Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
Action/RPG Grim Dawn получила патч 1.0.0.7. Стала доступно новое подземелье под названием The Fall of Valbury. Добавлены 4 новых вражеских экипировки (Monster Infrequents), два новых уникальных предметы, 6 новых боссов и мини-боссов, новые записки и не только.
В Crucible: теперь вы сможете раздобыть компоненты, которые выпадают из чудовищ, и немного уменьшен шанс выпадения уникальных вещей на уровне сложности Aspirant. Введена кое-какая отсутствующая анимация для двойных пистолетов. Ауры больше не будут десинхронизироваться во время совместной игры.
Всевозможные предметы получили балансные изменения. Зависание клиента больше не будет происходить во время: поиска игры по локальной сети, отключения от Steam. Explosive Strike (Demolitionist) теперь работает и с оружием ближнего боя. У Occultist’а скилл Possession больше не требует энергию.
Урон от всевозможных способностей Shaman’а увеличен. Полный список изменений обновления 1.0.0.7 для Grim Dawn находится во втором сообщении.
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Re: Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
[Major New Features]
The Fall of Valbury, a new Aetherial roguelike dungeon, is now available.
With this massive new outdoor dungeon come 4 new Monster
Infrequents, 2 new Unique items, 6 dangerous new bosses and mini-bosses
and pages of new Lore to discover. Venture into Port Valbury and witness
the complete destruction of a once vibrant commercial center and a
reminder of the grim future that awaits all of Cairn should you and the
Black Legion fail.
Those seeking death in Port Valbury can begin their adventure in the
Conflagration, northeast of Homestead. Those Honored with the Outcast
may also want to pay her a visit.
[Crucible]
Components that drop from beasts can now also drop in the Crucible.
Slightly reduced the drop rate of Unique items on Aspirant difficulty.
[Mod Tools]
Exposed the onPickUp Lua script hook to all
items, previously was just quest items. This script hook fires when the
item is picked up. Any function called receives two variables: looterID
and itemID.
[Animation]
Added missing Possession animation to the Dual Guns animation set
[Tech]
Fixed an issue with auras becoming desynchronized
in Multiplayer sessions (ex. aura buffs randomly coming on and off).
This bug may have also been contributing to the Multiplayer Aura Kill
bug that has been reported in the past. If that bug persists after this
update, please let us know.
Fixed an issue where the LAN lobby could freeze while looking for games.
The DPS comparison on weapon tooltips now compares the DPS of the
skill currently assigned to the left mouse button (LMB). If the assigned
skill deals no damage, then the comparison defaults to default Weapon
Attack. The DPS detailed tooltip in the character sheet now always shows
Weapon Attack DPS regardless of what's assigned to LMB and RMB.
Fixed a bug where calculated skill dps was not using the correct spell cast speed value.
Fixed displayed resistances on the character sheet not accounting for overcapped resistances.
Fixed a bug with mouse wheel scrolling used as a hotkey.
Fixed being able to access difficulty levels your character had not unlocked yet.
Fixed a bug where a disconnect from a Steam game could cause a game freeze.
Fixed off-hand auto-attack not dealing damage when triggering a
Cadence strike while dual wielding. Previously, you would trigger a
Cadence attack, dealing the skill damage, but then the off-hand would
not deal normal auto-attack damage.
Fixed instances where attached Celestial powers would not show up on skill tooltips.
Fixed a bug with Chain Lightning skills when spell cast speed was very high.
Pickup hotkey now obeys item filtering.
Critical Damage tooltip in the Character Sheet fixed.
Fixed Resistance to Life Reduction not showing on Next Level skill tooltips.
Fixed item names not being visible in the world at max camera zoom.
[Game]
XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
Some minor difficulty adjustment to try to make ambient damage rate a
bit more consistent. In Veteran, enemies had lower damage but higher
Offensive Ability, resulting in more frequent but less damaging hits. In
Elite Offensive Ability was inadvertently reduced below Veteran levels
but damage was higher, resulting in less frequent but more damage
attacks, which could make rate of damage more jumpy. I've tried to
smooth this out a bit, so the way enemies scale from Veteran to Elite is
more consistent and damage rate should be a little more normalized on
Elite. Some of these changes will trickle through to Ultimate but it
shouldn't have a big effect there, since certain values were already
scaled well above Veteran and I just left them alone.
Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
Reduced some excessively high Aether resists on various enemies (ex.
Aether Crystals, Flesh Hulks, Aetherial Phantoms). While these enemies
are still highly resistant to the Aether, they should become more
approachable for builds heavily reliant on Aether damage
Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.
[Itemization]
Increased the base speed of melee
(non-caster) weapons in the 20-55 level range. This is primarily a
quality of life change for characters levelling with melee builds and is
a net DPS buff.
Reduced material costs of low level Epic Item Blueprints
Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trolls
Relic - Belgothian's Carnage: adjusted chance of Defensive Ability
Reduction to 25% chance of 40 Reduction for 2s, reduced Pierce damage
bonus to 8
Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
Legendary Items
Legendary - Abyssal Mask: added 20% Bleed Resist
Legendary - Arcanum Sigillis: increased % Attack Speed to 16% and Offensive Ability to 33
Legendary - Bane of the Winter King: added 15% Cast Speed
Legendary - Circlet of the Great Serpent: increased % Vitality Resist to 20%
Legendary - Clairvoyant's Hat: reduced Health to 90
Legendary - Clairvoyant's Mantle: reduced Offensive Ability to 45
Legendary - Codex of Eternal Storms: increased Offensive Ability to 66, increased damage on Call the Storm
Legendary - Crown of the Winter King: added 28% Elemental Resist, increased % Health to 6%, increased damage on granted skill
Legendary - Demonslayer's Jacket: increased Energy Regen to 2.5, added 15% of Pierce dealt as Vitality
Legendary - Demonslayer's Hat: added 30% of Cold dealt as Vitality
Legendary - Demonslayer's Life-Ender: increased Energy Regen to 2.5
Legendary - Faceguard of Justice: added +1 to Demolitionist Skills
Legendary - Glyph of Kelphat'Zoth: reduced % Crit damage bonus for
pets to 5%, reduced Lightning damage for pets from the skill proc to
3-18, reduced Physical dealt as Lightning to 25%
Legendary - Handguards of Justice: reduced Offensive Ability to 24
Legendary - Heart of the Mountain: improved attack rate and slightly
improved special attack damage and toughness of the summoned Chillmane,
added 24% Vitality Resist and 6% Cast Speed, increased % Attack Speed
to 6%
Legendary - Hellforged Legplates: replaced bonus to Vindictive Flame with +2 to Grenado
Legendary - Iceskorn Talons: added 14% Cast Speed
Legendary - Invoker's Elements Set: increased % Crit damage bonus to
18%. Added -20% Aether Resist Reduction and increased the damage dealt
by the skill proc.
Legendary - Markovian's Fortress Set: increased cooldown on skill proc to 4.5s
Legendary - Mask of Infernal Truth: replaced bonus to Vindictive
Flame with +2 to Grenado and +2 to Canister Bomb, added % Physical
damage bonus
Legendary - Maw of Despair: increased % Chaos Resist to 18%
Legendary - Obsidian Juggernaut: increased damage on granted skill
Legendary - Ring of the Black Matriarch: reduced % Physical Resist reduction on the granted skill to -10%
Legendary - Sovereign Ruby of Domination: granted skill now also
buffs the player with Offensive Ability and % Crit damage. Reduced %
Crit damage bonus to 15% and Offensive Ability to 80.
