
Level 15: +50 Damage OR +60 Gold/Min
Level 20: +20 Movement Speed OR +15% Magic Resistance
Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen

SLARDAR:
Level 10: +6 Health Regen OR +175 Mana
Level 15: +200 Health OR +25 Attack Speed
Level 20: +35 Damage OR +7 Armor
Level 25: +20 Strength OR +10% Bash Chance

SLARK:SCEPTER ADDED
Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
Level 10: 10% Life Steal OR +15 Damage
Level 15: +15 Agility OR +10 Strength
Level 20: +250 Health OR +25 Attack Speed
Level 25: +3s Pounce Leash OR +12 All Stats

SNIPER:SCEPTER ADDED
Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
Level 10: +4 Mana Regen OR +15 Attack Speed
Level 15: +20 Shrapnel DPS OR +200 Health
Level 20: +8 Armor OR 25% Cooldown Reduction
Level 25: +100 Attack Range OR +4 Shrapnel Charges

SPECTRE:
Level 10: +20 Damage OR +5 Armor
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +25 Attack Speed OR +12 Strength
Level 25: -10s Spectral Dagger Cooldown OR 400 Health

SPIRIT BREAKER:
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +20 Damage OR +5 Armor
Level 20: +120 Gold/Min OR -40s Respawn Time
Level 25: +17% Greater Bash Chance OR +500 Charge Speed

STORM SPIRIT:
Level 10: +20 Damage OR +3 Mana Regen
Level 15: +175 Health OR +10 Intelligence
Level 20: +40 Attack Speed OR +7 Armor
Level 25: +0.75s Electric Vortex OR +10% Spell Amplification

SVEN:
Level 10: +6 Strength OR +200 Mana
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR 15% Evasion
Level 25: +65 Damage OR -5s Stormbolt Cooldown

TECHIES:HERO REWORKED
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).

Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.

Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.

Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction

TEMPLAR ASSASSIN:
Psi Blades now work when illusions of Templar Assassin attack
Level 10: +25 Attack Speed OR +15 Movement Speed
Level 15: +6 All Stats OR 12% Evasion
Level 20: +250 Health OR +40 Damage
Level 25: +3 Refraction Instances OR -30s Respawn Time

TERRORBLADE:
Level 10: +6 Health Regen OR +15 Attack Speed
Level 15: +25 Damage OR +175 Health
Level 20: +15 Agility OR +15 Movement Speed
Level 25: +15 All Stats OR -30s Sunder Cooldown

TIDEHUNTER:
Gush projectile speed reduced from 4000 to 2500
Level 10: +50 Damage OR +150 Health
Level 15: +7 Armor OR +30% XP Gain
Level 20: +6 Mana Regen OR +15 Strength
Level 25: -5 Gush Armor OR 20% Cooldown Reduction

TIMBERSAW:
Level 10: +150 Health OR +10% XP Gain
Level 15: +14 Health Regen OR +15 Intelligence
Level 20: +5% Spell Amplification OR +125 Cast Range
Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength

TINKER:
Level 10: +8 Intelligence OR +5 Armor
Level 15: +200 Health OR 4% Spell Amplification
Level 20: +75 Cast Range OR 15% Magic Resistance
Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage

TINY:
Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
Craggy Exterior chance rescaled from 10/15/20/25% to 25%
Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
Level 10: +6 Strength OR +10 Intelligence
Level 15: +45 Damage OR +15 Movement Speed
Level 20: +25 Attack Speed OR +14 Mana Regen
Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage

TREANT PROTECTOR:HERO REWORKED
Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
Level 10: +30 Attack Speed OR +2 Mana Regen
Level 15: +90 Gold/Min OR +25 Movement Speed
Level 20: 15% Cooldown Reduction OR +65 Damage
Level 25: +5 Living Armor Block Instances OR +20% 2s Bash

TROLL WARLORD:
Level 10: +6 Strength OR 10 Agility
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +300 Health OR +40 Damage
Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance

