Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
Уже 21 февраля выйдет патч 66 для командного шутера Paladins. В игру будет добавлена альфа-версия режима Battlegrounds. Разработчики решили ввести его в данном обновлении для того, чтобы люди пораньше могли оценить это важное нововведение и помочь команде обнаружить ошибки.
Из проекта пропадут ключи для сундуков, поэтому если у вас будут подобные предметы в инвентаре, то тогда вам вернут кристаллы. Сотрудники компании Hi-Rez Studios добавят легендарные ящики чемпионов. С помощью них у вас получится гарантированно раздобыть легендарные карточки.
В Team Deathmatch время подготовки сократится до 20 секунд (раньше было 45). Для участие в классическом Siege придется сперва докачаться до 15 уровня. Strix, Terminus и Viktor обзаведутся новыми скинами.
У Androxus'а и Cassie увеличится количество здоровья, а у Grohk – уменьшится. Команда немного ослабит топоры Grover'а. Полный список изменений патча для Paladins находится в комментариях к новости.
“Welcome to the Battlegrounds, our newest game mode. Our intrepid champions will fly by zeppelin into a massive battleground with a diverse set of environments. Players will scour the land looking for enemies, chests, and card shrines, As the deadly fog closes and Champions are forced to fight in a smaller and smaller area the battle for survival will become even more frantic. Last one standing wins.” General
Chest Keys have been removed from the game.
Crystal refunds will be given to anyone that has keys in their inventory.
New: Champion Legendary Chests
Guarantees a Legendary Card for that Champion
Daily Quests and Daily Champion Chest status added to the Home screen
Added Facebook Live streaming option
Use ESC menu to activate streaming to Facebook Live from Paladins game client
Facebook Live streaming requires that your Hi-Rez account has been linked to a Facebook account
Changes to minimum specifications:
Paladins client will automatically launch in 64-bit if it detects it is capable of executing
Paladins 32-bit client will not allow players to queue to Battlegrounds, displaying a message that it requires 64-bit
In 64-bit: ‘High’ will now be minimum setting for various graphical settings
Added an option the Hirez Launcher ‘Use64’ that will turn on/off 64-bit. NOTE: Battlegrounds requires 64-bit to play.
Reduced Team Deathmatch preparation time from 45s to 20s
Big improvements to third person perspective. Many improvements and issues were addressed in preparation for Battlegrounds. Here are the major items of note:
Mounted camera has been brought further back
Fixed issue where Champion was not facing in the correct direction when firing and mounted
Repositioned camera when using aim down sights
Doubled up audio cues have been fixed
Quests
Champion Quest now appears on the right hand side
Classic Siege
Now has a minimum required level of 15.
Our classic Siege ruleset is the primary mode for competitive Paladins players. To promote a more balanced and fair environment, we have increased the minimum level requirement of this queue.
Added music for Queue Pop timer
Bug Fixes
General
Sweeping 3P fixes and improvements across the board to enhance the shooting experience.
Fixed a bug where sometimes the Open Again button would not unlock when its lockout timer expired
Fixed a bug where “Total Wins” on the profile screen could have the incorrect number of wins
Fixed a bug where sometimes multiple instances of the VFX and SFX of opening a chest would appear
Fixed a bug where the number of displayed in the Diamond and Gold Chests would differ between the Chests screen and the Chest Details screen
Fixed a bug where when in queue Team Deathmatch would overlap the queue timer.
Fixed a bug where the legendary selection screen would appear in spectate and never go away.
Fixed a bug where the Rooster Brewster was misaligned in the weapon preview screen.
Fixed a bug where the CC immunity glow would show a rectangle on some characters at some angles.
Fixed an issue with a message that displayed at the end of the Champion’s quest.
Fixed a bug with the “Obtain VIP Points” daily quest so that it now indicates that VIP points from any source will count.
Fixed a bug with player name positioning on the Profile screen.
Fixed a display issue that truncated “The Insane” title
Fixed a bug where the back button was not working on the competitive and leaderboard screens.
Fixed a bug where the legendary Icon was displayed on the scoreboard before a player had picked a legendary.
Fixed a bug where in Bound mode cards incorrectly indicated that they could still be leveled further.
Fixed a bug where chickens could reload, which is impossible because they don’t have opposable thumbs.
Fixed a bug with the name display of Evie and Zhin’s golden weapons.
Fixed a bug where mounting up while already in 3rd person would cause the camera to pop forwards.
Fixed a bug where sometimes the champion icon would not display on a card when looting it from a radiant chest.
Addressed an issue where sound effects could loop for Mending Spirits, Ancient Rage, and Immortal.
Fixed an issue where the movements of other players were sometimes jittery.
