Как минимум за это(Просто забил в интернете посмотреть кто же он такой, а то вы его так старательно хейтите)
И обрати внимание полеты в атмосфере планеты
Пока Крис Робертс об этом мечтал, Дерек Смарт уже это делал
1996-1998 год
Battlecruiser 3000AD v2
3D acceleration is supported only through 3dfx hardware. The game now contains 13 alien races, 25 castes. Game map contains 25 star systems with 75 planets and 145 moons in total.
Battlecruiser Millennium Gold[edit]
It is a version of
Battlecruiser Millennium with complete updates. A client-server multiplayer engine is introduced in this version. Flight controls can now be done using mouse.
Other new elements include:
- One new small sized galaxy containing 12 space regions, 12 planetary regions, 272 planetary mission zones and 1,086 planetary areas of interest (scenes). This galaxy does not include map. All the new scenarios included in this game take place in this new galaxy. The full map now includes 152 space regions containing 238 planets, 4033 planetary mission zones, 21548 planetary areas of interest in total.
- 44 planetary starbases, 1,011 military bases and 13 star stations. The full map now includes 96 starbases, 14,408 military bases and 71 star stations in total.
- 20 new Instant Action scenarios with a variety of missions ranging from easy to extremely hard, which brings the total number of Instant Action scenarios to 45.
- One new ACM scenario (Broken Arrow?) with multi-branch scenarios which can either end up being 11 or 15 missions depending on resolution of certain missions. In the GameStop exclusive version of the game, there is yet another ACM scenario. The total number of ACM scenarios is five depending on version.
The developer originally intended to introduce multiplayer feature when making the original
Battlecruiser Millennium back in late 1999, but due to unforeseen circumstances, this feature was dropped in the initial product. The product was to use the RTIME Interactive Networking Engine.
[9]
When the game was redesigned, the developer discovered that the original design architecture of the game kernel prevented the implementation of multiplayer, so the game was redesigned. Further information about it was revealed in the Smart Speak section of the manual.
[10]
https://www.youtube.com/watch?v=PNdfdLHSNNA
Все отмененные ВингКомандеры совпадают с датами выхода игр Смарта
Как-то так