Legendary - Spark of Ultos: added 45% of Cold dealt as Lightning,
reduced Lightning damage bonus for pets from the granted skill to 1-36
and the Physical dealt as Lightning to 25%
Legendary - Stormcage Legguards replaced bonus to Skyfire Grenado with bonus to Maelstrom
Legendary - Temporal Tempest: added 30% of Aether dealt as
Lightning, reduced cooldown on Temporal Shift to 14s and added 20%
Elemental Resist Reduction to its effect
Legendary - The Adversary: added +2 to Shattering Blast
Legendary - The Deathmark Set: reduced % Attack Speed bonus to 12%
Legendary - The Sacred Balance Set: added 50 Offensive Ability
Legendary - The Venomblade Pact Set: reduced Offensive Ability bonus to 45
Legendary - Nex: increased bonuses to Fire Strike and Amarasta's Blade Burst to +3
Legendary - Ortus: increased bonuses to Explosive Strike and Lethal Assault to +3
Legendary - Trozan's Ascension Set: increased damage and explosion
radius on Fallen Comet, increased Defensive Ability to 80, added 5% Crit
damage
Legendary - Trozan's Hat: increased Defensive Ability to 30 and % Chaos Resist to 20%
Legendary - Trozan's Mantle: increased % Vitality Resist to 30% and % Cold Resist to 50%
Legendary - Trozan's Starkeeper: increased Offensive Ability to 65, reduced cooldown on Falling Skies to 4.5s
Epic - Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 40
Epic - Stoneskin Girdle: added 15% Aether Resist
Epic - Stormtrap: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
Epic - Terror of the Grove: added 40% Poison Resist
Epic - The Slugger: reduced % Damage Reduction to 10%
Epic - Thunderclap: replaced bonus to Skyfire Grenado with bonus to Heavy Ordnance
Epic - Vanguard Star: added 25% Chaos Resist
Epic - Venomblade Amulet: added 15% Aether Resist
Epic - Wildpact Emerald: added 18% Pierce Resist
Magic and Rare Items
Faction - Devil's Musket: now
deals primarily Fire damage instead of Aether, added % Fire damage.
Skill proc now also deals fire damage in addition to Aether damage.
Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
Rare Prefix - Bloodletter's: increased Chance of Retaliation to 25%
Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
Rare Prefix - Destroyer's: replaced Chance of Fire Retaliation with % Cold Resistance
Rare Prefix - Dreadlord's: added % Aether damage
Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
Rare Prefix - Plaguebearer's: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
Rare Prefix - Tempest: increased Chance of Retaliation to 25%
Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
Rare Prefix - Tyrant's: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
Rare Prefix - Venomfang: Chance of Defensive Ability Reduction
adjusted to 40 at all levels, but chance of activation increased to 33%
Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12%
Damage Reduction at all levels, % Resist Reduction adjusted to 12% at
all levels
Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold
damage with Elemental damage, increased % Cast Speed, added % Attack
Speed
Rare Suffix - Bestial Rage: added bonus Health, replaced bonus to Savagery with bonus to Summon Briarthorn
Rare Suffix - Cabal (weapons): replaced flat Poison and Chaos damage with % Crit damage and a bonus to Possession
Rare Suffix - Conflagration (shields): increased Chance of Burn Retaliation to 25%
Rare Suffix - Elements: added % Attack Speed
Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
Rare Suffix - Ferocity: added bonus to Savagery
Rare Suffix - Flamecaller's (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
Rare Suffix - Onslaught: added bonus to % Cast Speed
Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric
of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage
and Offensive Ability
Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine
[Class & Skills]
Devotion
Eel: added 4% Move Speed
Harvestman's Scythe: added 4% Move Speed
Sailor's Guide: increased % Move Speed to 8%
Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
Blades of Wrath: reduced number of projectiles to 15 by max rank
Blizzard: increased Frostburn damage and increased % Weapon damage
to 16%, increased Projectile Radius to 2.0 and reduced Target Radius to
5.0
Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
Field Command: increased Offensive and Defensive Ability scaling with rank
Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
Squad Tactics: increased % All Damage scaling with rank
Veterancy: increased Health Regeneration scaling with rank
Demolitionist
Fire Strike: Increased damage scaling
a bit on Fire Strike and scaled it back a little on Explosive Strike to
make the base skill a little more appealing relative to the mod,
especially given that the mod provides radius damage.
Explosive Strike: now also works with melee weapons, slightly
reduced damage (see above). As this required a change to how the this
modifier functions, it no longer increases the energy cost of Fire
Strike and no longer contributes to the DPS calculation, as it is now a
secondary effect.
High Potency: increased Total damage bonus from 150% to 166%
Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning
High Impact: reduced Energy Cost scaling with rank, % Crit damage
bonus has been moved to the second modifier. Fire damage scaling with
rank increased.
Skyfire Grenado: has been redesigned and renamed to Shattering
Blast, now increases % Pierce, % Fire and % Crit damage as well as an
added Internal Trauma bonus. Reduced Energy Cost scaling with rank
Mortar Trap: increased fire damage scaling with rank
The Big One: increased Physical and Fire damage scaling with rank
Temper: increased Armor scaling with rank
Ulzuin's Wrath: increased Fire and Lightning damage
Occultist
Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
Possession: Energy Cost removed
Solael's Witchfire: slightly increased Chaos damage scaling with rank
Second Rite: increased Vitality damage scaling with rank and added flat Vitality Decay damage
Nightblade
Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
Nightfall: increased Frostburn damage scaling with rank.