Fixed a bug where legendary card icons would not show in the end of match lobby loadouts screen or the match history.
Fixed a bug where the Champion Title would display multiple times as a mastery reward.
Fixed a bug where players could select a new loadout by disconnecting and reconnecting to a match.
Fixed a bug where weapon shots would false-fire immediately after dismounting.
Fixed a bug where sometimes the ui would display the ability to purchase multiple gold or diamond chests.
Fixed a bug where some first person only camera effects would be visible in third person.
Fixed a bug where emotes, Ice Block, and other rotationally locked abilities would rotate on other clients when the player using the ability spins their camera.
Fixed a bug where, when the server stops the client from firing, client was unable to try firing again.
Material enhancements for Androxus and Tyra Gold Weapons.
Ash
Fixed a grammatical error in the description of Rally Here.
Bomb King
Fixed a typo in the description of Demolition.
Buck
Fixed a bug where sometimes Buck would T-Pose when hitting a wall during Heroic Leap.
Reworded Bucking Madness to make it more clear.
Cassie
Fixed a typo in the description of Impulse.
Drogoz
Fixed a grammatical error in the description of W.Y.R.M. Jets
Evie
Fixed an inconsistent delay in Evie’s blink.
Fixed a bug where Evie’s blink targeter could display during Soar.
Fixed a wording issue for Evie’s Ice Storm.
Fernando
Fixed a bug where Fernando’s Shield wouldn’t be canceled when affected by some Crowd Control abilities, such as Fear.
Fixed a bug where the visual effect for Fernando’s Shield would last longer than the actual shield.**
Fixed a bug with Fernando where when he casted Fireball after using Shield, sometimes he would be unable to use his weapon.
Grohk
Fixed a bug where Grohk’s Healing Totem indicator was creating red squares.
Fixed a bug where Grohk’s totem placement indicator could appear during his ultimate.
Addressed an issue where Wraith could cause Grohk to be unkillable if Ghost Walk was on cooldown.
Addressed an issue that caused Grohk to be immune to death in unintended ways when the Wraith legendary was equipped.
Reworded the description of Wraith to make it more clear.
Grover
Fixed a typo in the description of Efflorescence
Jenos
Fixed a bug where Jenos’s void grip was not interrupted by Polymorph.
Fixed a bug with Binary Star where the card description indicated that the card did less damage than it actually did.
Lian
Fixed a bug where interrupting Lian’s reload with her altfire (valor) would cause her to not reload but still let the player try to fire.
Maeve
Fixed a bug where sometimes Maeve would respawn in the air.
Makoa
Fixed a bug where makoa could falsefire after using Dredge anchor if he fired between 0.3 and 0.4s after pulling someone.
Fixed a bug with Makoa’s Ancient Resolve card that caused his shell shield to last shorter than intended.
Reworded the description of Leviathan to make it more clear.
Mal’Damba
Fixed a typo in the description of Ripened Gourd.
Moji
Fixed a bug where players could not create Moji loadouts immediately after unlocking her.
Reworded the description of Snack Attack to make it more clear.
Ruckus
Fixed a bug where the Ruckus card Metal March would stack with itself.
Fixed a bug where the Ruckus card Proximity would stack with itself.
Fixed a bug where Ruckus’s missiles would stop his weapon from firing.
Fixed a bug where Ruckus could keep his miniguns spun up while reloading.
Fixed a bug where trying to fire as Ruckus while reloading would apply self-slow.
Seris
Reworded the description of Soul Collector to make it more clear.
Skye
Reworded the description for Preparation to make it more clear.
Talus
Fixed a bug with Talus’s Raging Demon legendary where the duration increase was longer than intended.
Terminus
Fixed an issue where Terminus would become invisible if he died to a golden weapon with his ultimate available at the end of a round
Fixed an issue with Terminus’s body parts floating when he dies with ultimate available.
Viktor
Patched a tear in V1KT0R’s pants. lol
Vivian
Fixed an issue where Vivian’s drones would move in the wrong direction based on her aim.
Fixed an issue where Vivian’s drones were infringing on screen space during 3rd person ADS.
Ying
Fixed a bug where Ying’s mystic skin could cause her illusions to be invisible.
Fixed a bug where Ying’s convention skin was not marked as Limited.
Fixed a bug where Ying’s Illusions would have the default accessory equipped, instead of Ying’s accessory.
Fixed spelling error with Ying Replicant’s Filaments
Zhin
Reworded the description of Spite to make it more clear.
