Фикс первой проблемы пока что не предвидится. Насчет второй ССП отписалось что в дальнейшем выпускание дронов будет сбрасывать тизеринг, но точной даты не назвали. Забавно что они наступили на теже грабли что были при ПОСах, когда можно было атаковать дронами из под шилды поса, просто дав их в ассист.
13 февраля пофиксят файтеров.
А насчет таймера:
TiDi and repair timers
We’ve been seeing quite a few requests about dilation of repair timers since the recent Cloud Ring fight where a titan distraction allowed a
Keepstar to repair. We won’t rule out changing the relationship between the repair timer and TiDi at some point, but I can definitely say that changes of that nature are non-trivial.
The repair timers were originally set to use “wall-clock” rather than “sim-clock” time, both because of their relatively long duration compared to most sim-clock features and because under the current system more than one server node must keep track of the structure state changes and sim-clock timers are always limited to a single server node. We took a look at the code to see how reasonable it would be to change and came away determining that it would be far from a quick or simple change.
To be completely honest we’re also a bit concerned that dilating that timer would actually cause more complaints (150 minute repair timers can feel pretty rough) rather than less. Like most decisions relating to server performance in very heavy fights this is a matter of tradeoffs and a bunch of difficult choices with no easy/good answers.