Vigilance - ненаю при учёте того что сальвы как токовой от пала мы больше не увидим(если я все новости прально понимаю) на аоешира считаю пригодится и -10% агро. Да и шок вейв не такаю тупая обилка как кажется в этом свете.
Просмотр полной версии : Таланты Вара в Лич кинге
Ballin;4472750>ЗЫ. Хуманист тут обсуждают не только ПвП. И уж теи более не ПвП одетого твинка с голыми соперниками на 29м лвле. Докачай вара до арен или хай энд ПвЕ и потом уже говори людям что они напрасно ноют.
msn666;4479218>А почему хантов?
If you have run many of the Northrend dungeons, you'll see that there aren't many of the Shattered Halls style 6-7 mob pulls. And if we add those, they need to be non-elite or otherwise weak enough that they can be AE'd or zerged down without the expectation that the tank has to hold them all for a long time.
Players sometimes ask for Thunder Clap (or fill in your favorite ability) to affect more targets, and in Thunder Clap's case, that is probably a good thing. But really what we'd like to see is these abilities hold the number of targets they are supposed to hold effectively. It's unfortunately typical that when a tank is tanking say 3 targets that the first one dies quickly, the second one is tanked effectively, but somewhere near the end of the fight, the third one breaks free. If Thunder Clap affects 5 or 6 targets, those targets need to be effectively tanked by Thunder Clap (and the rest of the warrior's rotation).
Likewise, we don't want to reduce the cooldown of Thunder Clap to zero. That means a warrior could just that ability to tank and no other. We'd rather see a Thunder Clap, followed by Cleaves, Mortal Strikes, Shield Slams and whatever else, and then another Thunder Clap. To make that work however, the threat of Thunder Clap needs to be high enough to survive the cooldown and I don't think that is happening enough now.
Heroic leap and Bladestorm are very awkward to use, especially in PVP, nigh unusable right now. Are there plans to make these stronger, or at least more user friendly?
Totally. We like the basic talents, so the rest is just getting the tuning right and fixing all the bugs. Heroic Leap will probably be trickier just because it has to handle physics and obstructions.
Titan's Grip is mathematically pretty terrible right now and severely devalues attack power for a fury warrior using it. It does almost universally less DPS than a one handed weapon fury build.
The design is for Titan's Grip to be a dps increase. It's easy to make it too much of an increase, and we may be being too cautious with the numbers at the moment. But when we talk about Lich King, we are assuming most Fury warriors are using two-handers. It's not supposed to be hard decision.
The changes to windfury and sword specialization have destroyed the slam rotation for arms in terms of DPS viability. Arms warriors simply don't have the rage for a full rotation without them, even specing to endless rage and anger management. We're in a very similar state now to ret paladins live, enough or close to enough skills to provide powerful damage output but hamstrung by resource limitations, are there any plans to fix that? Judgments of the wise was a brilliant fix, any chance we could see something similar in arms to improve PVE DPS?
Slam is intended to be an attractive button. I think it just needs a little attention now that the extra attacks are under control now.
Fury's top end talents ignore PVE DPS almost entirely in their current form, TG while cool is a spec for burst over sustained damage and has the same rage issues that arms does only more severe with reduced attack speed and increased miss chance. Heroic leap does very little damage and the stun effect is not useful in dungeon or raid settings so its almost exclusively a PVP talent (its targeting issues not withstanding). Bloodsurge and Furious Resolve are workable but the other new talents don't add a lot to fury and quite honestly you'll likely see fury raiders as 16/47/8 or something similar, keeping their exact old build plus bloodsurge or furious resolve, taking advantage of the better impale/deep wounds placements and grabbing improved bloodrage, tactical mastery, and Incite out of prot. Is that intended? Do the devs thing fury was in a good spot in TBC? Do they think we need a step up? or a step down?
There were certainly Fury warriors doing fine dps in BC, but that might have been in spite of and not because of the tree. I don't think anyone here would disagree with your analysis. We're working on the talents. The feedback from the warrior community, while occasionally (and sometimes understandably) bitter, has been helpful.
I think a 20% down to 0% haste penalty for TG will make it a stellar talent at high end gear with better returns coming from one handers until a fair bit of hit rating and haste are acquired to smooth out the rage, 21/50/0 seems like a good raid build with that change, maxing out TG and picking up impale/deep wounds and 2 hander spec out of arms.
It's still a little odd that 1 talent point gets you the dual-wielding and the others just improve it, but maybe that's workable. We'll know soon enough. We love the idea of the talent though. It is one of those that gets noticed a lot by someone just coming to LK.
you've mentioned balancing blood frenzy in arms against the personal DPS of fury. Have you considered adding a buff of similar magnitude to deep fury? Something like 3% crit or haste added to battle shout, or similar? Such that you could equalize the personal DPS potential of the two trees without making arms warriors clearly superior in raids.
Yes. We wanted to make Arms as attractive as Fury for raids, but we probably tipped the scales too far. We're currently discussing whether it's okay for any class or spec to bring no real synergy to a group other than mad dps. But granting buffs to traditional high dps classes might also mean their dps needs to come down a little in proportion to everyone else.
Can we add prot's passive expertise talent back on incite to help out DPS warriors even more by letting them pick up some expertise for a minor prot splash?
We weren't trying to screw anyone out of Expertise by removing Defiance. It was intended to just be a buff. We'll see if we can work Expertise back in somewhere.
2) Сейчас хантер может делать или автошот или замещать его более мощным выстрелом. Как правило стедишот. В ЛК у хантов отвязывают стедишот от автошота. Т.е. он сможет долбать автошоты и стедишоты паралельно. Что опять же сильно поднимет дпс.