Customization
Kinessa
New base Weapon
Old base Weapon “Buster Rifle”: Available for 1 Gold for a limited time
Cassie Just Breathe was a powerful legendary at all levels of play, and proved to be the most effective choice in nearly every situation. Our goal is to have multiple paths for players to take when selecting their Legendary and building their loadouts, and the previous iteration of Just Breathe did now allow for that player flexibility. Therefore, we have adjusted the bonus damage scaling to occur after 70ft, up from 0ft. This enables Just Breathe to continue to be effective at its intended design, making Cassie a more effective long range damage dealer, but allows Champions, like Flanks, to deal with her more effectively if they manage to get up close.
General
Health increased from 2200 to 2300
Crossbow
Increased damage from 650 to 680
Blast Shot
Increased Projectile speed
No longer reduces healing.
Just Breathe
70ft Threshold before damage starts scaling
Level 1 damage decreased from 42.5% to 22%
Level 4 damage decreased from 50% to 30%
Level 10 damage decreased from 65% to 40%
Kinetics
Now reduces healing by 9% per rank.
Fernando
General
Now looks more beautiful than ever in the lobby
Immortal
No longer requires line of sight
Grohk Grohk fills a unique role as a Support in Paladins. With a strong burst heal, consistent damage output, and high survivability, he is very effective at controlling objectives. Grohk not only has the highest win rate of any Support Champion, but also one of the highest win rates across all champions, skill levels, and queues. We have reduced the health on Healing Totem to allow players a better opportunity to counter Grohk’s burst healing, and lowered his base health and the internal cooldown on Wraith to hit his survivability.
General
Reduced health from 2500 to 2400
Healing Totem
Reduced health from 1500 to 1000
Totemic Ward
Decreased healing buff to totem by 10%
Wraith
Increased internal cooldown by 15s
Grover Efflorescence was scaling two effects instead of one. It has changed to be in line with other legendaries and now will only scale healing value.
Throwing Axe
Damage reduced from 330 to 300
Efflorescence
Passive healing radius is no longer scalable with level
Now increases passive healing radius by 50%
Kinessa We have made changes to Kinessa’s unscoped Sniper Rifle to improve overall feel. We have also made sweeping changes to Oppressor Mines and related cards to reduce frustration caused from the ability. Oppressor Mines now act as a secondary damage source that has options for added utility.
Sniper Rifle
Decreased falloff in Carbine Mode
Increased initial Accuracy of Carbine Mode
Increased ammo from 20 to 24
Oppressor Mine
Removed Bonus Damage from hitting enemies affected by Oppressor Mines with Carbine
No longer applies a slow to enemies
Damage increased from 20 per second to 100 per second
Increased velocity of Mine when thrown
Suppression
Changed to: “Oppressor Mines may now target 2 additional enemies. Deal {22|2}% more damage to affect targets when in Sniper Mode.”
Level 4 value: 30% damage
Well Stocked
Changed to: “Throwing an Oppressor Mine regenerates 1 ammo every 0.5s for {1|1}s.”
Level 4 value: 4s
Octoppressor
Changed to: “Enemies affected by Oppressor Mine receive {8|8}% less healing.”
Level 4 value: 32% healing reduction.
Amplitude
Decreased Oppressor Mine range increase from 15% per level to 10% per level
Mal’Damba
Wekono’s Curse
Lowered Damage values
Level 1 from 595 to 440
Level 4 from 700 to 560
Level 10 from 910 to 800
Pip Escape artist was an underused card that had a big trade-off. While it could have powerful results, we have normalized it to make it a clear benefit to the player.
Escape Artist
Removed the ability for Escape Artist to cancel Weightless
Gain {3|3}% damage reduction during Weightless.
Level 4 value: 12% Damage Reduction.
Sha Lin Sha Lin’s illusions have been removed in order to improve clarity around his abilities.
Withdraw
No longer leaves an “illusion” of Sha Lin
Heat Haze
No longer leaves “illusions” of Sha Lin and Instead reveals him for 0.5s
Talus Talus’ strength resides in high burst potential over short periods of time. We’re happy with Talus’ lethality and his overall hit-and-run style, but the rate at which he does it was a little too high.
Blitz Upper
Increased Cooldown from 8s to 10s
Overcharge
Increased Cooldown from 8s to 10s
Viktor
Frag Grenade
Increased projectile speed
Willo
General
In response to player feedback Willo has received a new default voice.
Fixed a bug where the Deadzone projectile would not properly deal damage if it did not hit directly.
Fixed a bug where Deadzone did not have damage falloff for its AoE hit.
Seedling
Fixed a bug in the description that indicated Seedling did 500 damage instead of 400 damage.
Ying We have made changes to Ying’s weapon in order to improve player experience in long distance engagements. The increase in Illusionary Mirror’s Maximum Range will allow players to continue to heal from a safe distance, and actively participate in fights.