TUSK:
Walrus Kick range increased from 900 to 1400
Walrus Punch attack range increased from 128 to 150
Walrus Kick attack range increased from 128 to 150
Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
Level 10: +20% XP Gain OR +30 Damage
Level 15: +15 Strength OR +90 Gold/Min
Level 20: +6 Armor OR +10% Magic Resistance
Level 25: +500 Health OR +150% Walrus Punch Crit

UNDERLORD:ADDED TO CAPTAINS MODE
Added to Captains Mode
Pit of Malice no longer pierces Spell Immunity.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
Pit of Malice now affects units every 3.5 seconds.
Pit of Malice duration increased from 7 to 12
Pit of Malice radius increased from 275 to 375
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
Dark Rift radius increased from 450 to 600
Dark Rift delay increased from 5/4/3 to 6/5/4
Level 10: +4 Armor OR +2 Mana Regen
Level 15: +200 Health OR +8% Spell Amplification
Level 20: +50 Attack Speed OR +100 Cast Range
Level 25: +0.4s Pit of Malice Root OR +50 Health Regen

UNDYING:
Flesh Golem Heal increased from 6% per hero to 10%
Level 10: -30s Respawn Time OR +90 Gold/Min
Level 15: +30% XP Gain OR +300 Health
Level 20: +10 All Stats OR +20 Movement Speed
Level 25: +40 Tombstone Zombie Damage OR +12 Armor

URSA:
Level 10: +25 Damage OR +8% Magic Resistance
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Movement Speed OR +250 Health
Level 25: +10 Fury Swipes Damage OR +14 All Stats

VENGEFUL SPIRIT:
Wave of Terror damage type changed from Pure to Magic
Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
Level 10: +8% Magic Resistance OR +25 Attack Speed
Level 15: +100 Magic Missile Damage OR +8 All Stats
Level 20: +50 Damage OR +20 Movement Speed
Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity

VENOMANCER:
Level 10: +20% XP Gain OR +20 Movement Speed
Level 15: +175 Health OR +150 Cast Range
Level 20: +15% Magic Resistance OR +75 Damage
Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time

VIPER:
Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
Level 10: +15 Damage OR +125 Health
Level 15: +7 Strength OR +14 Agility
Level 20: +7 Armor OR +75 Attack Range
Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS

VISAGE:
Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
Familiars now have 500/750/1000 HP (instead of 3 hits).
Familiars now interact with regeneration effects normally.
Familiars no longer regenerate attack damage with Stone Form.
Familiars attack damage recharge time reduced from 15 to 2
Familiars are no longer Spell Immune.
Familiars now have 35% magic resistance.
Familiars movement speed rescaled from 380/390/400 to 430
Familiars damage per charge rescaled from 8/14/22 to 8/16/24
Stone Form duration reduced from 8 to 6 seconds
Stone Form cooldown reduced from 20 to 14
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +50 Damage OR +100 Cast Range
Level 20: +250 Health OR -30s Respawn Time
Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed

WARLOCK:
Fatal Bonds mana cost increased from 120 to 140
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
Level 10: +6 All Stats OR +15% XP Gain
Level 15: +125 Cast Range OR +20 Movement Speed
Level 20: +350 Health OR -30s Respawn Time
Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor

WEAVER:
Agility gain from 2.5 to 2.8
Level 10: +6 Strength OR +30 Shukuchi Damage
Level 15: +25 Damage OR +7 All Stats
Level 20: +200 Health OR +15 Agility
Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance

WINDRANGER:
Powershot damage reduction per unit hit increased from 10% to 20%
Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
Level 10: +15 Damage OR +4 Mana Regen
Level 15: +150 Health OR +13 Intelligence
Level 20: +12% Spell Amplification OR +12% Magic Resistance
Level 25: +100 Attack Range OR -5s Powershot Cooldown

WINTER WYVERN:
Level 10: +8 Intelligence OR +5 Strength
Level 15: +15 Movement Speed OR +40 Damage
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow

WITCH DOCTOR:
Maledict DPS increased from 5/
Аватар для evilnw
Предводитель
Регистрация:
17.08.2011
Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
Dota 3
Аватар для Ashenveil
Забанен
Регистрация:
01.08.2016
Медаль "1К лайков" GoHa.Ru - Старожил Лучник
Re: Dota 2 - Патч 7.00
Сообщение от evilnw:
Dota 3
defence of the heroes of the LoL
Аватар для drasil_renamed_928004_05042022
Фанат
Регистрация:
07.06.2012
Re: Dota 2 - Патч 7.00
Игра поменяется в корне.
Аватар для Ga-aL
Гуру
Регистрация:
04.04.2009
Re: Dota 2 - Патч 7.00
Игру убили сори.
Теперь играть только на айкапе =\


Lineage 2 (Old) ... Desperion ... Drobovik ... Arcana Lord 85/75/75/75 ... Hero x7. story is finished
Dota 2 ... Drobovik
Аватар для evilnw
Предводитель
Регистрация:
17.08.2011
Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
Сообщение от Ga-aL:
Игру убили сори.
Не играл, но осуждаю?

Сообщение от Ashenveil:
defence of the heroes of the LoL
Сомневаюсь. ЛоЛ слишком пассивен. Тут же наоборот сплошную агрессию добавили.
Re: Dota 2 - Патч 7.00
Чёт какая то дичь пока что

GAME NET = ИГОР НЕТ
Устал от корейщины и казуала? Затекли пальцы от бессмысленного гринда? Очередной локализатор облажался? Альбион ждет!:D

------------------------------------------------------
Фанбои.Фанбои никогда не меняются....
Аватар для Ga-aL
Гуру
Регистрация:
04.04.2009
Re: Dota 2 - Патч 7.00
Сообщение от evilnw:
Не играл, но осуждаю?



Сомневаюсь. ЛоЛ слишком пассивен. Тут же наоборот сплошную агрессию добавили.
Доту 11 лет не меняли. Были +- балансные правки.
Тут глобальный патч превращающий доту в унылый хотс/лол. Причем не добавляя динаки.
Система талантов рвань полная и реализована глупо и дисбалансно. (на 10 лвл -30 сек респа зомби офк баланс).


Это не дота.


Lineage 2 (Old) ... Desperion ... Drobovik ... Arcana Lord 85/75/75/75 ... Hero x7. story is finished
Dota 2 ... Drobovik
Аватар для _Freak
Предводитель
Регистрация:
27.07.2007
20 лет вместе!
Награжден за: 20 лет вместе! Медаль "500 лайков" GoHa.Ru - 10 лет Рейдер пандемии
Награжден за: Эксперт по выживанию при пандемии COVID-19
Re: Dota 2 - Патч 7.00
Сообщение от Ashenveil:
Valve решили позаимствовать механику из игры Heroes of The Storm и ввели систему талантов. Теперь, после десятого уровня, каждые пять уровней вы можете выбрать один из талантов на выбор, что поможет вам подстроиться под сложившуюся на карте ситуацию
Оййооо

Сообщение от ksyon:
игроки вконец уже потеряли связь с реальностью и понимание адекватности цен на игровой процесс. ну и понятие fairplay уже давно под чистую вытравлено из мозгов фтп-др#черов
Аватар для evilnw
Предводитель
Регистрация:
17.08.2011
Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
Сообщение от Ga-aL:
Тут глобальный патч превращающий доту в унылый хотс/лол.
На столько унылый, что добавили кучу агрессивных абилок

Сообщение от Ga-aL:
(на 10 лвл -30 сек респа зомби офк баланс)
Словно только одному зомби дали абилку на 10 лвле
Аватар для Leonardoo
Старожил
Регистрация:
24.05.2012
Re: Dota 2 - Патч 7.00
Привет катки по 20 минут,ура)
Аватар для PelmenT
Пост-мьюзик фан
Регистрация:
16.12.2010
GoHa.Ru - 10 лет Танк Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
Эпичное изменение игры=)


Обезьяна - лучший герой просто.
Аватар для Skatner
Мастер
Регистрация:
01.09.2010
Медаль "1К лайков" GoHa.Ru - 10 лет Победитель конкурса
Награжден за: Победитель конкурса по Cyberpunk 2077 Знатоку игры Albion Online
Награжден за: За участие в конкурсе по игре Albion Online
Re: Dota 2 - Патч 7.00
А где блин ссылка на офф сайт?эту стену текста под катом читать невозможно.
Re: Dota 2 - Патч 7.00
Ну, как там будет играться в плагиате Хотса?
Сохранить

