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Старый 30.03.2017, 13:10  
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Nature
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GoHa.Ru - 10 летЧемпион
Награжден за: За победу в 2х конкурсах на GoHa.RuЗомби мутанта
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Награжден за: Ведение и создание стартовых гайдов по Warhammer OnlineПросветитель
Награжден за: За помощь форуму и посетителям раздела Warhammer Online
Re: Eternal Crusade – Готовимся узнать планы разработчиков на ближайшие два месяца

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General

• Guilds have been refactored and enabled in response to increased playerbase.
• World map backend has been refactored and enabled to in response to increased playerbase.
• With guild refactoring and matchmaking, Competition and Eternal Battles is back.
• Guilds, World Map, etc. have full kill services enabled while servers are running, in case they start behaving badly under load. It prevents a total clusterfu ... shutdown.
• Low and Medium quality characters now have less customization visible as an optimization. You will still be fully customized. This is in testing and work-in-progress.
• Remember, the borderless fullscreen mode is still windowed mode and uses your desktop resolution. That means decreased performance. Especially if you are trying to run a UE4 game on a 4K desktop resolution.
• Potential fix for cases where the screen was being cut off or off-screen. There are multiple cases.
• Reduced the number of team kills required to generate an auto-kick. Vote-kick is just a TAB-E away!
• Stagger effects are now blocked only during the invulnerability window instead of entire evade animation.
• The Daemonforged Armour trim colour is FINALLY fixed for all Chaos warbands (hopefully).
• The metal studs of the MK.V armour change to gold when Relic Armour is fitted.
• The alternate skin for the Plasma Deffgun is now orange and the sub-faction colour.
• The grid pattern in the Advancement screen has been darkened.

Bug Fixes

• Fixed a bug where Orks that are sitting down were too short to be hit by melee attacks.
• Fixed a bug that prevented weapons in the inventory from first being sorted by type.
• Fixed a bug where hitboxes for dead characters persisted on the server until they redeployed.
• Fixed a bug where the heal XP modifier was applied twice.
• Fixed a bug where weapons with wider reticles (e.g. Storm Bolter, Avenger Shuriken Catapults, etc) were not displaying a correctly sized reticle.
• Fixed a bug where certain banners and "veteran skulls on spikes" were not hidden when they obscured the camera.
• FIX'D UP DA DISPLAY NAME OF DAT SILVA SHOOTA.
• Fixed the description of the Bleeding Armour.
• MK.V legs should no longer be overridden by advanced armour.

Again

• Remember, the borderless fullscreen mode is still windowed mode and uses your desktop resolution. That means decreased performance. Especially if you are trying to run a UE4 game on a 4K desktop resolution.
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