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
От всей души желаю Хайрезам вновь найти в себе силы делать что-то своё, как это было с ГА, а не слепо штамповать убогие клоны успешных проектов. Я понимаю, что бизнес есть бизнес, но должны же быть хоть какие-то границы. Если первое пожелание не сработает, тогда желаю им скорейшего забвения, потому что так жить нельзя
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
Сообщение от Nature:
чтобы люди пораньше могли оценить это важное нововведение
Успеть вскочить на последнюю ступеньку поезда хайпа выкатив хотя бы альфа версию мода к игре ? С овервотчем не фортануло, ну может от форнайта отгрызут кусочек
От всей души желаю Хайрезам вновь найти в себе силы делать что-то своё, как это было с ГА, а не слепо штамповать убогие клоны успешных проектов. Я понимаю, что бизнес есть бизнес, но должны же быть хоть какие-то границы. Если первое пожелание не сработает, тогда желаю им скорейшего забвения, потому что так жить нельзя
пожелай это тысячи клонов, что выйдут после паладинс батлграундс.
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
Сообщение от Chevnachkur:
С чего вдруг? Получше чем ОВ будет
чем? Я вот после ОВ зашел в паладинс и хочу сказать, что игра деревянная, ватная, персонаж совсем не чувствуется, стрельба вообще во многих моментах рандомная и тд. Так что не нужно по чём зря ерунду писать. Игры разные, поэтому смысл их сравнивать нет, так как в любом случае по многим моментам у ОВ будет больше плюсов всё же.
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
Сообщение от evekin:
чем?
Чем ОВ
Сообщение от evekin:
Так что не нужно по чём зря ерунду писать.
Это не ерунда.
Сообщение от evekin:
игра деревянная, ватная, персонаж совсем не чувствуется, стрельба вообще во многих моментах рандомная и тд.
Вкусовщина. Первые игры против ботов так и чувствуются. Привыкаешь и не обращаешь на это внимания потом.
Сообщение от evekin:
по многим моментам у ОВ будет больше плюсов всё же
Кроме графики их нет (на лор плевать). К тому же игра продолжает развиваться быстрыми темпами, в отличие от. Ту же систему карточек 2 раза глобально переработали за год.
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
А кто-нибудь в курсе что это за "Battleground solo 1000" например? Под результатами показывают это, а что означает я так и не понял.
И жаль, что в патчноутах нет полноценного описания режима, самому приходится во всём разбираться. А на оф. сайте про режим тоже не слова и страницы для него нет.
Ну, а так - впечатления очень положительные. Правда пока удалось только одному поиграть. В компании будет намного веселее: смогут реснуть. Фишка с цыплёнком понравилась очень
Re: Paladins - Приготовьтесь оценить альфа-версию режима Battlegrounds
Сообщение от Chevnachkur:
Кроме графики их нет (на лор плевать). К тому же игра продолжает развиваться быстрыми темпами, в отличие от. Ту же систему карточек 2 раза глобально переработали за год.
Зная хайрезов и как они относятся к своим играм Взять тот же Tribes, который они на болту вертели или GA. Тоже самое может случится и с Паладинами, когда доход упадёт ниже определённой отметки.
Да и Паладины просто не могут в ДИЗАЙН. Там все герои какие то ущербные. Купил даже спецом скин на Мейв, Рейв но этот её жуткий голос просто в кошмарах снится, да и не ощущается персонаж, что он на коньках там каких то, в отличии от того же Люсио из ОВ.
Я долго пытался привыкнуть к боёвке, но отвратительный дизайн персов Да и к тому же карты примитивные, без вертикального геймплея как в том же ОВ. Понравилась только система с карточками, а так хз. Для бесплатной игры вполне неплохо. Я же не говорю что игра говно.
А кто-нибудь в курсе что это за "Battleground solo 1000" например? Под результатами показывают это, а что означает я так и не понял.
И жаль, что в патчноутах нет полноценного описания режима, самому приходится во всём разбираться. А на оф. сайте про режим тоже не слова и страницы для него нет.
Ну, а так - впечатления очень положительные. Правда пока удалось только одному поиграть. В компании будет намного веселее: смогут реснуть. Фишка с цыплёнком понравилась очень
тыща это твой рейтинг, чем ближе к единице тем лучше. А ресаться можно и в соло, надо побегать цыпленком секунд 30. У каждого 3 такие попытки.
Вчера играл, убил троих за Лиан, занял 5 место. Лутал легендарный сундук, а там легендарные карточки как в оригинале и судя по слотам их можно за раз все одеть.
Также за убийства на 1% все показатели увеличиваются.