Grey Goo - Второе обновление |
Автор темы:
INOK
Дата создания: 17.02.2015 21:52
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Grey Goo - Второе обновление
Разработчики из студии Petroglyph выпустили второе обновление для футуристической реалтаймовой стратегии Grey Goo, в котором продолжена работа по совершенствованию игры и геймплея. Были внесены корректировки по ИИ, исправлены ошибки аудио, внесены изменения в особенности юнитов, исправлены недочеты кампании, усовершенствована система подбора противников во многопользовательских сражениях, исправлен ряд ошибок игры, доработан интерфейс и редактор карт. AI
• Default AI is now Lambert instead of Random Audio • Fixed an issue where the RTS Primer VO audio was incorrect in German Units • Aircraft will now prioritize empty landing pads first when ordered to land by right clicking on Hangars/Airpads • Further improved the extents shrinking from 50% to 25% to minimize artillery/AoE impact of grouped units Campaign • Adjusted Easy and Normal difficulty settings. Hard difficulty is unaffected. • Fixed an issue where script-spawned units were not being given the correct health modifiers • Fixed a bug in The Barricade that caused some enemy Guardian units to idle in brush instead of properly mounting wall pillars Engineering • Added matchmaking improvements to allow players easier access to searching for matches worldwide • Improved logic for detecting players disconnecting to force a win or avoid a loss • Servers will now temporarily pause when connection loss is first detected • Added improvements to performance that prevents certain cases from lagging the client severely • Structures from an eliminated player will now properly clear up passability upon deletion • Fixed a crash local to 32 bit machines • Fixed a crash that would occur while loading a multiplayer match • Fixed a lock that would occur for clients when the host would close the lobby • Fixed an issue where 2v2 Ranked matches were not properly reporting • Fixed crash that would occur when starting skirmish match Terrain Editor • Fixed crash that would occur when launching a custom map with the spigot marker inside the HQ boundaries • Fixed crash that would occur when loading an untouched custom map UI • Moved Quick Match window up in the Multiplayer screen while search is ongoing • Added translations for new text • Fixed an issue with compressed Korean text • Added a new “Extras” section to the menu with a quick launch button for the Terrain Editor • Made various fixes to improve performance in the UI • Fixed an issue where the game would unpause immediately after pausing in single player (c) Goha.ru
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