Аватар для PelmenT
Пост-мьюзик фан
Регистрация:
16.12.2010
GoHa.Ru - 10 лет Танк Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
dota2.com/700




Сверху меню с новыми фичами. Сами страницы прокручиваются

Добавлено через 1 минуту
Там начало новых игр просто эпик. До начала игры можно стратегию прорабатывать с командой в менюшке. Потом эпичный ролик "версус" в аниме-стиле, после еще анимация начала игры. Столько фигни наделали=)

Добавлено через 1 минуту
Заранее итемы покупаются до конца пиков. Жесть=)
Последний раз редактировалось PelmenT; 11.12.2016 в 22:37. Причина: Добавлено сообщение
Аватар для Icewo1f_renamed_694132_06042024
Старожил
Регистрация:
03.09.2009
Re: Dota 2 - Патч 7.00
Баланс рип конечно и на долго.Но таланты это лучше чем скучные плюс к статс.А тем кто говорит что украли у хотса так таланты еще и до хотса в других играх были.

Аватар для Rezion
Мастер
Регистрация:
20.01.2009
Волшебник
Re: Dota 2 - Патч 7.00
в дотан не играл года два наверно, ибо люто надоела... но этот апдейт выглядит очень вкусно, обязательно попробую

Аватар для Shadius
Мастер
Регистрация:
27.05.2006
Re: Dota 2 - Патч 7.00
казалось дота2 обрела баланс и тут на тебе

слышал, но пока не нашёл подтверждения, что ммр обнулят и добавят ммр "по подписке" (крч платный вариант дотана для отсеивания твинкошколоты)

PS - был уверен, что цмке дадут талант на мув спид... нет

Darkfall - всех нагибаторов во всех ММОРПГ нужно лечить этой игрой, после недели игры замашки "гнуть всех" быстро пропадут) © Ditrum
Аватар для drasil_renamed_928004_05042022
Фанат
Регистрация:
07.06.2012
Re: Dota 2 - Патч 7.00
из-за леса будет больше файтов, потому что респ крипов будет 2 минуты, так что игра станет динамичнее!
Аватар для S1ammeR_renamed_911462_12082023
Фанат
Регистрация:
16.03.2012
Re: Dota 2 - Патч 7.00
Сообщение от Shadius:

слышал, но пока не нашёл подтверждения, что ммр обнулят и добавят ммр "по подписке" (крч платный вариант дотана для отсеивания твинкошколоты)
Инсайд инфа от соседа Васи со второго этажа?


Очень много изменений, мета должна в корне поменяться, пока сложно что-то с уверенностью сказать, надо щупать самому довольно продолжительное время. Ну и как всегда личности "они убили доту ко-ко-ко" доставляют. Ах да, еще лолиры про "кражу" дерева это вообще , но да ничего, я слышал им там скоро реплеи завезут, так что можно будет рассматривать во всех подробностях динамичные бои корейцев на про сцене.
Аватар для PelmenT
Пост-мьюзик фан
Регистрация:
16.12.2010
GoHa.Ru - 10 лет Танк Медаль "500 лайков"
Re: Dota 2 - Патч 7.00
Лайны теперь иные. То есть, хардлейны теперь больше, как изи-лейны: 2 кэмпа с крипами + фонтан с лечением + баунти руна. Все очень близко к таверу, да и сама линия короткая по длине изначально.


В общем, про-сцена будет сейчас полностью перезагружена. Ожидаем всяких аля НаВи ИТ1, когда никто толком ничего не понимает, а побеждает та команда, кто лучше адаптировался.
Re: Dota 2 - Патч 7.00
Изменения настолько глобальные и их настолько много, что даже пока не знаю как оно все повернется...
Re: Dota 2 - Патч 7.00
Лоло-хотс 2

Цитата:
4 Сообщение от Elphik на 29.06.2010 16:37:18
Уважаемый Пользователь, Вы знаете, тока что у меня появилось подозрение что Вы хозяин аккаунта.

Ваши права в разделе