Significantly increased Life Leech damage scaling with rank,
particularly at ultimate ranks.
Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
Merciless Repertoire: added flat Poison damage
Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales
with rank, starting at 5% and scaling to its previous value of 33% by
rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now
gain a small Total Speed debuff from this skill without taking a large
hit to their damage, likewise Acid builds can invest further to
specialize.
Night's Chill: significantly increased Cold damage and added
Frostburn damage, reduced % Resistance Reduction to -30% by rank 10,
-40% by max ultimate rank
Phantasmal Armor: increased Armor scaling with rank
Ring of Steel: increased Pierce damage scaling with rank, % Weapon
damage now scales up to 170% by rank 16, continues to scale to 210% by
max ultimate rank
Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45%
by max ultimate rank, increased Bleed damage scaling with rank
Arcanist
Olexra's Flash Freeze: reduced % Fire Resistance Reduction scaling at ultimate ranks to -125% by max ultimate rank
Absolute Zero: reduced % Physical Resistance Reduction to -40% by rank 12, -60% by max ultimate rank
Fabric of Reality: added flat Aether and Chaos damage
Frozen Core: significantly increased Frostburn damage and extended its duration to 3s
Shattered Star: increased Lightning damage, increased chance of
triggering Lightning damage to 35% by rank 12, 45% by max ultimate rank
Inferno: increased % Aether damage bonus to match % Fire damage
bonus, significantly increased Burn damage, slightly reduced Energy Cost
scaling with rank
Wrath of Agrivix: increased % Damage Modifier to 175%
Panetti's Replicating Missile: slightly increased Elemental damage
scaling with ranks 7+, slightly reduced Energy Cost scaling with rank
Distortion: increased Aether damage and % Fire damage scaling with rank, slightly reduced Energy Cost scaling with rank
Supercharged: increased Electrocute damage, reduced Energy Cost scaling with rank
Proliferation: reduced Energy Cost scaling with rank
Conversion: increased Stun, Freeze and Petrify Resistance scaling with rank to 30% by rank 10, 40% by max ultimate rank
Star Pact: increased Frostburn damage scaling with rank
Shaman
Brute Force: slightly increased Lightning damage scaling at ultimate ranks
Devouring Swarm: increased Vitality damage scaling with rank,
reduced % Vitality Resistance Reduction to -70% by rank 16, -90% by max
ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16,
-50% by max ultimate rank
Storm Totem: increased Lightning damage scaling with rank
Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
Wind Devil: increased Physical and Electrocute damage scaling with rank
Maelstrom: increased Lightning and Electrocute damage scaling with rank
Stormcaller: increased Electrocute damage scaling with rank
Wendigo Totem: slightly increased Vitality damage scaling with rank
Re: Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
Что они там все делают? Игра не производит впечатление работы большой команды.
Сообщение от Tapik:
травы надо немеряно еще и начертателям) по себе помню сколько я сливал на траву %) ну в смысле, если б я в реале сливал стока денег на траву - я б наверное уже и колдовать мог.. :)
Re: Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
Сообщение от Wimbrent:
На фото IronLore... В Crate 12 человек или около того.
Взято >отсюда<
Цитата оттуда: "На первое у нас «новый старый дизайнер», который присоединился к Crate Entertainment."
А на фото действительно IronLore.
Re: Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
Сообщение от Пылмырдок:
Крайний слева трап?
Вот находятся же люди, которые разглядывают левые фотографии.
Сообщение от Tapik:
травы надо немеряно еще и начертателям) по себе помню сколько я сливал на траву %) ну в смысле, если б я в реале сливал стока денег на траву - я б наверное уже и колдовать мог.. :)
Re: Grim Dawn - Патч 1.0.0.7. В игре появилось новое подземелье
Сообщение от Пылмырдок:
должно быть, они знаменитости.
В совсем уж узких кругах)
Сообщение от Tapik:
травы надо немеряно еще и начертателям) по себе помню сколько я сливал на траву %) ну в смысле, если б я в реале сливал стока денег на траву - я б наверное уже и колдовать мог.. :)